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Old 6th August 2007   #1
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Default List of VC games that have been altered in some way

To clear up confusion, I have compiled a list of currently available VC games in Europe and North America which have changes from the original version.

Air Zonk:
Change: Codes unlocked after beating Bitter mode don't work.
Reason: ???

Devil's Crush:
Change: All double triangles in Bonus Stage entrances have been changed to single triangles.
Reason: Probably to make them not resemble Stars of David as much.

Kid Icarus:
Change: All passwords that spell out phrases (For example, "ICARUS FIGHTS MEDUSA ANGELS") no longer work.
Reason: ???

Kirby's Ghost Trap/Avalanche:
Change: The secret cheat which had to be entered with controller 2 can now be entered with either controller 1 or controller 2.
Reason: Probably just to make it easier to enter (It didn't make any sense to enter it on the second controller).

The Legend of Zelda:
Change: You can access the save screen with controller 1.
Reason: Same as Kirby's Ghost Trap, really.

Mario Kart 64:
Change: Ghosts in Time Trial mode cannot be saved.
Reason: Inability to correctly emulate the N64 memory card.

Tecmo Bowl:
Change: Player names have been removed.
Reason: Obviously licensing issues.

Wave Race 64:
Change: Various banners on the sides of courses have been edited to advertise the Nintendo DS and Wii.
Reason: Presumably because licensing with the companies advertised ran out.

Wrecking Crew:
Change: Design mode button combinations (In order to fill the screen with a specific object, etc.) can now be entered on controller 1 instead of controller 2.
Reason: To make it easier, because the Wii remote has more buttons.

Zelda II: The Adventure of Link:
Change: The screen doesn't flash a multitude of colours after dying.
Reason: Most likely to prevent epilepsy, which Nintendo's had a few unfortunate encounters with in the past.

Change: Bricks in the basements of houses are different.
Reason: Possibly because they were hard on the eyes?

All N64 games with Rumble:
Change: Rumble functionality no longer works.
Reason: No rumble pak in the Wii remote or Classic Controller (It is unknown why they didn't make the GC controller rumble though).

All NES games with custom level creation (Excitebike, Mach Rider, Wrecking Crew):
Change: Levels are now saved instead of them being deleted.
Reason: Saving can now be emulated, the original NES cartridges couldn't do that (The features were intended for the FDS but left in the NES versions).

That's all I know, feel free to contribute any more if you know them.


Last edited by DEMON212; 15th September 2007 at 01:44 AM.
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Old 6th August 2007   #2
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Regarding Kid Icarus, the password aspect of the game used a separate bit of hardware inside the cartridge apparently, which would have been too expensive/difficult to emulate.

Something along those lines anyway, I'm sure a much more educated folk will come and explain it better
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Old 6th August 2007   #3
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I've heard something like that before. Question is - Does Metroid no longer have working password phrases as well?
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Old 6th August 2007   #4
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Quote:
Originally Posted by Drake View Post
I've heard something like that before. Question is - Does Metroid no longer have working password phrases as well?
That's the odd thing, my friend got the Justin Bailey code working on it, so it doesn't seem to be the case for that...

Let's hope a NES wizkid comes and clears the confusion!
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Old 6th August 2007   #5
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The Legend of Zelda (same for Zelda2?)
Change: Save screen, changed input slightly and uses 1 controller instead of of 2
Reason: Probably just to make it easier to enter (or the fact that NES bundled 2 controllers and Wii 1?)


Quote:
Originally Posted by Jazzem View Post
That's the odd thing, my friend got the Justin Bailey code working on it, so it doesn't seem to be the case for that...

Let's hope a NES wizkid comes and clears the confusion!
Sounds strange ifnot since NoE did promote that code in the shop(Warp Zone)

Last edited by Tull; 7th August 2007 at 12:03 AM.
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Old 8th August 2007   #6
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According to the operations guide for Air Zonk, there are cheat codes given after beating the "Bitter" difficulty, and these codes don't work in the VC version.
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Old 8th August 2007   #7
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Zelda II: The Adventure of Link:
Change: The background no longer flashes when Link loses a life.
Reason: Epilepsy?

Change: The bricks in the rooms where you learn new skills/magic are different.
Reason: ???
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Old 14th August 2007   #8
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Quote:
Originally Posted by Jazzem View Post
Regarding Kid Icarus, the password aspect of the game used a separate bit of hardware inside the cartridge apparently, which would have been too expensive/difficult to emulate.
Now that's just silly.
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Old 15th August 2007   #9
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Can you count Mike Tyson's Punch Out?
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Old 15th August 2007   #10
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Punch-Out!! is not edited, a version with Mr. Dream instead of Mike Tyson was released on the NES after Nintendo broke their deal with Tyson. This is the one on VC.
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Old 16th August 2007   #11
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Doesn't affect the US, but...

Teenage Mutant Ninja Turtles

In the UK this was Teenage Mutant HERO Turtles.



Can't believe no-one's mentioned it. Granted it's only minor, but an alteration none the less as they obviously had to alter either the PAL version of the game (to say "Ninja") or the NTSC version (to run in PAL).

Gotta be said, it's one of the weirder edits.
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Old 17th August 2007   #12
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Quote:
Originally Posted by Monkeylord View Post

Teenage Mutant Ninja Turtles

In the UK this was Teenage Mutant HERO Turtles.
Allready edited in the original release, so not new for the VC
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Old 17th August 2007   #13
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Actually, I have the cartridge and it was indeed called Hero Turtles on the NES here.

It's not really a change so much an update to prevent confusion though.
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Old 17th August 2007   #14
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Wasn it changed to heros because they weren't aloud to have ninjas in a game back then?
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Old 17th August 2007   #15
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Quote:
Originally Posted by yoshi175 View Post
Wasn it changed to heros because they weren't aloud to have ninjas in a game back then?
Yup, that's also why Ninja Gaiden became Shadow Warriors here. Australia even went a step further, on the Australian boxart for it they removed Ryu Hayabusa's mask (It's still there on the European version).
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Old 19th August 2007   #16
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Regarding Mario Kart 64. There is an update to download which fixes the save-your-ghost-bug. So maybe it should be stated on the list?
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Old 19th August 2007   #17
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Hang on, so does the EU VC download of TMNT retain the old Hero title?

Yes, "ninja" was deemed too violent a word for a kids' cartoon at the time, and the change trickled down to the tie-in merchandise. In the British versions of the cartoons, you'll also notice that Michaelangelo never uses his weapons, as the use of nunchuks was banned on British television at the time!
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Old 19th August 2007   #18
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Quote:
Originally Posted by Neogeo View Post
Regarding Mario Kart 64. There is an update to download which fixes the save-your-ghost-bug. So maybe it should be stated on the list?
I don't think that update fixes that, it fixes a character select screen bug.

@ kelvingreen: The European VC release is called TMNT instead of TMHT, they even changed the title screen graphic.
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Old 19th August 2007   #19
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Quote:
Originally Posted by tull View Post
Allready edited in the original release, so not new for the VC
I think he means that it no longer says HERO, but NINJA.


I wonder if they'll be publishing "Shadow Warriors" or "Ninja Gaiden" now, in PAL territory...
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Old 20th August 2007   #20
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Quote:
Originally Posted by ICEknight View Post
I wonder if they'll be publishing "Shadow Warriors" or "Ninja Gaiden" now, in PAL territory...
Shadow Warriors has been rated by the OFLC, so we can assume it'll be that.
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Old 20th August 2007   #21
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Quote:
Originally Posted by Neogeo View Post
Regarding Mario Kart 64. There is an update to download which fixes the save-your-ghost-bug. So maybe it should be stated on the list?
Unless this is a states update, that so isn't true. Can someone from the states confirm this as a lie please?
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Old 20th August 2007   #22
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Quote:
Originally Posted by ICEknight View Post
I think he means that it no longer says HERO, but NINJA.


I wonder if they'll be publishing "Shadow Warriors" or "Ninja Gaiden" now, in PAL territory...
I can see clearly now
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Old 23rd August 2007   #23
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Quote:
Originally Posted by Jazzem View Post
Regarding Kid Icarus, the password aspect of the game used a separate bit of hardware inside the cartridge apparently, which would have been too expensive/difficult to emulate.

Something along those lines anyway, I'm sure a much more educated folk will come and explain it better
Jazzem, unless I'm mistaken, what you're referring to is the games with a built in save feature, not password features. passwords can be simply coded in.
Many games, Started by the Revolutionary Legend of Zelda for the NES, had a battery in the cartridge that enabled it to store saved games.
Legend of Zelda is the first game to have this.
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Old 23rd August 2007   #24
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Quote:
Originally Posted by Veszerin View Post
Jazzem, unless I'm mistaken, what you're referring to is the games with a built in save feature, not password features. passwords can be simply coded in.
Many games, Started by the Revolutionary Legend of Zelda for the NES, had a battery in the cartridge that enabled it to store saved games.
Legend of Zelda is the first game to have this.
Nah, he's just read one of those silly internet rumors that spread from time to time.
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Old 23rd August 2007   #25
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Quote:
Originally Posted by ICEknight View Post
Nah, he's just read one of those silly internet rumors that spread from time to time.
And believed it

Still, what on Earth stopped them from doing it? I would have thought it would have used a similar password system to Metroid, which they emulated with no problems whatsoever.
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Old 30th August 2007   #26
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Quote:
Originally Posted by Jazzem View Post
And believed it

Still, what on Earth stopped them from doing it? I would have thought it would have used a similar password system to Metroid, which they emulated with no problems whatsoever.

Metroid came to the US before Zelda and missed out on Nintendo's new Battery Back-Up technology by a very short period of time, thus denying those in the West the wonderful convenience available to the Famicom Disk System owners of Metroid.

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Old 30th August 2007   #27
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Quote:
Originally Posted by pocketmego View Post
Metroid came to the US before Zelda and missed out on Nintendo's new Battery Back-Up technology by a very short period of time, thus denying those in the West the wonderful convenience available to the Famicom Disk System owners of Metroid.

-Ray
Metroid was released in the US on the same day as Zelda.

http://wii.advancedmn.com/article.php?artid=10649
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Old 30th August 2007   #28
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Then...I got nothin'.



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Old 7th September 2007   #29
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metroid wasn't worth the battery backed save.... it was deemed too expensive for metroid by NoA

(anyone viewed the metroid retrospective???)

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