| | #1 |
| Jumping Piranha Plant Join Date: Apr 2008 Location: Brazil
Posts: 730
| Epic trailer !
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| | #2 |
| Para-goomba | Stopped watching half way through, I was sold from day one anyway. Plus I was dissapointed with the number of bosses I hadn't already seen in videos for Mario galaxy so I'd like there to be some surprises left for me in this one |
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| | #3 |
| Lemmy Koopa | I with Ouenben, I don't want anything ruined for this game, so I'm going to resist watching the trailer.
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| | #4 |
| Banzai Bill | I don't feel Mario games hold any inherent surprises to begin with. Trailer was pretty cool. |
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| | #5 |
| Rip Van Fish Join Date: Jan 2009 Location: NC Age: 29
Posts: 339
| Looked good, should be an exciting game to play. |
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| | #6 | |
| Jumping Piranha Plant Join Date: Apr 2008 Location: Brazil
Posts: 730
| Quote:
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| | #7 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Trailer looked quite similar to the old game with one interesting new mechanic (other than Yoshi). I'm also presuming that the appearance of a regular from the series means that this one does have a story now after all.
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| | #8 |
| Amazing Flying Hammer Brother Join Date: Oct 2007 Location: London United Kingdom Age: 22
Posts: 1,710
| Looks more the same as the original with new stuff added. Which is no bad thing considering the original was fantastic. And it looks even better too. If this is the same quality with a harder difficulty, then I will really like this. This is one of the few Wii games I am actually really excited for. I won't hold out for the May/June launch dates though. Knowing Nintendo there is chance this might get somehow delayed. |
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| | #9 |
| Morton Koopa Jr Join Date: Jun 2007 Location: Land of the Lapras
Posts: 4,356
| Well, it is a main Mario game, unlike Super Paper Mario with its 6 month delay. Not that I'm saying they won't delay it over here, but yeah. That dragon boss looks awesome. |
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| | #10 |
| Jumping Piranha Plant Join Date: Apr 2008 Location: Brazil
Posts: 730
| I hope to see in the next trailer the Green Hill Zone Galaxy.
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| | #11 |
| Banzai Bill Join Date: Jul 2007 Location: UK Age: 26
Posts: 1,559
| It looks great, which is no surprise because so was the first one. I'm a little disappointed they're making such a similar game when the original, I felt, left little room for improvement anyway. Then again, more Mario Galaxy is still worth buying even if that's all it is. |
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| | #12 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
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| | #13 |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| If I had my way we already had a Super Mario Galaxy Trilogy.... and 2 sequels of Super Mario World on the SNES, two sequels of Super Mario 64 on the N64 and two sequels of Super Mario Sunshine on the Gamecube. They were all lost opportunities. A waste. Instead we got 8 Mario Partys, and 27 Mario sports games and more mediocre stuff no one asked for. |
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| | #14 |
| Para-goomba | Story wise and that yeah nothing major usually but still I dont like seeing most of the bosses and cool levels I'll be fighting/playing before I play the game. |
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| | #15 |
| Mega mole | I gave up on SMG because it was too hard for me. But I will probably buy this sequel anyway...and get SMG again |
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| | #16 |
| Do you like my helmet? | Me too! Easy enough to get through, but too hard to do all the extra stuff. Us old guys can't handle all this newfangled 3D stuff! |
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| | #17 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
Don't tell me you break your fingers playin' Mario Galaxy. I turn 29 in a few months, and I still beat every game that comes under my claws. And Mario is one of the easiest series out there to my humble opinion. Especially Galaxy. What's up with you, specially LinkFan and Jogo, you even buy twice as many games as me, for what?? What do you play that makes you think Mario is kinda difficult? I mean, where do you find the games that are easier than this, I don't see (m)any! | |
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| | #18 | |
| Jumping Piranha Plant Join Date: Apr 2008 Location: Brazil
Posts: 730
| Quote:
In opposition, the 120 shines on Super Mario Sunshine I consider hard to get.
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| | #19 | |
| Sumo Brother Join Date: Jun 2007 Location: Monsteropolis Age: 31
Posts: 2,713
| Quote:
Only challenge is not to get bored before credits roll
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| | #20 |
| Mega mole | My reflexes aren't what they used to be. Twilight Princess was the last game I beat. I quit Mario Sunshine because it got too hard, I never beat Mario 64 past the first stage, hell, I never beat Super Mario Bros.! The first Metroid I beat along with all Zeldas except OoT. Difficulty is not the main reason for these, as I jump from one game to another and when I go back, it's been so long since I played I have to start over due to my bad memory of what I was doing and what needs to be done...I guess my attention span has suffered along with my memory and reflexes. |
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| | #21 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
As for Super Mario Galaxy being hard. Tish, pshaw nonsense. I'm an ancient 31 and beat it 120 Stars with Mario and am a fair way through Luigi. The only truly tricky levels were Luigi's Purple Coins which I had to do by following a youtube vid and the one where you have to beat that big stone boss with the black boos with only one hit to kill you. Sunshine was the hardest 3D game I think.
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| | #22 | |||||
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
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| | #23 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
1. Yeah, level design was much more advanced in Sunshine. Of course. That's one thing. 2. And then you had more buttons to use. There was a switch button to use the different water packs, and an analogue L-Button you had to press a little to run while shooting, or to press hard to shoot water and then you could aim with the analogue stick. I loved that, Super Mario Sunshine was the game to made the best and most innovative use of the Gamecube Controller. Unfortunately so many buttons to use wasn't that easy for many people. Yeah, but whatever, it wasn't that hard and everyone needed to practice the new analogue buttons a little. 3. Stars that were a lot more challenging. My favourite thing were the many blue coins skttred everywhere.You had to find them all to have 120 stars, (you needed to exchange 10 for a star I think) so each of those blue coins was worth to be collected. Behind every nook and every corner, deep under water, high in the air, in birds, windows and walls and hidden paths. I think there were about 100 blue coins and they enhanced challenge, longevity, excitement and fun. You can say, SM64 and Galaxy had "only" 120 challenges, but Sunshine had 240 or more. It was the last Mario game where you just wanted to explore and fool around in the 3D environment because something useful was hidden everywhere. It's much like Zelda. Most blue coins only revealed themselves if you solved a puzzle or tried something out-of-the-blue. no pun. Personally it surprised me very often and I started to appreciate the level design much more than I ever thought. When comparing to Mario Galaxy, I just rush through, cause nothing is of value except of a little star dust here and there and the golden stars at the end of an mostly linear and easy road... and because there's nothing to do it's basically a rush through a wonderful world with amazing graphics you don't look at twice. | |
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| | #24 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Yeah the Blue Coins made it difficult for completionists. What also didn't help though was the at times ****ty camera (I distinctly remember one bit in that funfair level that was infuriatingly bad camerawork) and as SKTTR has said the less than intuitive controls that took some mastering. My girlfriend loved Galaxy but found 64 too primitive looking (and to be fair it does look pretty raggity these days and hasn't aged well) so I thought sunshine would be a hit. Nope, she couldn't get to grips with the water squirting mechanic and the dual stick controls. I think she just wanted to shake the pad like she could with the Wii-remote. The Wii and the NES were the only consoles she's ever played so I can understand a GC pad being confusing to her.
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| | #25 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
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| | #26 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
DK64 is THE COLLECTATHON!! 5 characters and 25 different kinds of items to collect (bananas in 5 colors, coins in 5 colors, special coins, fairys, medals, blueprints in 5 colors, crystal thingies, bonus games, etc.). In Mario Sunshine you have just 1 character and 2 items to collect (blue coins, stars) Yeah well, I have no problem with "collectathons" at all, as I collecting tons of collectibles in collectathons. | |
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| | #27 | |
| Mega mole | Quote:
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| | #28 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
Really? When was the last time you've played DK64? | |
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| | #29 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
If you don't like to collect stuff in video games, I appreciate you shut up and play something else please where you don't have to pick up items. But maybe you just don't realise it's an evolution from the classic score system. You pick up all kinds of stuff and that is your score, woah! Like "you have only a highscore of 12 green bananas in world 4 but I got a perfect 100." It's more rewarding than a line saying "Hi-Score: 999.999". But you're not the highscore hunter at all, huh? You don't see the challenge in finding out how to get the lonely blue coin floating high up in the sky. You just want it to be invisible so you can concentrate on how to find the end credits yeah? And well, in DK64 you get an extended ending and an extra bonus scene if you collect everything, so much for no rewards if that's what you're asking for. My reward is showing off a 100%/100% stats screen and laugh at people like you. Just kidding. And last but not least, but mostly important: you never had to collect a ton! You always needed just a little more than 50% to get to the final boss in any of these collectathon games. Usually, that's a good compromise for people like you... and people like me who just want more hours of gameplay from a game that costs much money. | |
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| | #30 |
| Lemmy Koopa | My reward for collecting everything is being able to say I've collected everything. If you don't get everything, you never really beat the game. SKTTR, you should try Zack and Wiki 'Quest for Barbaro's Treasure if you haven't already. That was a great collectathon.
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| | #31 |
| Mega mole | It was about ten or so years ago...and still one of my most favorite N64 games of all time (excluding the Zeldas, of course) |
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| | #32 |
| Lemmy Koopa | I hope this game has some new "Wow" moments. During Galaxy there was some stuff that I've never seen Mario do before that amazed me. The way he skated on ice, his new swimming techniques, and so many toher things. I hope this game brings some new wow moments, not just re use the ones from Galaxy. Also, I'd like it better if you could use Yoshi throughout the entire game, not like NSMBW where you only have him/her for select levels.
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| | #33 | ||
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
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I love points&clicks but this one is a fing hard nut. I don't hate this game. This game hates me! What did you do that the game loves you so much?? I have 47 Wiitail games, and this one happens to be always on the edge of being sold away, because it's.... fing me!!! Then I remember the reviews and that I still haven't found the hyped qualities.... There must be something I'm just missing!! How deep..eh.. how long do I have to struggle until the... you know.. just too much stick in the stuck, fu..!! To be honest, it's taking me too long already. I own this 2 years or more.. Should use a guide or just sell it. Hmm.. maybe I let it collect a little bit more dust until I'm in the mood for it again.. that's when I forget how frustrating this game can be. | ||
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| | #34 | |
| Lemmy Koopa | Quote:
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| | #35 |
| Jumping Piranha Plant Join Date: Oct 2008 Location: Den Bosch, Holland/The Netherlands Age: 26
Posts: 620
| Ahh yes . . . no spoiling for me, I mean its not that its based on a big story. Story in Mario games isnt realy the strong point. Its mainly the fun and puzzles, and I like it . . . ! yeah I like it !
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| | #36 |
| Monty Mole | I get all giddy whenever I hear anything about the game, and it just keeps looking better and better! From the looks of things, it seems have more open areas than the first Galaxy. June can't come soon enough! |
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| | #37 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
Aaaah! That's what I'm missing right? I always saved the in-game money for the OCD soul. But that's likely the wrong way to play this game?! All the money I collected should be spend for hints and those extra-tries and stuff. Now I see! Thanky! I will give it a third chance now. | |
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| | #38 | |
| Lemmy Koopa | Quote:
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| | #39 | ||||
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
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And to be on topic, can't wait for SMG2 to come out Last edited by Refa; 8th March 2010 at 10:52 PM. | ||||
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| | #40 |
| Lemmy Koopa | But beating a game 100% is fun!
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