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Old 9th April 2010   #41
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Originally Posted by Betagam7 View Post
Really, how does it work, split screen? I can't see how the gameplay would work.

I think I'm on the last level of the chinese campaign now, it's mega hard although I played it for an hour before I figured out that i was meant to be wiping out the workers not the wave after wave of enemies.
Yes, it's split screen. Haven't tried it myself so I can't say much about it.

The last mission is indeed brutal. You definitely need to have 4000+ Mana and 10.000+ Gold before you proceed. Just keep sending out 2 or 3 of your man to kill the enemies. They won't send out more enemies until you pass one of the Totems (or what they are called).

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Old 9th April 2010   #42
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I think I'm on the last level of the chinese campaign now, it's mega hard although I played it for an hour before I figured out that i was meant to be wiping out the workers not the wave after wave of enemies.
The stage where the game constantly negs you to do it ?
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Old 10th April 2010   #43
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Really, how does it work, split screen? I can't see how the gameplay would work.

You don't see how multiplayer gameplay would work in Swords & Soldiers?

It's just the same as in a single player campaign,
just with the CPU being controlled by a second human,
and with the few stages being symmetric so there's no advantage for either side.
Pretty self-explanatory.

It's even online-suitable imo.
More than 3 multiplayer stages in the sequel and online mode and everything's set.
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Old 11th April 2010   #44
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The stage where the game constantly negs you to do it ?
Yes that one.

EDIT: Beat it tonight.

Yasume gave me a good hint but in the end I didn't need anywhere near that crazy amount to win. The key is to wipe out the oppositions goldfinders (or workers as the in game text calls them) by repeated use of your special attack (about six of them did it) and pretty much just fend off the baddies till that's done. Without their goldfinders the enemy can't make anymore or manufacture new troops so are sitting ducks.

The level was actually really easy once I worked out what to do and i beat it in 25 minutes. I think Yasume may have beaten it a different way by literally storming the place

This really was a fantastic game so big thanks to Gaga64 who gifted it to me. Up there with the best Wii games I've played.

I also liked the shoutout to Lost Vikings in the end credits; its obvious that the games humour is heavily influenced by that game.

I'd love a sequel to this game with a new historical premise or even perhaps a futuristic sci-fi setting...pity about that generic sounding name
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Old 11th April 2010   #45
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Originally Posted by Betagam7 View Post
Yes that one.

EDIT: Beat it tonight.

Yasume gave me a good hint but in the end I didn't need anywhere near that crazy amount to win. The key is to wipe out the oppositions goldfinders (or workers as the in game text calls them) by repeated use of your special attack (about six of them did it) and pretty much just fend off the baddies till that's done. Without their goldfinders the enemy can't make anymore or manufacture new troops so are sitting ducks.

The level was actually really easy once I worked out what to do and i beat it in 25 minutes. I think Yasume may have beaten it a different way by literally storming the place
I guess I just suck then. I seriously couldn't beat it with a less amount of gold and mana. I tried the same strategy as you did, but he created his goldfinders so damn fast that I gave up on doing that after a while.

And yes, because I was well loaded with gold and mana I just kept building those Zen Masters (I love those) and used the Clone ability multiple times to wipe out all enemies. I also used Pooh Ki as many times as I could.

Congrats on beating it, btw.
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Old 11th April 2010   #46
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I guess I just suck then. I seriously couldn't beat it with a less amount of gold and mana. I tried the same strategy as you did, but he created his goldfinders so damn fast that I gave up on doing that after a while.

And yes, because I was well loaded with gold and mana I just kept building those Zen Masters (I love those) and used the Clone ability multiple times to wipe out all enemies. I also used Pooh Ki as many times as I could.

Congrats on beating it, btw.
its possible to wipe out all goldfinders with three sweeps of Pooh Ki. After the second sweep you should get a message that there arn't many left. Once you wipe out the last ones the leader tells you they've all been wiped out. As far as I know the aztecs can't ever rebuild them. Basically only use a little bit of his magic to wipe out the enemies nearest you then let him fly over the rest of the battlefield till you see the goldfinders and burn them all up. Before I worked this out i was playing the level for an hour at a time and never progressing further than the midway point. The point in the level is that there are too many enemies to be able to defeat normally so you have to wipe out the source.

Sounds like you did it the really hard way, they should have an achievement for that!

Have you managed to beat any of the bonus missions? I'm presuming those need to be beaten to fill up the % bar on the save data file.
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Last edited by Betagam7; 11th April 2010 at 04:21 PM.
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Old 11th April 2010   #47
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Here's a video of the multiplayer if you still haven't seen it: http://www.youtube.com/watch?v=aL4oTmbXA-4
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Old 11th April 2010   #48
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Originally Posted by Betagam7 View Post
its possible to wipe out all goldfinders with three sweeps of Pooh Ki. After the second sweep you should get a message that there arn't many left. Once you wipe out the last ones the leader tells you they've all been wiped out. As far as I know the aztecs can't ever rebuild them. Basically only use a little bit of his magic to wipe out the enemies nearest you then let him fly over the rest of the battlefield till you see the goldfinders and burn them all up. Before I worked this out i was playing the level for an hour at a time and never progressing further than the midway point. The point in the level is that there are too many enemies to be able to defeat normally so you have to wipe out the source.

Sounds like you did it the really hard way, they should have an achievement for that!

Have you managed to beat any of the bonus missions? I'm presuming those need to be beaten to fill up the % bar on the save data file.
Heh, so the intention is to kill all the goldfinders in order to clear the mission. I never got the messages that you mentioned so I didn't know (or I didn't pay attention to them because I was too focused on building troops).

It wasn't that hard to beat it eventually, because I kept spamming those Zen Masters.

I'm not sure what you mean with bonus missions. Are there more than 30 missions? Or do you mean the achievements? I've got 17 achievements left to clear and that's probably the only thing that I need to do to get 100%, since I've cleared the game for 83%.
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Old 11th April 2010   #49
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Heh, so the intention is to kill all the goldfinders in order to clear the mission. I never got the messages that you mentioned so I didn't know (or I didn't pay attention to them because I was too focused on building troops).
Yeah, that's the way its meant to be done, its confusing because the game calls them "workers" which isn't what they are called anywhere else. It took me a while to click because I assumed that even if I killed them the enemy would just build more. Apparently he can't though.

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I'm not sure what you mean with bonus missions. Are there more than 30 missions? Or do you mean the achievements? I've got 17 achievements left to clear and that's probably the only thing that I need to do to get 100%, since I've cleared the game for 83%.
Yeah, there are challenge missions that get unlocked as you play the game.

They usually have set criteria like getting one viking through a wave of enemies with only magic to protect him or crushing loads of enemies with a big boulder while avoiding your own.

I also unlocked Turbo speed...no idea if you get anything for beating the game on that but its a further challenge in a really awesome game.

More people should seek this out.
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Last edited by Betagam7; 11th April 2010 at 09:17 PM.
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Old 27th July 2010   #50
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This game has been announced for PSN with overhauled HD graphics, new control scheme(s), trophies, and online multiplayer/leaderboards/matchmaking, etc.


It's coming this fall. No word on a price. My guess is $9.99. I'll probably get it. Having a superior version with some sweet online will probably help me earn by :B: for this one.
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Old 27th July 2010   #51
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This game has been announced for PSN with overhauled HD graphics, new control scheme(s), trophies, and online multiplayer/leaderboards/matchmaking, etc.


It's coming this fall. No word on a price. My guess is $9.99. I'll probably get it. Having a superior version with some sweet online will probably help me earn by :B: for this one.
That's great news. The online element will help to improve the experience and get more people playing it. It's a great game that deserves more attention.
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Old 27th July 2010   #52
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That's great news. The online element will help to improve the experience and get more people playing it. It's a great game that deserves more attention.
My brother and I played a bit of it back when it was gifted to me originally, but then I had a hard time getting back into it without him around, and I didn't want to restart. It's a pretty sweet and original game so I'm glad to see the devs branching out a bit and getting their game an expanded audience.
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Old 27th July 2010   #53
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Originally Posted by Jogurt the Yogurt View Post
This game has been announced for PSN with overhauled HD graphics, new control scheme(s), trophies, and online multiplayer/leaderboards/matchmaking, etc.


It's coming this fall. No word on a price. My guess is $9.99. I'll probably get it. Having a superior version with some sweet online will probably help me earn by :B: for this one.
Great news for non-Wii owners, although the Wii version will arguably still have the advantage of superior controls.

Also, just to point out for the sake of clarity that the Wii version also had 'achievments' to aim for so the trophies arn't really a new feature.

I too was gifted this game and it's one of the best games I've ever recieved.

Also, I shall now further spread the rumour that you are a 'beater cheater' giving yourself beats for individual versions you havn't tackled. Naughty boy!
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Old 27th July 2010   #54
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Great news for non-Wii owners, although the Wii version will arguably still have the advantage of superior controls.
I don't see how.

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Also, just to point out for the sake of clarity that the Wii version also had 'achievments' to aim for so the trophies arn't really a new feature.
Wii doesn't have trophies/achievements. They work in a very different way, are appealing in a different way, and are thus a different feature.

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Also, I shall now further spread the rumour that you are a 'beater cheater' giving yourself beats for individual versions you havn't tackled. Naughty boy!
Not sure what this is about but it sounds stupid. I take my beautiful perfectly organized Backloggery collection very seriously! Every game on my BL is a legit, currently-owned copy and every :B:, :C:, and :M: is something I've earned. Not like those wimps who count their hard games (SSF4) as :C: just because the Trials are too hard to finish for real completion.

Anyway, whenever I do end up getting the PSN version, increased incentive (better features) to play naturally makes a game easier to finish.
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Old 27th July 2010   #55
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I don't see how.
Will the PS3 have pointer style controls? If so then I retract my statement, if not then controlling the cursor with any other method seems way more cumbersome to me. Like trying to play Cannon Fodder with a controller instead of a mouse.



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Wii doesn't have trophies/achievements. They work in a very different way, are appealing in a different way, and are thus a different feature.
If by that you mean that it doesn't have a continuous, ultimately irrelevent gamerscore then yes, that is a small difference. But I bet you anything the achievments/trophies in the new version are identical tasks to the achievments in the Wiiware version. Both exist to give the player extra challenge and something to aim for once the game's main tasks are over; that's their main aim. If anything the PS3 version is likely to add trophies for online gaming which, as a largely non-online gamer, isn't a plus for me and I know a lot of people get annoyed about online only achievments/trophies.

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Not sure what this is about but it sounds stupid. I take my beautiful perfectly organized Backloggery collection very seriously! Every game on my BL is a legit, currently-owned copy and every :B:, :C:, and :M: is something I've earned. Not like those wimps who count their hard games (SSF4) as :C: just because the Trials are too hard to finish for real completion.
I was only kidding around but I've always stuck to giving myself a 'beat' (ooh-er missus!) when I've beaten the version in question, even if its largely the same version as I beat on another format (VC/SNES, etc). I noticed though that you sometimes give yourself beats for versions you havn't yet beat based on beating a different version at an earlier time (i.e Final Fantasy wonderswan based on beating a different systems port of the game).
I thought that might be what you were planning to do with the Wii version of SaS if you beat the PS3 game so it was just some gentle ribbing (as the bishop said to the nun)
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Old 27th July 2010   #56
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Will the PS3 have pointer style controls? If so then I retract my statement, if not then controlling the cursor with any other method seems way more cumbersome to me. Like trying to play Cannon Fodder with a controller instead of a mouse.
Actually, the way he explains the dual-analogue controls, they sound pretty quick and intuitive. Here's the interview. He also does mention that they're hoping to include Move / motion+pointer support in an upcoming free patch.

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If by that you mean that it doesn't have a continuous, ultimately irrelevent gamerscore then yes, that is a small difference. But I bet you anything the achievments/trophies in the new version are identical tasks to the achievments in the Wiiware version. Both exist to give the player extra challenge and something to aim for once the game's main tasks are over; that's their main aim. If anything the PS3 version is likely to add trophies for online gaming which, as a largely non-online gamer, isn't a plus for me and I know a lot of people get annoyed about online only achievments/trophies.
No more "ultimately irrelevant" than the very idea of playing games in the first place. Trackable/collectible achievements add entertainment value and "fun" for many gamers who like to compare and compete with their friends. I couldn't care less about a bunch of online strangers' achievements, but I do have a fun time comparing them with my friends, especially my IRL friends.

There are 20 trophies in the game, and it's a safe bet that they'll be similar to the WiiWare in-game achievements, yes.

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I was only kidding around but I've always stuck to giving myself a 'beat' (ooh-er missus!) when I've beaten the version in question, even if its largely the same version as I beat on another format (VC/SNES, etc). I noticed though that you sometimes give yourself beats for versions you havn't yet beat based on beating a different version at an earlier time (i.e Final Fantasy wonderswan based on beating a different systems port of the game).
I thought that might be what you were planning to do with the Wii version of SaS if you beat the PS3 game so it was just some gentle ribbing (as the bishop said to the nun)
Well the intertubes are serious business!

You're free to play your Backloggery however you like. If I have the identical game on a different piece of media, it doesn't make sense to me to imagine that I somehow magically haven't beat it. I have two copies of FFT on disc, and I forget which disc it was that I beat 30+ times, but in the end it makes no difference. I beat FF7 on an old copy I used to have, and I wasn't going to have to beat it again on my new "greatest hits" copy to get my :B: back--I had already beat the game. If I buy 100 copies of the same game, that's 100 copies of a beat game, not 1 beat game and 99 mysterious things I've never experienced. Certainly no "cheating" going on.

If a game is a different "version", then the :B: doesn't carry over by that logic, especially if there are additional challenges/accomplishments/contents/add-ons/etc. to complete. DLC for a previously completed game is another thing altogether, but I have consistent rules for that too. Gotta keep everything organized!
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Old 27th July 2010   #57
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Certainly no "cheating" going on.


Seriously though, I don't class multiple copies as needing to be beat (especially since after the death of cartidges you are only ever beating a save not the physical disk) I wouldn't even bother logging them. I was just referring to ports for different consoles which I do class as different games. Playing the Japanese version of Final Fantasy on the wonderswan is bound to be a different challenge than playing the NA GBA version...or any other consoles version...as would playing the PS3 version of S&S over the Wii version (even more so I should think in the latter's case).

But like you say how you want to backlog is up to you.
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Old 27th July 2010   #58
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Seriously though, I don't class multiple copies as needing to be beat (especially since after the death of cartidges you are only ever beating a save not the physical disk) I wouldn't even bother logging them. I was just referring to ports for different consoles which I do class as different games. Playing the Japanese version of Final Fantasy on the wonderswan is bound to be a different challenge than playing the NA GBA version...or any other consoles version...as would playing the PS3 version of S&S over the Wii version (even more so I should think in the latter's case).

But like you say how you want to backlog is up to you.
Jesus, Beta,

Seriously though, my Backloggery is a record of my collection. If I have multiple copies of games, they get logged. Pretty simple.

Ports for different consoles can be different games, and they can be the same game. Depends on the port. Depends on the console. Depends on the game.

I've completed the NES, GBA, PS1, and PSP versions of the game. The WS version is just a copy of one of those versions. Being in Japanese may make it a different "challenge", but the content is not different. Playing the NES version on an arcade stick would be a different challenge. Playing the GBA version only on beaches would be a different challenge, too. But I'm not going to log those as separate BL entries to be beat.

I'm not arguing with you here, merely explaining my extremely thought-out and consistent BL rules (something most other Backloggers don't bother to do for themselves, which is fine, but it's more important for me).

Anyway, to get back to the topic of this thread, I don't even know what prompted this trollish little joke/dig in the first place, since I never said anything about Backlogging the WiiWare version of Swords & Soldiers in this thread. I'll have to see what kind of content changes they've made.
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Old 29th November 2010   #59
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As everyone knows, a vastly improved version of Swords & Soldiers was released on PSN a while back. It featured graphical upgrades, balance tweaks, nice twin-stick controls, trophies, and online play. Great game!

Today, the developers ironed out a few more balance tweaks and also added Move support, so the game can now be played with the same control scheme as on the Wii version! You can even use different control methods on the same console (so one player could use the controller and one could use the Move).

In other big news for these guys, Swords & Soldiers is slated for a PC release on Steam on 1 December. No price has been announced but I'm guessing it'll be the usual $10. Perfect pointing and clicking with a mouse will be another nice way to play this game. Obviously, it's confirmed to be the upgraded HD version, but I haven't read anything about online features yet. We can only assume they'll be in there (this is Steam, not Nintendo).

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