| | #1 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| After taking a look at the related article that's currently on Wikipedia, and seeing how the VC-reviews site doesn't tell if the games are optimized or not anymore, I think we, as VC users, should document all the stuff that might worry some people when selecting which games to download. What needs to be done first is a general list with the emulation features and issues each system has (such as the washed out colors and screen size in NES, wiimote control issues in MegaDrive, general sound issues, better screen resolution in N64 games, etc) and then document the following specific stuff from each game (if they've just released the 60Hz version, much of the following info doesn't apply): INFO FROM THE ORIGINAL PAL RELEASE -Speed optimization: If it actually runs slower or at the same speed than its 60Hz counterpart (some games might have used frameskipping to achieve this, but they might be few to none). -Code sharing between regions: If it has exclusive differences to the NTSC version, or they share the same code. This code sharing happens in all TurboGrafx and NEO-GEO games, as well as some MegaDrive releases. These games would show no problems at all if the Virtual Console allowed to choose between 50Hz and 60Hz when starting them (TGX games already do it). This also means that it wouldn't be needed to download more than one ROM, in order to support both screen modes. -Sound speed, sound pitch: If the sound is the same as in the NTSC version (it can be exactly the same, play slower, play at the same speed but with a different pětch like in some NES games, etc). -Other sound differences: If it has noticeable sound differences/issues (like MegaMan 1 and 2 on the NES). -Screen size: If the game originally had a bigger field view than usual, to compensate the bigger PAL borders (this happens in the Streets of Rage series, for example) -Localizations: If the game originally had different language releases in certain countries (Story of Thor, Soleil, etc). INFO FROM THE WII VC RELEASE -Screen modes it supports (50 and/or 60Hz). -Component cable interlace support -Screen stretch: If the screen has been artificially stretched for the Wii VC version, so the borders wouldn't be as noticeable in PAL systems (which leads to some tearing with vertical scrolling and blurry graphics, as happens in the VC version of Super Mario World). This should be differentiated from those games that originally had smaller borders, and thus still have the same aspect ratio but a bigger field view (Streets of Rage, etc). -Missing localizations: If some language localizations haven't been released on the VC. -Wii alterations: If the game has any differences with the original release (Wii and DS ads in Wave Race, removal of some light flashes in Donkey Kong Country, saving in Mach Rider, MB support in Pokémon Snap, etc). -Emulation bugs: If the game has any bugs that weren't present in the original release, stuff that looks odd, etc (that scrolling bug that had to be fixed in Military Madness, etc). So, if you notice a flaw that happens in every game of certain system, or just get a new game and can provide some or all of this info, please post about it here, as it will help a lot. Just try not to assume or make up stuff. If you don't know something you can just put a "?" in there and somebody else might be able to provide the missing info, hopefully. Last edited by ICEknight; 3rd December 2007 at 11:56 AM. |
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| | #2 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Here go each system's known differences (both improvements and flaws). If you notice more of these, please post them. NES -Washed out colors, compared to original PAL systems (might look like this on NTSC) -Lack of extra PAL screen size on top of the screen. -Rightmost screen limit is set a bit too early -Lower sound sample rate SNES N64 -Higher screen resolution MEGADRIVE -Problems when holding buttons using the Wii Remote (and other controllers?) -Colored borders don't extend to the sides and the top/bottom limits of the screen, as they should. -Lower sound sample rate -General sound inaccuracies -Sound skips a bit each 5 seconds TURBOGRAFX NEO-GEO Last edited by ICEknight; 4th December 2007 at 09:25 PM. |
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| | #3 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| NES Kirby's Adventure ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: No Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: English, French, German WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: No Screen stretch: No Missing localizations: German Wii alterations: None Emulation bugs: None MEGA MAN ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: No Sound speed: Slower Sound pitch: Same Other sound differences: Different landing and firing sounds. Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Super Mario Bros. 3 ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: No Sound speed: Slightly faster Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: The bottom part of the screen (in-game counters, title screen floor) seems to be a bit more separated than it should. Last edited by ICEknight; 3rd December 2007 at 12:56 PM. |
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| | #4 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| MEGADRIVE Alex Kidd in the Enchanted Castle ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Slower Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: No Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Altered Beast ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Slower Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: No Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Ghouls 'n' Ghosts ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Dynamite Headdy ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: USA and PAL Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Sonic The Hedgehog ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Slower Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: No Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Sonic The Hedgehog 2 v.1 ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Sonic The Hedgehog 3 ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes (only one region-specific byte is different) Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Streets of Rage ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Taller Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: No Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Streets of Rage 2 ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Japan and PAL Sound speed: Same Sound pitch: Same Other sound differences: None Screen size: Taller Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: Yes Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None ToeJam & Earl ORIGINAL PAL RELEASE Speed optimization: No Code sharing between regions: Yes Sound speed: Slower Sound pitch: Same Other sound differences: None Screen size: Standard Localizations: None WII VC RELEASE 50Hz mode: Yes 60Hz mode: No Component cable interlace: No Screen stretch: No Missing localizations: No Wii alterations: None Emulation bugs: None Last edited by ICEknight; 3rd December 2007 at 01:13 PM. |
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| | #5 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Space left for future updates. Last edited by ICEknight; 2nd December 2007 at 09:42 PM. |
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| | #6 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Space left for future updates. Last edited by ICEknight; 2nd December 2007 at 09:42 PM. |
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| | #7 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Space left for future updates. Last edited by ICEknight; 2nd December 2007 at 09:42 PM. |
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| | #8 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Space left for future updates. Last edited by ICEknight; 2nd December 2007 at 09:42 PM. |
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| | #9 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Space left for future updates. Last edited by ICEknight; 2nd December 2007 at 09:42 PM. |
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| | #10 | |
| Virtual Console Fanatic!™ | Quote:
For Kirby's Adventure, you could state missing German localisation.
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| | #11 | ||
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Quote:
Quote:
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| | #12 | ||
| Virtual Console Fanatic!™ | Quote:
Quote:
__________________ Super NES <-> Super Famicom ![]() | ||
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| | #13 | |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Well, looks like it runs faster than the NTSC version put directly in a PAL system, but I'm not sure if this game's actually optimized. I'll have to compare how other optimized and unoptimized titles behave to make sure. Quote:
Last edited by ICEknight; 2nd December 2007 at 11:24 PM. | |
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| | #14 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| Just added Alex Kidd in the Enchanted Castle, Altered Beast, Ghouls 'n' Ghosts and ToeJam & Earl. |
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| | #15 |
| Bullet Bill Join Date: Jul 2007
Posts: 1,051
| I've just compared my PAL Super Mario World with the Wii VC version and I've noticed the following things: -Correct colors -Correct sound sample rate -Game runs sligthly slower than the original PAL version -Music runs sligthly faster than the original PAL version -Leftmost screen limit is sligthly shifted to the right -Some screen lines are missing at the bottom Funny how both the music and game went out of sync after like a minute or so, but for the opposite reason. Can anybody please check if this stuff happens with Rare's (Donkey Kong Country 1 and 2) or Konami's releases as well? It would be awesome if we could make a side-by-side comparison like in the SMB3 thread. By the way, I think the last point was taken care of from one of the DKC updates, because it prevented a secret barrel to be shown, but I'm not sure if it was fixed for that game, only. =\ Last edited by ICEknight; 4th December 2007 at 09:15 PM. |
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| | #16 | |
| Cheep Cheep | Quote:
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| | #17 | |
| Jumping Piranha Plant Join Date: Mar 2009
Posts: 744
| Quote:
but it appears he was using PAL as a comparison.
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| | #18 | |
| Cheep Cheep | Quote:
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