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Old 15th April 2008   #1
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Default What are your thoughts on the retro tracks of MK Wii?

Again, I know we have an MK post but I know people don't want spoilers, so this is just for those who've got all the tracks.

SO... SPOILERS!

Right, I don't particularly want a list of the ones you do or don't like (Although feel free to do so, because I dislike many), I basically want to know, do you think the tracks they've chosen, fit the theme of the game?

There are so many tracks that I can think of that have jumps and would therefore fit the style of the new trick system. And instead, we have maybe 8 where you can actually perform the tricks. And even then, on quite a few of them they're few and far between.

I mean yes we got alot of these tracks on the DS version, so maybe that's why they didn't add them. But there are tons of old tracks with jumps, so why didn't we get them?

The likes of...

Toad Bridge I believe it was called (From the NGC).

SNES Ghost House 1.

Ghost House N64.

Bowsers Castle NGC.

The Sky one from the GBA and NDS retro tracks.

I forget it's name, but it was on the DS as well I believe, one of the Choco GBA tracks that has tons of jumps and turbo's.

And etc... etc...

It just seems as if they've been added for those whom hate the trick system, and even then, why not just remove the trick system if they were worried about it not being liked?

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Old 15th April 2008   #2
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Quote:
Originally Posted by DEMON212 View Post
Again, I know we have an MK post but I know people don't want spoilers, so this is just for those who've got all the tracks.

SO... SPOILERS!

Right, I don't particularly want a list of the ones you do or don't like (Although feel free to do so, because I dislike many), I basically want to know, do you think the tracks they've chosen, fit the theme of the game?

There are so many tracks that I can think of that have jumps and would therefore fit the style of the new trick system. And instead, we have maybe 8 where you can actually perform the tricks. And even then, on quite a few of them they're few and far between.

I mean yes we got alot of these tracks on the DS version, so maybe that's why they didn't add them. But there are tons of old tracks with jumps, so why didn't we get them?

The likes of...

Toad Bridge I believe it was called (From the NGC).

SNES Ghost House 1.

Ghost House N64.

Bowsers Castle NGC.

The Sky one from the GBA and NDS retro tracks.

I forget it's name, but it was on the DS as well I believe, one of the Choco GBA tracks that has tons of jumps and turbo's.

And etc... etc...

It just seems as if they've been added for those whom hate the trick system, and even then, why not just remove the trick system if they were worried about it not being liked?
Personally, I think the choice of tracks is fine all-round from new to retro and whilst I can see your point about more suitable tracks, you cuold also ask yourself the question "Why have retro tracks at all?" Other than to pander to the Nintendo fanboy, I think the only reason they were included was to speed development and testing times (after all, half the work's already done in terms of layout and theme)

The trick system is the one bit of Mario Kart that really seems tacked on and I can live without it. Sure it's nice to get a boost from a jump off the scenery, but I avoid the jump walls like the plague and in all honesty it's such a small element to a game which largely relies on pure-dumb-luck to succeed (because of the weighting of power-ups which tend to favor those at the back of the pack)
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Old 15th April 2008   #3
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While I don't have the new game, I can say that the whole 'retro' inclusion thing is pretty much just a inclusion they do to double the amount of tracks without having to double the amount of work. I'm actually amazed that, with this game, they ARE doubling the amount of work they have to do because they have to take all those old flat, 2D tracks and remake them into the Wii so they are playable for the games engine and graphics. Even the N64 levels, which in the DS game were seemingly just transfered right over, have been fully remade.

But I think that answers your question. Yes, there's levels in the past that have had jumps or such, but not really like the kinds of jumps this game seems to have. Royal Resort or Wario Stadium or Luigi Stadium or that Clock level in the DS game all had jumps...but they were all just to get you from a break in the road to the other side. These jumps are half-pipe type things that get you items and give you a boost (from what I've seen) and others that are shortcuts. The only shortcut in any Mario Kart level I ever remember that purposefully was put there was in Ghost House 1 on the SNES. And it required a Feather.

The other reason the retro tracks are kind of hard to do with jumps is, the SNES and GBA tracks are totally flat. And the head designer/director of the game mentioned in his 'Ask Iwata' session how the only game he wasn't able to direct in the Mario Kart series was the GBA Mario Kart Super Circuit. And that there's some things in there, like the all flat stages, which he wouldn't have done.

From what I've seen though, the Retro tracks aren't exactly my favorites, but they are pretty much all my second favorites for all the different cups in all the games they appear. Pretty funny, but better then having a bunch of stages I don't like such as Cheep Cheep Beach or Donut Plains.

The only one I don't like is stupid Desert Hills. It was so imbalanced in the DS game towards certain characters. Maybe because of the whole fact that the game was geared towards 'snaking' and characters like Yoshi, Luigi and Dry Bones could beat anybody else just because they could recover from turns better (and therefore get to the finish line faster), but that level just ****ed me off. And that level is just nothing BUT huge sliding turns. Wario, Bowser, Waluigi, DK....you just give up on that level.

And I'm mad they put Waluigi Stadium instead of Waluigi Pinball. I mean...come on. Three retro Mario levels and you can't even get the right Waluigi stage? And because of their Waluigi choice, they didn't put Wario Stadium from N64 either...one of my favorites.
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Old 15th April 2008   #4
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i like most of them, i dont like tracks with evil things in like water, fire, no walls at edge, and things that happen just to get in the way like the bombs and thomps
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Old 16th April 2008   #5
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Quote:
Originally Posted by wii-c-kid View Post
Personally, I think the choice of tracks is fine all-round from new to retro and whilst I can see your point about more suitable tracks, you cuold also ask yourself the question "Why have retro tracks at all?" Other than to pander to the Nintendo fanboy, I think the only reason they were included was to speed development and testing times (after all, half the work's already done in terms of layout and theme)

The trick system is the one bit of Mario Kart that really seems tacked on and I can live without it. Sure it's nice to get a boost from a jump off the scenery, but I avoid the jump walls like the plague and in all honesty it's such a small element to a game which largely relies on pure-dumb-luck to succeed (because of the weighting of power-ups which tend to favor those at the back of the pack)
Because 16 tarcks on a cart was a joke, let alone on a disc. If a GBA can have 40, why can't Wii discs? Why not 16 new and 24 old?

Hell, after seeing SSBB, why not all 100+ tracks?

Also, I see no organisation to the weapons of this. Panda just got a box in 9th place whereas people infront got red shells, big shrooms, blue shells etc...

MK: DS I often got a single banana in 6th or 7th after a blue shell had just whacked me.

SMK, MK: CC and I think MK 64 (Never play it) are the only ones with any real fairness to them. If you're at the back, have a good weapon.

Quote:
Originally Posted by Kenryoku_Maxis View Post
While I don't have the new game, I can say that the whole 'retro' inclusion thing is pretty much just a inclusion they do to double the amount of tracks without having to double the amount of work. I'm actually amazed that, with this game, they ARE doubling the amount of work they have to do because they have to take all those old flat, 2D tracks and remake them into the Wii so they are playable for the games engine and graphics. Even the N64 levels, which in the DS game were seemingly just transfered right over, have been fully remade.

But I think that answers your question. Yes, there's levels in the past that have had jumps or such, but not really like the kinds of jumps this game seems to have. Royal Resort or Wario Stadium or Luigi Stadium or that Clock level in the DS game all had jumps...but they were all just to get you from a break in the road to the other side. These jumps are half-pipe type things that get you items and give you a boost (from what I've seen) and others that are shortcuts. The only shortcut in any Mario Kart level I ever remember that purposefully was put there was in Ghost House 1 on the SNES. And it required a Feather.

The other reason the retro tracks are kind of hard to do with jumps is, the SNES and GBA tracks are totally flat.
And the head designer/director of the game mentioned in his 'Ask Iwata' session how the only game he wasn't able to direct in the Mario Kart series was the GBA Mario Kart Super Circuit. And that there's some things in there, like the all flat stages, which he wouldn't have done.

From what I've seen though, the Retro tracks aren't exactly my favorites, but they are pretty much all my second favorites for all the different cups in all the games they appear. Pretty funny, but better then having a bunch of stages I don't like such as Cheep Cheep Beach or Donut Plains.

The only one I don't like is stupid Desert Hills. It was so imbalanced in the DS game towards certain characters. Maybe because of the whole fact that the game was geared towards 'snaking' and characters like Yoshi, Luigi and Dry Bones could beat anybody else just because they could recover from turns better (and therefore get to the finish line faster), but that level just ****ed me off. And that level is just nothing BUT huge sliding turns. Wario, Bowser, Waluigi, DK....you just give up on that level.

And I'm mad they put Waluigi Stadium instead of Waluigi Pinball. I mean...come on. Three retro Mario levels and you can't even get the right Waluigi stage? And because of their Waluigi choice, they didn't put Wario Stadium from N64 either...one of my favorites.
Waluigi Pinball would've been perfect for this one. But WS is a mint track and it also works really well with the trick system. As would quite a few of the tracks that you mentioned. Anything with a bump or hill seems to be trickable in this. Look at Mario Circuit NGC's bridge. It's barely a bump yet it's trickable.

There's tons of cuts in the SNES version if you just look for them

Not all of them are, in this or in the SNES and GBA.

The racer didn't matter. It was your cart choice that made the difference. I used to play as Bowser all the time I and rarely lost on the DS Desert one.
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Old 19th April 2008   #6
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Without owning MKWii (yet!), as far as I have seen the tracklist the one that I am missing is the Baby Park from MKD! It was just the perfect 4p mayhem track and after racing a couple of grand prix my friends and me would always be returning to this one for the rest of the day/night/weekend...

Although completely flat (and really just 0-shaped) it would be KILLER to be able to do this online!!! Just don't wanna think about 12p races, with 4p it was already destruction derby royale

Are there any DD tracks on the Wii retro list anyway?

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Old 19th April 2008   #7
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I think a lot of the ones from the DS one were taking out because if the Wii one had all of the ones the DS had, why would someone buy the DS one? that's why there's a few DS ones, and only a few of the DS retro tracks.
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Old 19th April 2008   #8
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I think a lot of the ones from the DS one were taking out because if the Wii one had all of the ones the DS had, why would someone buy the DS one? that's why there's a few DS ones, and only a few of the DS retro tracks.
Still no excuse for not having Waluigi Pinball! =P And still no excuse for choosing Waluigi Stadium over various other better Stadium levels (-ahem- the classic and still best Stadium level, Wario Stadium from N64).

The Retro track choices are ok, but flawed. They also seem to heavily favor Mario and Water themed levels. But its at least better than the retro track choices for the DS Mario Kart which was pretty much only 1 out of 4 tracks I really cared for, 1 I was 'so so' about, 1 I would rather not play and 1 I I remembered loathing back on the original game. These tracks are pretty much all 'so so' to good even if they aren't my absolute favorite.
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Old 20th April 2008   #9
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Yeah they really shouldv put Waluigi Pinball
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Old 20th April 2008   #10
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I can holeheartly agree about missing Wario Stadium, but there some other great N64 tracks I miss since the DS, Yoshi Valley and Toads Turnpike.

And from the GBA-Levels, I would have choosen the Mars-one, with the mice and cheese.

Everyone has their own favorite tracks from the past Mario Kart games, but why no Wario Stadium? That would be great for the Tricks, and was loved overall.
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Old 20th April 2008   #11
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I can holeheartly agree about missing Wario Stadium, but there some other great N64 tracks I miss since the DS, Yoshi Valley and Toads Turnpike.

And from the GBA-Levels, I would have choosen the Mars-one, with the mice and cheese.

Everyone has their own favorite tracks from the past Mario Kart games, but why no Wario Stadium? That would be great for the Tricks, and was loved overall.
I hate those two more than anything in the world.
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Old 20th April 2008   #12
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Delfino Square is still great!
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Old 21st April 2008   #13
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Never been a Delfino fan. Baby Park = BEST TRACK EVER!

And I forget Wario Stadium. Part of me's thinking that it was really slow, long and boring. But I could be getting mixed up with Tiny's stage on CTR.

Oh, and as for the "Why would anyone buy the DS version?" Because it's an overall better game. To be fair, I've just thought of a problem to your reasoning. There's alot of N64 and SNES tracks, well... the VC just happens to have 1 of those already.

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