| | #1 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Hi, i am a member of the game development team tons of bits based in Germany and we recently finished our first WiiWare game chick chick BOOM. The game is at Nintendo for the final check now. We want to use this thread for introducing the game and creating a platform where users can ask questions about the game. I will check the thread frequently and reply. I hope it will create interest to have a direct connection between developers and users. Let's start with a general info and description about the game... ---------------------------------------------------------------------------------- Title: chick chick BOOM Platform: WiiWare Release Date Europe: 29th October 2010 Price Europe: 800 Nintendo Points Release Date North America: hopefully 4th quarter 2010 - not final Price North America: TBD Official Website: http://www.chickchickboom.com ![]() Description of Gameplay: In chick chick BOOM two chick teams compete against each other in an arena. There are 5 chicks on each side. A round ends when one team loses all of its chicks. Attack and defense are the core elements of the game. The attacking team has the choice between 3 basic attacks (bomb, weight, plant), a lightning-attack (only available when a dark cloud appears) and a special attack which depends on the arena played (UFO in City, Sea Monster in Ship, Ghost in Haunted Wood). Furthermore each attack can be powered up with 2 different upgrades (e.g. the highest upgrade for the weight generates a giant Sumo Chick, which will jump twice on the opponent's chicks). In total there are 7 attack types, each having 2 upgrades, resulting in 21 different attacks. Another core element of chick chick BOOM is the defense. You defend by drawing lines directly in the arena. It works intuitive and logical. For example, when a weight falls from the sky, you can draw a horizontal line above your chicks, this way the weight falls on the line and is blocked. Since the chicks collide with the line too, you can block them as well. For instance, you can draw a vertical line in the arena. This way you can keep your chicks away from dangerous areas. Moreover, the same line feature can also be used to sabotage the opponent’s defense by blocking his line with yours. There are also additional features, like for example the Corncobman and the Piñata. Corncobman is a big corncob, passing by in the background. You can shoot his kernels off; your chicks will eat them and get healed. You can also shoot on the Piñata, which appears from time to time. If you can pull it on your side, you will get useful bonuses, e.g. line upgrades, chick upgrades and distortions of enemy attack interface. All these features together, especially the permanently jumping chicks and freely drawn lines generate a dynamic game play, which is creating new situations and reactions over and over again. --------------------------------------------------------------------------------- Features: • Single- and Multiplayer: 1-4 (coop or against each other - in all variations, for example 2 vs 1) • Offensive Moves: more than 20 entertaining attacks • 3 Arenas: City, Ship and Haunted Wood • 15 Teams: 5 available immediately and 10 others to unlock • 3 Game Modes: Duel Mode, Time Mode, Pro Mode • Tutorial • Records: Your best scores will be saved… for you to beat Ok, that's it for now! If you have any questions or comments just shoot away, I will be more than happy to answer them. On the website available: videos, screenshots and more information! ![]() ![]() Last edited by Denis; 21st October 2010 at 03:40 PM. |
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| | #2 |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,268
| I know this game! 1. Were you the creators of the orginal PC version? 2. What price do you think is best for this game? What do you aim for? 3. How long have you been working on the game? 4. Any plans on where to release this game (Europe, North America, Japan)? 5. Does the game support Mii features (for save file avatars or highscores)? What about different save files at all, are there any? Can I see a picture of the highscore list? 6. How do we make progress in the game? How do you unlock more teams? Is one of the modes comparable to something like a mission mode or story mode? |
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| | #3 | |||||
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Quote:
Quote:
Reduced to the effective development time it took about 1 1/2 years. Quote:
Quote:
3 different save files. There is a record screen where a few stats are saved. I will post a screenshot when i don't forget it...i am at home right now, so i can't upload anything I am not sure if i understood this question right. If you're refering to some kind of game levels there are only the 3 arenas, but they are available from the beginning. The game is like a sports game, where you don't need levels. Just enter the arena alone or with your friends and battle it out! There are 10 teams to unlock, for each team you need to complete a specific task. For example if you beat the Master chick of the Tutorial in the last lesson you will unlock the Master Chicks Team or when you knock out 3 chicks with one attack you can unlock another team etc. Quote:
It is the most interesting mode for Single Player, but you can play Pro Mode with a friend in Coop as well | |||||
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| | #4 |
| Jumping Piranha Plant Join Date: Mar 2009
Posts: 744
| just wanted to say thanks for letting us know about your game, it looks very cool!
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| | #6 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
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| | #7 |
| Bullet Bill Join Date: Sep 2008 Location: Live from the Planet Koozebane!
Posts: 1,195
| Since there seems to be a strong focus on multiplayer, I would like to know if there are any plans for online play. |
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| | #8 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,901
| I would also just like to say how nice it is for a developer to be so polite and approachable. Maybe we should make this the honourary GOTM at some point in the future: Online play might be fun
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
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| | #9 | |
| hay guise Join Date: Jan 2008 Location: Sugarcube Corner Apt B, Ponyville, Equestria Age: 29
Posts: 3,384
Blog Entries: 14 | Quote:
![]() Will language be an option that is selected from a menu in-game? Or will it auto-select based on hardware settings (e.g. the Wii's country setting)? | |
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| | #10 |
| Do you like my helmet? | I don't think it even could be the latter, at least in North America. How would it know which official language to automatically select? |
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| | #11 | |||
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Quote:
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| | #12 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,901
| We have a monthly gaming club here, kind of like a book club where a member nominates a WW/VC game and we all spend the month playing it and discussing it. Why not give VC-Forums a shout out in the credits of CCB and we'll promise to pick your game in a sort of immoral love-in!
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 16th October 2010 at 08:26 PM. |
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| | #13 |
| Do you like my helmet? | Hahaha, dirty, dirty! Our little club is pretty good advertising through here and Backloggery and folks' blogs, though, especially for a service like WiiWare that gets no promotion otherwise. |
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| | #14 | ||
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Quote:
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| | #15 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Yay! We finally got the information out the release date and the price Release Date Europe: 29th October 2010 Price Europe: 800 Nintendo Points Release Date North America: hopefully 4th quarter 2010 - not final Price North America: TBD And we have another ingame video online showing the Ship arena: The video is also available on the official website |
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| | #16 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,901
| Quote:
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 | |
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| | #17 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| News of chick chick BOOM! There is a brand new Ingame Video: Arena Haunted Wood YouTube - chick chick BOOM - Ingame Video: Arena Haunted Wood ![]() Have fun and enjoy Last edited by Denis; 27th October 2010 at 10:35 AM. |
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| | #18 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| chick chick BOOM! Out now in Europe and Australia -> WiiShop // 800 Nintendo Points |
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| | #20 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| The great moment has come: our advent calendar Mission in Snowdriftland celebrates its comeback!!! ![]() Chubby returns with Mission in Snowdriftland. Look forward to an advent calendar with 24 levels of Jump n Fun. On December 01 the adventure will start again More details: http://www.tons-of-bits.com Last edited by Denis; 10th November 2010 at 07:20 PM. |
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| | #22 |
| Mega mole Join Date: May 2008 Location: That London
Posts: 1,988
| Just downloaded this and sent a copy to my sister. Worked through the tutorials and had a go at the two player mode. It's really fun and has a surprising amount of strategy for such a simple idea. Love the Worms meets Okami gameplay and the way that the attacks / environments interact. Great stuff! |
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| | #23 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| We are glad that you enjoy chick chick BOOM just as we do And yes, one of it's strength is that it's very dynamic and players can't get away with simple play |
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| | #24 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Hi again! 2 weeks after the release of chick chick BOOM, we want to share some press feedback with you. Currently there are 4 reviews/tests, in which chick chick BOOM received an average rating of 85%. ![]() If you are interested and want to know more about chick chick BOOM, here is an overview of all reviews: chick chick BOOM reviews Have fun! PS: If you have any further questions, don't hesitate to post them Last edited by Denis; 19th November 2010 at 05:31 PM. |
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| | #25 | |
| Mega mole Join Date: May 2008 Location: That London
Posts: 1,988
| Quote:
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| | #26 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| It might be a candidate, but nothing is sure for now... |
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| | #27 |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Hi there, we got news of chick chick BOOM. Our chick chick BOOM Demo is now available on the Wii Shop Channel. Furthermore you can watch the new chick chick BOOM Trailer to get in the right mood. ![]() We hope you enjoy it. Last edited by Denis; 14th February 2011 at 03:54 PM. |
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| | #28 |
| Jumping Piranha Plant Join Date: Apr 2008 Location: Brazil
Posts: 730
| Good news!
__________________ ![]() [Dossier Space Invaders] Powered by Xbox 360 Slim 250GB + PS3 Slim 160GB + Wii + some retro old consoles |
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| | #29 |
| Monty Mole | Demo's are always good for some handson experience with a game. As for chick chick BOOM, I've given the demo a try but it didn't persuade me to get the full version. It's not the style of the game, but mainly the drawing part. Drawing with the Wii mote isn't easy without a steady hand, imo. the DS is more suited for games involving drawing. Now there's an uDraw add-on for the Wii for drawing, is it possible to play the game with this add-on? Not that it matters for me, I'm not getting the uDraw add-on anyway, it's just curiosity.
__________________ Grt. Merlin |
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| | #30 | |
| Koopa Trooper Join Date: Oct 2010
Posts: 18
| Quote:
I think the uDraw wouldn't work with chick chick BOOM, but it's a funny idea. | |
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| | #31 |
| Jumping Piranha Plant Join Date: Mar 2010 Location: Perth, Ontario Age: 35
Posts: 651
| I just finished playing with the demo and this is now a definite buy. Its simple but addictive. Worth a look for anyone who enjoys strategy in their gaming. |
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