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Wii Nintendo's main motion controlled console, the Nintendo Wii

View Poll Results: Can Sunshine shine brighter with Wii controls?
It would certainly help! 9 47.37%
The Wii controls can't save it! 10 52.63%
Voters: 19. You may not vote on this poll

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Old 21st February 2009   #1
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Default Do you think Super Mario Sunshine will shine better with the "New Play Control"?

I think the "New Play Control" on Wii could benefit a couple of Gamecube games that didn't do so well last time. Super Mario Sunshine comes to mind here, but does everyone agree?

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Old 21st February 2009   #2
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I could see Nintendo wanting to milk it, but I can't see it coming. So far, they've mainly been planing on releasing the gamecube titles of which Wii hasn't seen yet. Such as Pikmen, there's nothing like that on Wii, so releasing this version wont take away any bussinus from other titles like it. Super Mario Sunshine on the other hand could take something away from Super Mario Galaxy, not to mention the only point in adding motion controls would be for flood, which would work horribly.

Not to mention Nintendo already admitted Sunshine was a fail, they're only trying to release to games that they know are golden.
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Old 22nd February 2009   #3
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No, it was good enough on its own. In fact, I think motion controls would ruin it.
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Old 22nd February 2009   #4
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I don't see what benefit Wii controls would have, although just because it wasn't excellent doesn't mean it needs saving, so I won't vote.
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Old 22nd February 2009   #5
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While I normally think that a Wii control scheme would benefit most of these old games, unfortunately I don't even think that that could save Super Mario Sunshine. So I voted no.
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Old 22nd February 2009   #6
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I voted no because the game is great as it is. Both this and Luigi's Mansion would not benefit from Wii-Makes.

Now, a sequel to Mansion or a new Mario game with FLUDD that were designed specifically around the Wii and it's controller would be much better ideas.

Plus if you notice almost every game in the NPC! series were games that sold average at best and poorly at worst. Pikmin 1 only sold 700k and the 2nd much less. Jungle Beat, Chibi Robo and Prime 2 all sold poorly as well. Prime 1 sold moderately well and I don't know how Power Tennis performed. But these games were not in the same league of sales as Sunshine and Mansion. Plus most of the NPC series makes sense to have Wii controls.
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Old 22nd February 2009   #7
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I really enjoyed Sunshine. It was a real suprise as I hadn't played any console since the 64, and i bought it to play on the wii, and the only thing that really annoyed me about the game was the camera. So if they could improve that i would play that. However, saying that, it controls heaps better than mario 64, and the gamecube controller suits the game well.
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Old 22nd February 2009   #8
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Nah, there'd be no point. Stratos has got the right idea, though. A Luigi's Mansion sequel designed specifically for Wii would be awesome though.

And, really, you should change the wording of the poll, cause Super Mario Sunshine was just fine by itself.
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Old 23rd February 2009   #9
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Quote:
Originally Posted by theUndead_feature View Post
Nah, there'd be no point. Stratos has got the right idea, though. A Luigi's Mansion sequel designed specifically for Wii would be awesome though.

And, really, you should change the wording of the poll, cause Super Mario Sunshine was just fine by itself.
I vote for this.
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Old 23rd February 2009   #10
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Though it does beg the question: what Gamecube games would best suit the NPC treatment that are not already set to be made?
I can't think of any others. Are there any left that would work?
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Old 23rd February 2009   #11
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I could never see why there was such hate for Super Mario Sunshine. I loved it.

It doesn't need motion controls though - there's honestly no point.
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Old 23rd February 2009   #12
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Quote:
Originally Posted by Stratos View Post
Though it does beg the question: what Gamecube games would best suit the NPC treatment that are not already set to be made?
I can't think of any others. Are there any left that would work?
Shooters and racing games would benefit from the wii-controls.

F-Zero GX's counterpart F-Zero AX was played in the arcades with a steering wheel so it would make sense playing it on the Wii, but I'm afraid there are not enough buttons on the Wiimote. And first person shooters in general work better with the Wiimote/Nunchuk-combo as seen in Metroid Prime 3, so maybe Geist or Battalion Wars 1?

I'm not interested in these remakes. It's a good value for the ones who never played them. They definately should pick up Pikmin 1+2, Chibi-Robo and DK Jungle Beat this time.

I don't need to rebuy any of those Gamecube remakes (I still own them all).
Instead I'd pay 500 wii points to patch my old Gamecube versions with that all-new-play-control.

As of now, these remakes don't have any interesting additional content to make it worth buying them again for the full price. (superhardcore fans excluded)
I'm saving my money for Pikmin 3.


Bottom line: Good value for the ones who haven't played these games on Gamecube.
(It's just like Resident Evil 4, Okami and even Twilight Princess. They can be called "New Play Control" too.)
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Old 23rd February 2009   #13
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Quote:
Originally Posted by SKTTR View Post
Shooters and racing games would benefit from the wii-controls.

F-Zero GX's counterpart F-Zero AX was played in the arcades with a steering wheel so it would make sense playing it on the Wii, but I'm afraid there are not enough buttons on the Wiimote. And first person shooters in general work better with the Wiimote/Nunchuk-combo as seen in Metroid Prime 3, so maybe Geist or Battalion Wars 1?
Geist is certainly a game that deserves a 2nd chance and how about Odama with Wii Speak.

I've been pondering rebuying the metroids but then I first want to see whether the fusion suit and original metroid will still be unlockable.
I never beat Metroid Prime and as a result have barely touched echoes and havn't bought 3
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Old 23rd February 2009   #14
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Quote:
Originally Posted by theUndead_feature View Post
Nah, there'd be no point. Stratos has got the right idea, though. A Luigi's Mansion sequel designed specifically for Wii would be awesome though.

And, really, you should change the wording of the poll, cause Super Mario Sunshine was just fine by itself.
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I vote for this.
I also vote for this.

I wouldn't buy a remake because I already played through the game and it's one of those games where I'm content not playing it again even though I really enjoyed it. But I do believe that the upgraded controls to match Galaxy with the pointer controlling where FLUD shoots would be cool.

Luigi's Mansion would make a great Wii game. The first game caught me by surprise because I got it cheap and didn't expect much. In the end I really liked it.
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Old 23rd February 2009   #15
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Quote:
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I also vote for this.

I wouldn't buy a remake because I already played through the game and it's one of those games where I'm content not playing it again even though I really enjoyed it. But I do believe that the upgraded controls to match Galaxy with the pointer controlling where FLUD shoots would be cool.

Luigi's Mansion would make a great Wii game. The first game caught me by surprise because I got it cheap and didn't expect much. In the end I really liked it.
Yes, I got it free with my cube and I actually like it better than Metroid Prime
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Old 23rd February 2009   #16
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Quote:
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Yes, I got it free with my cube and I actually like it better than Metroid Prime
Hold up. That's where our agreement ends. In fact that's sounding a little crazy.
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Old 24th February 2009   #17
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Hold up. That's where our agreement ends. In fact that's sounding a little crazy.
Sunshine was waaay better than Prime.
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Old 24th February 2009   #18
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In fact Sunshine is the best game on Cube next to Wind Waker.
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Old 24th February 2009   #19
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Speaking of Wind Waker, it might actually be a good to make it a NPC for the wind waker baton and other things like the bow.
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Old 24th February 2009   #20
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Quote:
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In fact Sunshine is the best game on Cube next to Wind Waker.
But neither of those games were any where close to the best, FLUDD was a step backwards, and sailing almost ruins Wind Waker.
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Old 24th February 2009   #21
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But neither of those games were any where close to the best, FLUDD was a step backwards, and sailing almost ruins Wind Waker.
I thought sailing was one of the best parts.
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Old 24th February 2009   #22
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I thought sailing was one of the best parts.
I'm not a big fan of having to sail everytime I want to go somewhere, if there was no wind so you could go full tilt all the time, and the sail wasn't stupid so that it stayed on the boat instead of your inventory, I'd probably be okay with it.

But as it stands, having to spend around 20% of your playtime sailing, having to equip the sail everytime you go to your boat, and having to change the wind with the Wind Waker a few times per voyage, is just a flow breaking chore, and a bad way too increase the length of the game.

Also a round world rather then a square world would've also helped.
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Old 25th February 2009   #23
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But neither of those games were any where close to the best, FLUDD was a step backwards, and sailing almost ruins Wind Waker.
I can't see why Fludd was a step backwards.
It made mario shoot and float and find a million secrets.
+ It was a fun hommage to Luigi's vacuum.
+ It had great visual effects.
+ It made the gameplay even more complex.
Yoshi made a step backwards but Fludd was exceptional.
Wasn't Fludd the only thing that made Sunshine stand out from SM64?
And even without Fludd, Sunshine would be a fantastic game.
It introduced a new Mario World with all those palmas and whatever!
It had more depth and exploration than SM64.
And I don't start to compare it to Galaxy, because Galaxy is a linear, easy, secret-less waste of time compared to SM64 and Sunshine, sorry folks. xD
(Oh and yes I've beaten all 3 games 100%)

Now to defend Wind Waker.
Sailing ruined it? Wait...

Quote:
Originally Posted by digiki
I'm not a big fan of having to sail everytime I want to go somewhere, if there was no wind so you could go full tilt all the time, and the sail wasn't stupid so that it stayed on the boat instead of your inventory, I'd probably be okay with it.

But as it stands, having to spend around 20% of your playtime sailing, having to equip the sail everytime you go to your boat, and having to change the wind with the Wind Waker a few times per voyage, is just a flow breaking chore, and a bad way too increase the length of the game.

Also a round world rather then a square world would've also helped.
First of all, everything you complain about is a little flame in Wind Wakers ocean.
But I can see what you mean, I just can't understand why that is something to complain.
You see, put that sail on the "Z" button. That's what I once did! And I never changed it, and it was perfect, and it will solve your problem. Try it! It works!
Ok, you want to go full tilt with the wind, so change it man. It's called Wind Waker after all. And you only needed to do it once when travelling from one island to the other. It's comfortable if you learn to use the compass and map. In the end, try beating 15% of the game, then you learn a song for teleportation, so all your problems are gone. Nintendo really makes it easy for you and still you think you should deserve more.
(Oh well, to sum it up, I've beaten Wind Waker 4 times. The last time absolutely perfect and I never got the feeling this game is stretched in any way - remember the teleport song, it's listed in your inventory!!!)
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Old 25th February 2009   #24
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In my experience, sailing in Wind Waker is not nearly as boring as just walking around in Ocarina of Time...
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Old 25th February 2009   #25
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Quote:
Originally Posted by SKTTR View Post
I can't see why Fludd was a step backwards.
It made mario shoot and float and find a million secrets.
+ It was a fun hommage to Luigi's vacuum.
+ It had great visual effects.
+ It made the gameplay even more complex.
Yoshi made a step backwards but Fludd was exceptional.
Wasn't Fludd the only thing that made Sunshine stand out from SM64?
And even without Fludd, Sunshine would be a fantastic game.
It introduced a new Mario World with all those palmas and whatever!
It had more depth and exploration than SM64.
And I don't start to compare it to Galaxy, because Galaxy is a linear, easy, secret-less waste of time compared to SM64 and Sunshine, sorry folks. xD
(Oh and yes I've beaten all 3 games 100%)

Now to defend Wind Waker.
Sailing ruined it? Wait...



First of all, everything you complain about is a little flame in Wind Wakers ocean.
But I can see what you mean, I just can't understand why that is something to complain.
You see, put that sail on the "Z" button. That's what I once did! And I never changed it, and it was perfect, and it will solve your problem. Try it! It works!
Ok, you want to go full tilt with the wind, so change it man. It's called Wind Waker after all. And you only needed to do it once when travelling from one island to the other. It's comfortable if you learn to use the compass and map. In the end, try beating 15% of the game, then you learn a song for teleportation, so all your problems are gone. Nintendo really makes it easy for you and still you think you should deserve more.
(Oh well, to sum it up, I've beaten Wind Waker 4 times. The last time absolutely perfect and I never got the feeling this game is stretched in any way - remember the teleport song, it's listed in your inventory!!!)
The difference between SM64 and Sunshine, is 64 had top-notch gameplay, and Sunshine just forced innovation, it turned out well, but it was better without FLUDD.
Games don't need to be completely different from each other to be great SMB3 and SMW are both great yet fairly similar.
SMW took a few steps forward but kept the formula almost the same. Sunshine took a leap but fell backwards.

And yeah Galaxy was too linear, and easy.

Edit: I also forgot to mention I like Ape Escape more than Galaxy or Sunshine, that game knew how to make great support gadgets that enhance the experience, I'd rathar go without FLUDD

And for WW if you keep the sail equipped you'll just have to juggle your other items around it, and the teleport song only takes you to a few select places. It's not hard to sail and stuff, but it's definately boring and a poor way too extend the short game. Majora's Mask extended gameplay the right way.

Quote:
Originally Posted by Jogurt the Yogurt View Post
In my experience, sailing in Wind Waker is not nearly as boring as just walking around in Ocarina of Time...
There's walking in pretty much every game, Wind Waker adds the extra step of sailing.
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Old 25th February 2009   #26
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Quote:
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There's walking in pretty much every game, Wind Waker adds the extra step of sailing.
I didn't say I don't like walking in any game, just that getting around by any means in Ocarina's bland, brown landscape is really tedious.
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Old 25th February 2009   #27
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and the teleport song only takes you to a few select places. It's not hard to sail and stuff, but it's definately boring and a poor way too extend the short game. Majora's Mask extended gameplay the right way.
Actaully If I remember correctly, the teleport takes you to every second or third island on the map. So if you wanted to go an island not on the teleport, you'd teleport to the island next to it and whala, one space over is the island you're trying to find.

I always found it epic on that little boat, you'd go to certain areas and be surround by enemies and blow off your boat. Then you'd desperetly try to make it back to your boat and fight till the break of dawn.

Maybe someday I'll rebuy it, someday.

What was this thread about again?
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Old 25th February 2009   #28
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What was this thread about again?
The fact that Wii controls would make Super Mario Sunshine better, but still not good.
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Old 25th February 2009   #29
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Quote:
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But neither of those games were any where close to the best, FLUDD was a step backwards, and sailing almost ruins Wind Waker.
Quote:
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I thought sailing was one of the best parts.
Same here, I loved the sailing in Wind Waker. That's one of the main reasons why Wind Waker was one of my favorite Zelda games (that, and its incredible amount of charm).

As for Mario Sunshine, I always loved that FLUDD device, and it really saddens me that only one other game utilized any similar systems (thankfully, that one game was kick-ass, one of the best 3D platformers I've ever played even).
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Old 25th February 2009   #30
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Majora's Mask extended gameplay the right way.
Being forced to repeat the same events over and over again? That's what you call a good way to extend gameplay length?! Not in my book pal. Forced repetition is always an extremely poor way to excuse to extend gameplay length. There are only two games in the Zelda series that I didn't like, and both of them made the same G-ddamn mistake: forced repetition
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Old 25th February 2009   #31
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Wind Waker and Sunshine were both great games. They were fun. I had no problem with either FLUDD or the boat in Zelda. If you want to complain about having to switch items for sailing then you must have hated all the gameboy Zeldas. You only had 2 buttons and were constantly switching out items.
I wouldn't want either of them to be NPC games though because Nintendo is making enough of them as it is. They should concentrate on new games.

Do you notice though that Gamecube seemed to be the era of Mascots with accessories? Mario had FLUDD, Luigi the Poltergust, Donkey Kong the Bongos and Link the boat... Kirby with his Star racer (OK, now I'm streching it).
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Old 25th February 2009   #32
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Hold up. That's where our agreement ends. In fact that's sounding a little crazy.
Maybe but at the time it was true. Maybe because of the way I objected being told by the guy who served me at HMV that Prime was "the reason you bought a GC" I just seemed critical of it from that point onwards and never really enjoyed it much (and I love the 2d metroids).
I'm hoping the new play controls help me enjoy it a little better second time around.
Luigi's Mansion on the other hand was getting slated by the reviews I'd read, seemingly for not being Super Mario 64 mk2, consequently I found it charming and surprisingly great and ended up loving it from start to finish.

Edge magazine in the UK wrote a very good piece about the game recently that summed up how I feel in their "Time Extend" section, which is always a good read.
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Old 25th February 2009   #33
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Maybe but at the time it was true. Maybe because of the way I objected being told by the guy who served me at HMV that Prime was "the reason you bought a GC" I just seemed critical of it from that point onwards and never really enjoyed it much (and I love the 2d metroids).
I'm hoping the new play controls help me enjoy it a little better second time around.
Luigi's Mansion on the other hand was getting slated by the reviews I'd read, seemingly for not being Super Mario 64 mk2, consequently I found it charming and surprisingly great and ended up loving it from start to finish.

Edge magazine in the UK wrote a very good piece about the game recently that summed up how I feel in their "Time Extend" section, which is always a good read.
Prime was the reason I bought a cube. I liked Sunshine and Windwaker. Both were awesome games that I had a lot of fun playing. I do think it's a little funny that the people who feel Sunshine was better then Prime are the same people saying that Galaxy was too easy. What do you people want. Prime was a tough game with tough bosses. When you finished Prime you actually felt like you earned something.
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Old 1st March 2009   #34
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I'd give Mario Sunshine a second chance if it was in 480p and textures got a face-lift to look more on-par with Mario Galaxy's graphics.

And if it had nice Wii Controls.
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Old 1st March 2009   #35
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Being forced to repeat the same events over and over again? That's what you call a good way to extend gameplay length?! Not in my book pal. Forced repetition is always an extremely poor way to excuse to extend gameplay length. There are only two games in the Zelda series that I didn't like, and both of them made the same G-ddamn mistake: forced repetition
I meant mask collecting...

There is no forced repetition, of course repetition will happen but it isn't forced, and isn't a huge hindrance to progress. Without the 3 day system, not only does Majora's Mask lose it's uniqueness it also loses it's main draw. It'd be like taking the cel shaded-ness from Wind Waker, without cell shading Wind Waker would be "blaaarggghhh"
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Old 2nd March 2009   #36
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I meant mask collecting...

There is no forced repetition, of course repetition will happen but it isn't forced, and isn't a huge hindrance to progress.
I agree. If anything its a critical factor in enjoying the game. Having that "groundhog day" experience of knowing who's doing what at exactly what time leads to the majority of fun in the game and saves it from being just another "go to dungeon a and get object b" Zelda game which was the main problem with Twighlight Princess.
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Old 2nd March 2009   #37
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How many of these GC games are they planning on doing with that new play control....anyone know? (perhaps Zelda?)
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Old 2nd March 2009   #38
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How many of these GC games are they planning on doing with that new play control....anyone know? (perhaps Zelda?)
So far I think they've announced the 2 Pikmin's the 2 Metroids and GC Mario Tennis. they'll probably want to see how succesful they are first but I wouldn't be suprised if third parties jump on board.
I could see the motion plus controls being fun for the psychic powers in a game like Second Sight.
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Old 2nd March 2009   #39
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I am almost praying they don't make Wind Waker an NPC! game, because it would most likely end up having the same control scheme as Twilight Princess on Wii, which was one of the reasons why I hated it. Four Swords Adventures might work well however, though I'm not really certain. I'd much rather see all games on Collector's Edition revamped (And preferably use GCN/CC, even though that'll never happen).

On the actual subject of this thread however, Luigi's Mansion would work well with the Wii+Nunchuck, I doubt Sunshine would however.

One game I always thought would work well was (say that 5 times fast =P) Sega's Billy Hatcher and the Giant Egg. Square might also be able to fix FF: Crystal Chronicles too, thought bearing in mind all of the games announced so far have been first party games, these are fairly unlikely to happen.
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Old 2nd March 2009   #40
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So far I think they've announced the 2 Pikmin's the 2 Metroids and GC Mario Tennis. they'll probably want to see how succesful they are first but I wouldn't be suprised if third parties jump on board.
I could see the motion plus controls being fun for the psychic powers in a game like Second Sight.
Donkey Kong Jungle Beat as well. Might be cool, always wanted to try it.

I can't think of too many other first party games to release, unless they did Mario Kart, or Mario Strikers.

I deeply hope they do not remake the Mario Party 4 - 7.

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