The Virtual Console Forum Punchout

Go Back   The Virtual Console Forums > Nintendo > Virtual Console Discussion > Sega Systems

Sega Systems Sega systems on the Virtual Console

Old 7th August 2009   #1
VC Forums Bot
 
R.O.B.'s Avatar
 
Join Date: Aug 2007
Posts: 14,472
Arrow The Revenge of Shinobi review

The Revenge of Shinobi - MD/GEN

Once again, you are Shinobi, but this time you're out not to free hostages, but to gain your revenge.All you have to do is go around killing people with "shurikens", or throwing knives. You can also get power pack upgrades. Once you touch them, your knives turn into fire and you get a ni..


Read more...

Source: Nintendo Life

__________________
I am R.O.B. your Robotic Operating Buddy! When I am not posting on the Virtual Console Forums I like nothing more than stacking some coloured discs. Why don't you try it sometime?

Remember to invite your friends to the Virtual Console forums!
R.O.B. is offline   Reply With Quote
Old 7th August 2009   #2
Do you like my helmet?
 
Jogurt the Yogurt's Avatar
 
Join Date: Feb 2008
Location: Canada
Age: 31
Posts: 17,209
Blog Entries: 8
Default

Damo put his name on some high-schooler's review. The high-schooler gave it a 9/10.
__________________
Jogurt the Yogurt is offline   Reply With Quote
Old 7th August 2009   #3
Big Boo
 
Sharecrow's Avatar
 
Join Date: Dec 2007
Location: Texas
Age: 34
Posts: 1,326
Default

I agree that this is an outstanding game. 9 seems a little high to me though.

I didn't read the review.... I've already played this
Sharecrow is online now   Reply With Quote
Old 8th August 2009   #4
Iggy Koopa
 
Mickeymac's Avatar
 
Join Date: Jul 2008
Location: US of A
Posts: 3,730
Blog Entries: 24
Default

Considering how much I love the Shinobi Series, I'll probably pick this one up the moment it's released in NA. Can't wait!
__________________
Mickeymac is offline   Reply With Quote
Old 8th August 2009   #5
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,876
Default

Quote:
Originally Posted by Jogurt the Yogurt View Post
Damo put his name on some high-schooler's review. The high-schooler gave it a 9/10.
Although to his credit he's finally reviewed an actual VC release instead of a ROM. Pity that in doing so he's once again forgotten to mention the inevitable awful PAL conversion.
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Old 9th August 2009   #6
Sumo Brother
 
kawaiipikachu's Avatar
 
Join Date: Jan 2008
Location: Adelaide, South Australia
Age: 25
Posts: 2,501
Blog Entries: 1
Default

Quote:
Originally Posted by Betagam7 View Post
Although to his credit he's finally reviewed an actual VC release instead of a ROM. Pity that in doing so he's once again forgotten to mention the inevitable awful PAL conversion.
What ?
When have that bothered so many people .

The funny thing is that spidey might have turned pink in this edition but the TecToy/AtGames version has the copyright still visable thru i never gotten to see spidey himself .
__________________
Come onJoin ther Herd with these cuties & much more
Join the herd
as there is plenty of Pony love to come around.fixed
kawaiipikachu is offline   Reply With Quote
Old 9th August 2009   #7
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,876
Default

Quote:
Originally Posted by kawaiipikachu View Post
What ?
When have that bothered so many people .
Try reading it again, you'll find that unlike 99% of your posts it is expressed quite clearly. I can't even be bothered to work out what you don't understand this time.
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Old 10th August 2009   #8
Sumo Brother
 
kawaiipikachu's Avatar
 
Join Date: Jan 2008
Location: Adelaide, South Australia
Age: 25
Posts: 2,501
Blog Entries: 1
Default

Quote:
Originally Posted by Betagam7 View Post
Try reading it again, you'll find that unlike 99% of your posts it is expressed quite clearly. I can't even be bothered to work out what you don't understand this time.
Im talking about the poor pal conversion .
I just accept it as it is especially like in the past complaning never works .
__________________
Come onJoin ther Herd with these cuties & much more
Join the herd
as there is plenty of Pony love to come around.fixed
kawaiipikachu is offline   Reply With Quote
Old 10th August 2009   #9
Jumping Piranha Plant
 
RetroNL's Avatar
 
Join Date: Oct 2008
Location: Den Bosch, Holland/The Netherlands
Age: 26
Posts: 620
Default

Just quit the unimportant jabbing and be happy this great game is released .
I dont care if that Spiderman is red or pink, or that it is PAL. (If you look at graphics) That dumb talk about PAL games being less good is a big gossiptalk.
On the contrary Pal has even higher resolutions than the NTSCs do. And even the import games will be released here, so whats the deal.

Here some info for the 'wise' people among us.

PAL: Lines/Fields 625/50 Active Lines 576 Video bandwith 5 - 6 mhz
NTSC 525/60 480 4 - 4,5 mhz
__________________

Retro gamer since early 90' s Currently Playing:
The Simpsons Game (Wii)
Super Paper Mario (Wii)
Need for Speed HP (PC)
RetroNL is offline   Reply With Quote
Old 10th August 2009   #10
Bullet Bill
 
Diebythesword's Avatar
 
Join Date: Feb 2008
Location: Raccoon City
Age: 21
Posts: 1,101
Default

Perfect for Ninjafest
__________________
http://shmups.system11.org/download/file.php?avatar=5036.gif
Diebythesword is offline   Reply With Quote
Old 10th August 2009   #11
Amazing Flying Hammer Brother
 
slangman's Avatar
 
Join Date: Oct 2007
Location: London United Kingdom
Age: 22
Posts: 1,710
Default

Quote:
Originally Posted by RetroNL View Post
Just quit the unimportant jabbing and be happy this great game is released .
I dont care if that Spiderman is red or pink, or that it is PAL. (If you look at graphics) That dumb talk about PAL games being less good is a big gossiptalk.
On the contrary Pal has even higher resolutions than the NTSCs do. And even the import games will be released here, so whats the deal.

Here some info for the 'wise' people among us.

PAL: Lines/Fields 625/50 Active Lines 576 Video bandwith 5 - 6 mhz
NTSC 525/60 480 4 - 4,5 mhz
Better picture resolution means nothing when you are playing a game 17.5% slower with a squashed look.
__________________
slangman is offline   Reply With Quote
Old 10th August 2009   #12
Jumping Piranha Plant
 
RetroNL's Avatar
 
Join Date: Oct 2008
Location: Den Bosch, Holland/The Netherlands
Age: 26
Posts: 620
Default

Quote:
Originally Posted by slangman View Post
Better picture resolution means nothing when you are playing a game 17.5% slower with a squashed look.
Hmm, its a shame then, I read more about it. Its because the lame Japanese people also worked with the 'old' NTSC system so it was generaly made for NTSC specs.
Its a good thing that the Pal/Ntsc issue doesnt affect todays lcds. Still I dont understand why they dont release the NTSC version in EU to VC then.
Maybe its because of the rights or that people here where used to PAL (and still have old analog Tvs).
But ehh how does this affect SECAM ? Wasnt it allmost the same as NTSC ?

btw read this:

'a game like ISS 64, for example, is actually tweaked and improved while it’s being converted to PAL (the UK version actually runs FASTER than the original). What happens then is that the enhanced and altered PAL version is re-converted back to NTSC and sold in Japan as a special "Perfect Striker World Edition" [The original version of ISS featured club teams and was called "J-League Perfect Striker" in Japan – Ed], which helps recoup the costs.'

You should read some more: source http://worldofstuart.excellentconten...d/n64/hate.htm

I Mean, why didnt they put more interest in the possibilities of PAL ? Even PAL could have been a bit faster than most games really where + you had the better screen resolutions compared to Ntsc.
I think its just the money issues where the fact and that they have ntsc home use, but even then . .
__________________

Retro gamer since early 90' s Currently Playing:
The Simpsons Game (Wii)
Super Paper Mario (Wii)
Need for Speed HP (PC)

Last edited by RetroNL; 10th August 2009 at 05:36 PM.
RetroNL is offline   Reply With Quote
Old 10th August 2009   #13
Sumo Brother
 
Tull's Avatar
 
Join Date: Jun 2007
Location: Monsteropolis
Age: 31
Posts: 2,713
Default

Quote:
Originally Posted by RetroNL View Post
Its a good thing that the Pal/Ntsc issue doesnt affect todays lcds.
How nice of you to bring this issue up.

Its waaay worse with HDTV's, the scalers and make image look pretty for the movie buffs is generating INPUT LAG for the gamers(Thats US! [x] check)
THIS is a BIGGER issue than 17% slower gameplay witout any input lag as it thouches everyone and you cant just import around it if you wanted like the old days.
Even when the device output matches the screens native rez you are not imune!!!

If you are concerned about PAL/NTSC -17% you should have a nightmare now!(If not you are super rich and also informed!)

PAL Sonic(purists likes to lol @ that, so its my example) on a HD screen... HF playing that(-17% speed and 20-100ms~ inputlag(dependeing on screen and the input you feed it))...

Conclusion:
Borders and slower gameplay is not as an broken product as the screens you play them on, WAKE THE **** UP GAMERS! : - P
/end rant or something
__________________
Im a casual gamer now... Time to enjoy all the shovelware!
A winner is you | All your base are belong to us | I am error
Tull is offline   Reply With Quote
Old 10th August 2009   #14
Amazing Flying Hammer Brother
 
slangman's Avatar
 
Join Date: Oct 2007
Location: London United Kingdom
Age: 22
Posts: 1,710
Default

Quote:
Originally Posted by RetroNL View Post
Hmm, its a shame then, I read more about it. Its because the lame Japanese people also worked with the 'old' NTSC system so it was generaly made for NTSC specs.
Its a good thing that the Pal/Ntsc issue doesnt affect todays lcds. Still I dont understand why they dont release the NTSC version in EU to VC then.
Most likley a rights thing. Also some people don't own a TV that can handle a NTSC signal. However it's easy to convert a game from 50hz to PAL60hz nowadays.
__________________
slangman is offline   Reply With Quote
Old 10th August 2009   #15
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,876
Default

Quote:
Originally Posted by kawaiipikachu View Post
Im talking about the poor pal conversion .
I just accept it as it is especially like in the past complaning never works .
Except that in the past complaining DID work and we had N64 games running in full screen and full speed and a 60hz option included as manual and enforced by Sega of all people (now one of the worst offenders on VC) on the Dreamcast.
Strage that as a 23 year old you don't appear to know this. Hmm...
The reason things have gone backwards is because of two reasons:

1. We no longer have journalists with the balls and integrity of Stuart Campbell (see the post below) instead suffering the Nintendolaffs of this world.

2. Too many gamers nowerdays find it too much of an effort to complain to those responsible, preferring instead to waste their time doing productive things like flooding messageboards with endless inane and poorly spelled opinion polls about whether or not people like to sing in the shower.

Quote:
Originally Posted by RetroNL View Post
Hmm, its a shame then, I read more about it.
Next time it might be helpful to do so before posting ill informed nonsense about "gossiptalk" and "wise" people, which frankly came across as rather arrogant especially when what you were saying was wrong.
The interview you posted with Stuart Campbell is excellent though, he used to write for the UK Mag Super Play which was the first magazine I can recall having the cajones to actually take people to task over this. Now we have journalists who, by and large, are just after a free lunch.
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338


Last edited by Betagam7; 10th August 2009 at 10:45 PM.
Betagam7 is offline   Reply With Quote
Old 11th August 2009   #16
Sumo Brother
 
kawaiipikachu's Avatar
 
Join Date: Jan 2008
Location: Adelaide, South Australia
Age: 25
Posts: 2,501
Blog Entries: 1
Default

Quote:
Originally Posted by Betagam7 View Post
Except that in the past complaining DID work and we had N64 games running in full screen and full speed and a 60hz option included as manual and enforced by Sega of all people (now one of the worst offenders on VC) on the Dreamcast.
Strage that as a 23 year old you don't appear to know this. Hmm...
The reason things have gone backwards is because of two reasons:

1. We no longer have journalists with the balls and integrity of Stuart Campbell (see the post below) instead suffering the Nintendolaffs of this world.

2. Too many gamers nowerdays find it too much of an effort to complain to those responsible, preferring instead to waste their time doing productive things like flooding messageboards with endless inane and poorly spelled opinion polls about whether or not people like to sing in the shower.



Next time it might be helpful to do so before posting ill informed nonsense about "gossiptalk" and "wise" people, which frankly came across as rather arrogant especially when what you were saying was wrong.
The interview you posted with Stuart Campbell is excellent though, he used to write for the UK Mag Super Play which was the first magazine I can recall having the cajones to actually take people to task over this. Now we have journalists who, by and large, are just after a free lunch.
The only reason that we have proper PAL conversion is because of the technology ect not because the 5 people complaining I don't expect much more of a response these days as compaired to now where there are a hell of a lot more people to complain about & yet i don't expect much more of a resopnse so all i could say is just live with it & download the games .
__________________
Come onJoin ther Herd with these cuties & much more
Join the herd
as there is plenty of Pony love to come around.fixed
kawaiipikachu is offline   Reply With Quote
Old 11th August 2009   #17
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,876
Default

Quote:
Originally Posted by kawaiipikachu View Post
The only reason that we have proper PAL conversion is because of the technology ect not because the 5 people complaining I don't expect much more of a response these days as compaired to now where there are a hell of a lot more people to complain about & yet i don't expect much more of a resopnse so all i could say is just live with it & download the games .
No.

Proper PAL conversions were available long before "the technology" which I presume is your loose definition of 60hz. See
http://www.gamasutra.com/news/columns/?story=23066 for details of one such game, soon to be coming to the VC.
Your first sentence is also self-contradictory as it implies we "HAVE proper PAL conversion(s)" which clearly, from the premise of this discussion we do not.
Now please stop commenting on things you clearly don't understand as there is a danger people might read your post and actually believe it to be fact.
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Old 11th August 2009   #18
Amazing Flying Hammer Brother
 
slangman's Avatar
 
Join Date: Oct 2007
Location: London United Kingdom
Age: 22
Posts: 1,710
Post

Quote:
Originally Posted by kawaiipikachu View Post
The only reason that we have proper PAL conversion is because of the technology ect not because the 5 people complaining I don't expect much more of a response these days as compaired to now where there are a hell of a lot more people to complain about & yet i don't expect much more of a resopnse so all i could say is just live with it & download the games .
That’s not a good idea. By just living with the problem and downloading games like this, you are encouraging more poor PAL conversions.
__________________
slangman is offline   Reply With Quote
Old 11th August 2009   #19
Jumping Piranha Plant
 
RetroNL's Avatar
 
Join Date: Oct 2008
Location: Den Bosch, Holland/The Netherlands
Age: 26
Posts: 620
Default

Quote:
Next time it might be helpful to do so before posting ill informed nonsense about "gossiptalk" and "wise" people, which frankly came across as rather arrogant especially when what you were saying was wrong.
The interview you posted with Stuart Campbell is excellent though, he used to write for the UK Mag Super Play which was the first magazine I can recall having the cajones to actually take people to task over this. Now we have journalists who, by and large, are just after a free lunch.
__________________

Retro gamer since early 90' s Currently Playing:
The Simpsons Game (Wii)
Super Paper Mario (Wii)
Need for Speed HP (PC)
RetroNL is offline   Reply With Quote
Old 11th August 2009   #20
Jumping Piranha Plant
 
RetroNL's Avatar
 
Join Date: Oct 2008
Location: Den Bosch, Holland/The Netherlands
Age: 26
Posts: 620
Default

Quote:
Originally Posted by Tull View Post
How nice of you to bring this issue up.

Its waaay worse with HDTV's, the scalers and make image look pretty for the movie buffs is generating INPUT LAG for the gamers(Thats US! [x] check)
THIS is a BIGGER issue than 17% slower gameplay witout any input lag as it thouches everyone and you cant just import around it if you wanted like the old days.
Even when the device output matches the screens native rez you are not imune!!!

If you are concerned about PAL/NTSC -17% you should have a nightmare now!(If not you are super rich and also informed!)

PAL Sonic(purists likes to lol @ that, so its my example) on a HD screen... HF playing that(-17% speed and 20-100ms~ inputlag(dependeing on screen and the input you feed it))...

Conclusion:
Borders and slower gameplay is not as an broken product as the screens you play them on, WAKE THE **** UP GAMERS! : - P
/end rant or something
I use component, so maybe that would also be an advantage to it.
__________________

Retro gamer since early 90' s Currently Playing:
The Simpsons Game (Wii)
Super Paper Mario (Wii)
Need for Speed HP (PC)
RetroNL is offline   Reply With Quote
Old 13th August 2009   #21
Sumo Brother
 
Tull's Avatar
 
Join Date: Jun 2007
Location: Monsteropolis
Age: 31
Posts: 2,713
Default

Quote:
Originally Posted by RetroNL View Post
I use component, so maybe that would also be an advantage to it.
What i address is what happens when the screen receive input(thats after cable traversal) and wants to show it.
__________________
Im a casual gamer now... Time to enjoy all the shovelware!
A winner is you | All your base are belong to us | I am error
Tull is offline   Reply With Quote
Old 18th August 2009   #22
Jumping Piranha Plant
 
RetroNL's Avatar
 
Join Date: Oct 2008
Location: Den Bosch, Holland/The Netherlands
Age: 26
Posts: 620
Default

Quote:
Originally Posted by Tull View Post
What i address is what happens when the screen receive input(thats after cable traversal) and wants to show it.
Still . .where did you get this information from ? I mean its not a normal way that a futuristic system has problems with hardware that is 10 years or older.
Even when NTSC and PAL arent really technical issues anymore (only coding). That way anyone on earth could have problems with it, not only Europe for instance.
__________________

Retro gamer since early 90' s Currently Playing:
The Simpsons Game (Wii)
Super Paper Mario (Wii)
Need for Speed HP (PC)

Last edited by RetroNL; 18th August 2009 at 06:13 PM.
RetroNL is offline   Reply With Quote
Old 21st August 2009   #23
Sumo Brother
 
Tull's Avatar
 
Join Date: Jun 2007
Location: Monsteropolis
Age: 31
Posts: 2,713
Default

http://en.wikipedia.org/wiki/Input_lag
Biggest offender is scaling SD to HD...
__________________
Im a casual gamer now... Time to enjoy all the shovelware!
A winner is you | All your base are belong to us | I am error
Tull is offline   Reply With Quote
Old 25th August 2009   #24
Iggy Koopa
 
Mickeymac's Avatar
 
Join Date: Jul 2008
Location: US of A
Posts: 3,730
Blog Entries: 24
Default

Blast you, Shinobi, why must you tempt me! Bah, fine, if nothing good comes out on Monday, I will get this game!!
__________________
Mickeymac is offline   Reply With Quote
Old 27th August 2009   #25
Jumping Piranha Plant
 
RetroNL's Avatar
 
Join Date: Oct 2008
Location: Den Bosch, Holland/The Netherlands
Age: 26
Posts: 620
Default

Quote:
Originally Posted by Mickeymac View Post
Blast you, Shinobi, why must you tempt me! Bah, fine, if nothing good comes out on Monday, I will get this game!!
You should get it anyway > One of the best games on Gen/MD.
__________________

Retro gamer since early 90' s Currently Playing:
The Simpsons Game (Wii)
Super Paper Mario (Wii)
Need for Speed HP (PC)
RetroNL is offline   Reply With Quote
Old 8th September 2009   #26
Morton Koopa Jr
 
Refa's Avatar
 
Join Date: Jul 2008
Age: 19
Posts: 4,240
Default

Quote:
Originally Posted by RetroNL View Post
You should get it anyway > One of the best games on Gen/MD.
Considering it's not on Sonic's Ultimate Genesis Collection or even Sega Genesis Collection, this could be one of the few Sega published Sega Genesis game that warrants a buy (I say "could" because I haven't played it yet).
__________________


Wii Friend Code
0176-4744-4845-6569
Refa is offline   Reply With Quote
Old 8th September 2009   #27
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,876
Default

Quote:
Originally Posted by Refa View Post
Considering it's not on Sonic's Ultimate Genesis Collection or even Sega Genesis Collection, this could be one of the few Sega published Sega Genesis game that warrants a buy (I say "could" because I haven't played it yet).
It is on the Sega Smash Pack though, although the emulation on that wasn't the best.

__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Zoda's Revenge: StarTropics II review R.O.B. Nintendo Systems 1 10th July 2009 03:51 PM
Zoda's Revenge: StarTropics II review R.O.B. Nintendo Systems 0 21st February 2009 07:00 PM
Columns III: Revenge of Columns review (vc-reviews.com) R.O.B. Sega Systems 4 9th February 2008 02:01 AM
Shinobi III: Return of the Ninja Master review (vc-reviews.com) R.O.B. Sega Systems 8 2nd September 2007 10:41 PM


All times are GMT +1. The time now is 03:49 AM.

All about the Nintendo Wii's Virtual Console, including all retro Wii Virtual Console games, their release dates, coming soon predictions and relevant tips, hints and discussion.
The most common topics of discussion are general Nintendo retro gaming, Wii Virtual Console games including release dates, Wiiware, Nintendo Wii Software and normal Nintendo Wii games.
We also focus on the latest Wii Virtual Console news and reviews.

The Virtual Console Forums are hosted and administrated by Jordan Hall and moderated by the excellent Virtual Console Forums moderation team.

Commodore

 
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO