| | #1 |
| Jumping Piranha Plant Join Date: Oct 2008 Location: Holland Age: 27
Posts: 666
| i read on a non-official site that New Super Mario Bros Wii cannot be played with GC controller, is this true? if so i gotta get such wiimote recharger thingy and use it on the side, cuz motions arent good for me also i think an old game (in new skin in this case) should be played (by me) with old controls
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| | #2 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
I can't think of any Wii releases that allow GC control so I would have found it odd if Nintendo offered this in NSMBW. More to the point though, why would anyone want to play this with a GC controller which was never designed for "old school 2D games" in the first place? There were no 2D mario platformers on the Cube, who's controller was clearly designed for 3D games.
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| | #3 |
| Bullet Bill Join Date: Feb 2009 Location: Delaware, USA
Posts: 1,028
| I dunno if you meant this. But Super Smash Bros. Brawl allows you to use the GameCube controller as well as Mario Kart Wii to name a few. |
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| | #4 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
I knew there probably were some but like I said I couldn't think of any that did. I'm pretty sure that the idea was that this game would sell extra wiimotes so its therefore sensible for them to exclude the GC pad as an option as Nintendo doesn't really have any way of making money on GC pads that I'm aware of and the GC pad has nothing that would benefit playing it over the wiimote unlike those other two games. l don't get why anyone would want to play a 2D mario game with either the GC's alalogue stick or its horrible D-pad though. . Its inclusion in those other franchises was probably to create an easier transition from the previous entries in the franchise both of which were available on GC. With SMB though, there isn't a transition to make...unless you first came across SMB in Animal Crossing! Then there's the fact that SMBW uses motion control as a key gameplay dynamic in many areas...how would they have replicated that with a GC controller?
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| | #5 |
| Jumping Piranha Plant Join Date: Oct 2008 Location: Holland Age: 27
Posts: 666
| my problem with motion games is in my body i have explained it before on the chatbox, i got a few things thx to an accident years ago, which made my body and myself slow: my body dont work as it should, its is slow and left and right sides do not "listen" in time, plus my left side is worse, so both sides are different from each other then i got absences, which are tiny "blackouts" which disable my hearing and sight for a bit, i got em everyday, all day you could say, unlike daydreams, i cannot be awakened from them, and they last a few seconds, but if i got like 2/3 attacks of em in 1 or 2 minutes (as far as i can count em, as i cannot see or remember most of them) it gets impossible playing a game i need to pay attention with plus where i have to move myself i wish i could play it with movements, but as i said: my body wont work well, and i can be gone for some seconds alot of times (glad i play turn based rpg's too also i can concentrate on 1 thing at a time, with SSBB i can fight well somehow, but with movements i cannot concentrate on 2 things like: watch enemies and move my slow body guess controllers arent as bad to me, thats why i use GC controller in SSBB and SMKWii, and bought zelda TP for GC this is why i asked if its true that NSMBWii cant be played with GC controller, and if thats true, i may buy it and play with wiimote on its side (which i did read is possible) once i got money for it
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| | #6 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
The only other use of the motion control is to pick something up where you have to give it a brief single shake but its rarely if ever a requirement to do this and only applies if you want to carry a shell or another player/toad (the single player mode gives you toad carrying missions that arn't present in the multiplayer). The motion controls aren't as heavy as the ones in Zelda though and you rarely have to do them at the same time as anything else apart from the segments where you have to tilt a platform and run about on it (but again that could be mitigated by another player assisting). Everything I've described above is my experience of playing it with a Wiimote turned on the side, which is the only way I've played the game. Maybe someone else can say whether the nunchuk variant differs, which I presume it must.
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| | #7 |
| Lemmy Koopa | The motion controls in this game shouldn't concern you. There's the tilting part, which can be operated as quickly as you like, and picking up objects. This does not refer to picking up shells though, just characters and other items. There's also the spin jump, which requires you to shake the controls mid jump, although there's no point in the game where this kind of jump is nessicary. And then there's the shaking the controler when you have the properlor suit, which again doesn't require much timing. I'm positive you'll be able to survive this game even though you're at a disadvantage.
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| | #8 |
| Banzai Bill | I'm pretty sure the only way you can play NSMBW is with just the wiimote. No nunchucks at all. |
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| | #9 |
| Lakitu | |
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| | #10 |
| Jumping Piranha Plant Join Date: Mar 2009
Posts: 744
| you CAN play with a chuk, but its silly to do so. the only one i know who does it, is the same guy who uses it to play NES games, which i also think is silly. but eh, to each their own i suppose. wiimote on its side is the control scheme the game was obviously designed for. the motion controls are integrated VERY well into the game, and only used for a few things. i really think you could enjoy the game anyway, and hopefully it wont give you too much trouble. multiplayer would be a plus, as someone said, because of the teamwork aspect. heck, ive even carried other players through rough spots before good luck man, its a great game, i hope you are able to enjoy it. PS - maybe try it at a friends house or rent it? just a thought. |
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| | #11 |
| Banzai Bill | Oh I see. Thanks for the correction. Seems rather silly to play it that way, though. |
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| | #12 |
| Lakitu | |
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| | #13 |
| Jumping Piranha Plant Join Date: Oct 2008 Location: Holland Age: 27
Posts: 666
| hmm, as i see it, i could do it with my wiimote easily then, right? using my wiimote only is easy, on its side thx for the info ps. if i have to shake it hard, i should forget my medications for a while, lol nah, then i'll be 10 times as mad if something goes wrong and destroying my wiimote wont do any good anyway, i'll remember this, thx all EDIT: you can give more info and/or ideas of the game here
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| | #14 |
| Jumping Piranha Plant | It's just basic tilting and shaking. If you're able to do that, it shouldn't be a problem. I do think the shaking might be an issue. It's a thought, but maybe it would be best to rent it first?
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| | #15 |
| Lemmy Koopa | You do not have to shake the controller hard. You only need the slightest of movement.
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| | #16 |
| Monty Mole Join Date: Sep 2008 Location: Bear, Delaware USA Age: 34
Posts: 895
| It must be played with a Wii remote. It uses very small and minor motions such as shaking and tilting. Nothing like Wii Sports Resort or anything. |
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