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| | #1 |
| Jumping Piranha Plant Join Date: Oct 2008 Location: Den Bosch, Holland/The Netherlands Age: 24
Posts: 594
| F- Zero was/is very good (especially when you look at the year it was released). I also played it some months ago and enjoyed it much. I think its the less colourful touch it has compared to SMK that gives this game a slight minor feeling to start with, but when playing it for 10 mins. you will see that it is still very playable and addictive indeed.
__________________ ![]() Retro gamer since early 90' s Wii Code: 8136 2945 5615 2853 SSBB: 5456 2660 6013 MK Wii: 3738 8557 1157 Last edited by RetroNL; 7th February 2010 at 01:45 AM. |
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| | #2 | |
| Rip Van Fish Join Date: Apr 2008 Location: Brazil
Posts: 327
| Quote:
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| | #3 |
| Mechakoopa Join Date: Jun 2008 Location: a long way from home...
Posts: 3,366
| I wouldn't question that its designed with showcasing mode 7 in mind but I have a hard time understanding your claim about it not being much of a game itself. For me, F-Zero is a pretty robustly designed racer that, while certainly minimalist in its presentation, is very much a pure racing game. What is it about it that you think makes it less of a game than a tech demo?
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| | #4 | |
| Morton Koopa Jr Join Date: Jun 2007
Posts: 4,288
| Quote:
No, seriously, F-Zero has 4 cups with 5 courses each and 4 machines to select from. It had a time trial mode as well as battery save, highscore lists and an original F-Zero comic in the instruction booklet. I'm quite sure this was one of the best solo racing games in 1991 since at that time I was alive and read the reviews and I still own that game as it was one of my very first SNES games. Tech demos usually are some benchmarks or graphic/audio presentations with limited interactivity. F-Zero got plenty gameplay, more than most of the other games from that era, so I'm not really sure why someone could call it not a game. | |
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| | #5 |
| Cheep Cheep | 1st: Super Mario Kart (With the Time Trial activity and Tournaments that still happen today, shows how the game has lasted so long 2nd: F-Zero (Probably would have rated this a little lower back in the day but scrapes into 2nd for its crisp controls like SMK although can be a little harder on some tougher tracks. Didn't have the multiplayer ability but great Time Trials). 3rd: Stunt Race FX (The 3d graphics attempt looks a bit blocky now, even though it was meant to surpass SMK and F-Zero at the time which now look clearer to play, but a very nice game and concept with fun characters that we all miss, could Nintendo ever bring them back on the Wii? They would look really cool!) 4th: Street Racer: A fun game for multiplayer, not the same handling as SMK but kind of built on a similar mode 7 template. 5th: Micro Machines 2: Turbo Tournament (Again a tricky one to get to grips with (the later V4 version on PS2/DS was easier) but more fun than the first one. 6th: Micro Machines : Was quite tricky to get into. 7th: Top Gear 2 8th: Top Gear 9th: Exhaust Heat Thats about all i got to play; though the Top 2 are the ones i am involved with the most.
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