| | #41 |
| Bullet Bill Join Date: Feb 2009 Location: Delaware, USA
Posts: 1,028
| Thanks for the advice. My major problem with skydiving is that my character is always out of the way of the rings, so I have to keep spinning him around in circles and somehow I end up getting closer to the rings. Thankfully there's no penalty for making him dizzy. ![]() I also watched the demos and the first thing I said was, "F that!" |
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| | #42 | |
| VC Addict Join Date: Dec 2007 Location: Canada
Posts: 2,819
| Quote:
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| | #43 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| While spinning constantly will only get you in trouble I have found it necessary to turn the diver now and again, often at the first ring.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
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| | #44 |
| Bullet Bill Join Date: Feb 2009 Location: Delaware, USA
Posts: 1,028
| I'll try that out next time. Thanks for the tip, guys! Though my major problem is that darned light plane, though I am slowly starting to understand how it works. Oh yeah, I had one question that I remember in Rocketbelt. After crossing over all of the rings and I was heading back to the landing spot. There was this red ring near the landing spot, and it done nothing when I cross over it. I'm assuming that this was a ring I've already cross through, since they turn from green to red, but I didn't see any of the other rings I've pass through. I know I've already asked my own question, but it kinda bugged me. Last edited by enigmaopoeia; 27th February 2010 at 07:08 PM. |
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