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Super Nintendo Mode 7 shenanigans

Old 6th February 2010   #1
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Originally Posted by Betagam7 View Post
I've been playing F-zero tonight. Some people feel it hasn't aged well but I still find quite entertaining as a more "serious" racer than SMK and more rewarding of skill unlike the spamming ******* that every super mario kart game is.
F- Zero was/is very good (especially when you look at the year it was released). I also played it some months ago and enjoyed it much. I think its the less colourful touch it has compared to SMK that gives this game a slight minor feeling to start with, but when playing it for 10 mins. you will see that it is still very playable and addictive indeed.

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Old 25th February 2010   #2
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F- Zero was/is very good (especially when you look at the year it was released). I also played it some months ago and enjoyed it much. I think its the less colourful touch it has compared to SMK that gives this game a slight minor feeling to start with, but when playing it for 10 mins. you will see that it is still very playable and addictive indeed.
For me, F-Zero is more a tech-demo than a game itself.
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Old 26th February 2010   #3
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For me, F-Zero is more a tech-demo than a game itself.
I wouldn't question that its designed with showcasing mode 7 in mind but I have a hard time understanding your claim about it not being much of a game itself.
For me, F-Zero is a pretty robustly designed racer that, while certainly minimalist in its presentation, is very much a pure racing game.

What is it about it that you think makes it less of a game than a tech demo?
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Old 26th February 2010   #4
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I wouldn't question that its designed with showcasing mode 7 in mind but I have a hard time understanding your claim about it not being much of a game itself.
For me, F-Zero is a pretty robustly designed racer that, while certainly minimalist in its presentation, is very much a pure racing game.

What is it about it that you think makes it less of a game than a tech demo?
It was probably too fast and advanced for it's time to be called a game.

No, seriously, F-Zero has 4 cups with 5 courses each and 4 machines to select from. It had a time trial mode as well as battery save, highscore lists and an original F-Zero comic in the instruction booklet. I'm quite sure this was one of the best solo racing games in 1991 since at that time I was alive and read the reviews and I still own that game as it was one of my very first SNES games.

Tech demos usually are some benchmarks or graphic/audio presentations with limited interactivity. F-Zero got plenty gameplay, more than most of the other games from that era, so I'm not really sure why someone could call it not a game.
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Old 1st March 2010   #5
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Default Best Racing games on SNES

1st: Super Mario Kart (With the Time Trial activity and Tournaments that still happen today, shows how the game has lasted so long )

2nd: F-Zero (Probably would have rated this a little lower back in the day but scrapes into 2nd for its crisp controls like SMK although can be a little harder on some tougher tracks. Didn't have the multiplayer ability but great Time Trials).

3rd: Stunt Race FX (The 3d graphics attempt looks a bit blocky now, even though it was meant to surpass SMK and F-Zero at the time which now look clearer to play, but a very nice game and concept with fun characters that we all miss, could Nintendo ever bring them back on the Wii? They would look really cool!)

4th: Street Racer: A fun game for multiplayer, not the same handling as SMK but kind of built on a similar mode 7 template.

5th: Micro Machines 2: Turbo Tournament (Again a tricky one to get to grips with (the later V4 version on PS2/DS was easier) but more fun than the first one.

6th: Micro Machines : Was quite tricky to get into.

7th: Top Gear 2

8th: Top Gear

9th: Exhaust Heat


Thats about all i got to play; though the Top 2 are the ones i am involved with the most.
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