| | #1 |
| Koopa Trooper Join Date: Mar 2009
Posts: 22
| since i never owned a game cube,i always wanted to play luigi's mansion,so now i have a wii and wanted to buy it so can anybody tell me is Luigi's mansion still available in the Us. |
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| | #2 |
| Lakitu Join Date: Feb 2008
Posts: 158
| You can certainly still find it used at any local Gamestop. Or just search the web, you are guaranteed to find a copy. You might even find a new, sealed copy online, but it could be kinda pricey. You may want to hold off though, the game just got a new rating, which means it may be coming to the Wii as a New Play Control title. |
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| | #3 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| It's a very underrated game. I hope it gets a NPC release to broaden its release, although I can't see how the controls will be improved via a Wiimote.
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| | #4 |
| Koopa Trooper Join Date: Mar 2009
Posts: 22
| it will not be released as new game play.Please just answer my question,is it available on store shelves,in sealed packs. |
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| | #5 |
| Big Boo Join Date: Dec 2007 Location: Texas Age: 34
Posts: 1,327
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| | #6 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
If you've "always wanted to play the game" what difference does it make whether or not the game is new and sealed? It's not at all rare and easy to find second hand.
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| | #7 |
| Jumping Piranha Plant Join Date: Oct 2008 Location: Den Bosch, Holland/The Netherlands Age: 26
Posts: 620
| On contrary, I think its one of those games that will do better with Wii mote, like pulling it to get the ghost in the vacuum (Ghostbusters Wii style). Normally Im not fond of the Cube remakes on Wii, but this one would be more obvious if you ask me . .
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| | #10 |
| Lemmy Koopa | I don't know, I think they would have to put too much work into a New Plau Control release. For it to work properly, it would have to be in 3rd person (camera behind Luigi) or first person. If they did that they would have to completely remake the visuals and surroundings. All the more reason for a sequel!
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| | #11 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| How much does the GameCube game sell for in Game Stop? I think it's $15-$20, which would be decently cheaper than a NPC. Man, if only the NPC had control options for GameCube controllers. I know that's kinda besides the point, but it would make the NPC series the ultimate way to play the older games. Anyways, if the Wii version of RE4 did it, why not the NPCs (yes, I know the Wii version of RE4 isn't a NPC)? |
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| | #12 |
| Amazing Flying Hammer Brother Join Date: Oct 2007 Location: London United Kingdom Age: 22
Posts: 1,710
| The main problem with having a NPC of Luigi's Mansion was that it was a short game. Unless theres more content in the Wii version, it would be too expensive at £35-$40. Best to pick up the Gamecube version. |
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| | #13 |
| Do you like my helmet? | Most NPC games are $19.99-$29.99. |
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| | #14 |
| Amazing Flying Hammer Brother Join Date: Oct 2007 Location: London United Kingdom Age: 22
Posts: 1,710
| Thanks for correcting me. Most NPC games around here are the same price as the normal Wii games, although NPC Mario Power Tennis was around £25 if you looked carefully in the shops. |
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| | #15 | |
| Do you like my helmet? | Quote:
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| | #16 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Then there is the Swedish mark-up which ramps things up even further
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| | #17 | |
| Koopa Trooper Join Date: Mar 2009
Posts: 22
| Quote:
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| | #18 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
Probably the only place you'll find it in that condition is ebay.
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| | #19 |
| hay guise Join Date: Jan 2008 Location: Sugarcube Corner Apt B, Ponyville, Equestria Age: 29
Posts: 3,384
Blog Entries: 14 | My suggestion is this: when you get to the U.S., use gamestop.com's store locator to find nearby shops. Call up the closest ones asking if they have a copy of the game. It shouldn't take long till you find a shop with at least one copy. If you ask, they'll hold onto it for you while you're coming over to pick it up. IMO, you can even be picky about it--ask them to check the shelf to see if they've got one in the original case with art and manual. If they don't, go onto the next shop. |
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| | #20 |
| Koopa Trooper Join Date: Sep 2010 Location: North Dakota Age: 38
Posts: 10
| Luigi's Mansion was a horrible first game for the Gamecube. I bought it with the Gamecube at launch and found the control to be horrible. Trying to use two analog sticks together to accomplish a single goal was hard for me to do. I didn't play it very long. IMO, the second analog stick has only one purpose, the camera. Trying to use it select items or control a vacuum cleaner is what I call bad control. So the Gamecube started gathering dust the first day I had it. Later, better games came out for it thankfully. Last edited by Crono; 20th September 2010 at 10:12 PM. |
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| | #21 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
A shame as, along with the mixed reaction to the changes made to Sunshine from 64, it probably put the kibosh on any plans Nintendo had to further experiment with its franchises in such a fashion.
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| | #22 |
| Jumping Piranha Plant Join Date: Apr 2008 Location: Brazil
Posts: 730
| One word: ebay.
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| | #23 |
| Chargin' Chuck Join Date: May 2008 Location: Minneapolis, MN Age: 19
Posts: 2,405
| I loved the experimentation of the Gamecube days. A Luigi title instead of a Mario one at launch...Mario going on vacation and changing things up for Sunshine....new style of graphics for Zelda in Wind Waker...Metroid trying out 1st person...Mario Kart having two riders instead of one....even just new IP that are a bit "weirder" like Pikmin or Chibi-Robo were changing things up. Really, Nintendo had little choice but to try new things since they were lagging behind the competition last generation, but I really did enjoy this change of pace from Nintendo. |
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| | #24 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
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| | #25 | |
| Koopa Trooper Join Date: Sep 2010 Location: North Dakota Age: 38
Posts: 10
| Quote:
You liked the controls? Well, they never went with those control again so I guess I wasn't the only one who disliked them. Wait, I remember that mini game on one of the Gamecube Mario Party's that had you driving an ATV with both analog sticks but the intention of that game was to master the hard to use controls to get your ATV over the finish line first. It's like they were admitting that using two analog sticks to control a character was hard. | |
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| | #26 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
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| | #27 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| FPSs only use the 2nd stick to control the camera. |
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| | #28 |
| Mega mole Join Date: May 2008 Location: That London
Posts: 1,975
| For me it's more the positioning and size of the sticks on the GC controller. There were a number of occasions when I was struggling to reel in a ghost that my thumb would slip off the lower of the two sticks. |
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| | #29 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| "camera", what "camera"?
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| | #30 |
| Koopa Trooper Join Date: Sep 2010 Location: North Dakota Age: 38
Posts: 10
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| | #31 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| "Camera", what "camera"?
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| | #32 |
| Chargin' Chuck Join Date: May 2008 Location: Minneapolis, MN Age: 19
Posts: 2,405
| Yeah, I'm pretty sure it's x and y-axis. No cameras...cameras are more for third person games. |
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| | #33 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Precisely; its used to control where you look and aim while the left stick moves you about, I don't see how that's different from using a twin stick to play Smash TV or how its a million miles away from contolling your "weapon" in LM.
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| | #34 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| In Smash TV, one stick controls where you move and the other controls your shooting. In FPSs, one stick controls where you move and the other where you look...the camera in sense. I don't know if this is the same thing in LM, so if it is, my bad (I've never played the game). My point being that one stick does nothing except control where you view. You have to press the trigger buttons to actually fire. |
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| | #35 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
Controlling where you look in a FPS is the same thing. You are controlling an extension of your character's body, either where he/she looks or where he/she aims (just like how you are controlling where you look and aim in Smash TV, only difference is that you arn't having to press a further button to fire in a FPS, you're still aiming the weapon with the right analogue stick). Nothing to do with cameras. They are a seperate entity from the character you control in some third person games and are controlled independently of that character. There is no "camera" in a first person shooter, just the viewpoint from a first person persepective.
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| | #36 | |
| Do you like my helmet? | Quote:
"Camera" is a conventional term used to refer to the angle/perspective at which the game world is mediated to the player. It doesn't mean your character is pointing a camera in a certain direction to show you what you see. Whether you call it camera control, look control, eye control, view control, etc. the fact of the matter is you're describing the same function: control over the field of vision available to the player, determined and constrained by the game's style and perspective. Just because it points in a certain direction or looks from a certain angle doesn't mean it's suddenly not the camera control anymore. I don't see how we got on this anyway since this whole argument is essentially is in agreement with your point about the similarity between camera controlling look and aim. I haven't played Luigi's Mansion, but does the camera stick (or what the original poster wanted to be a camera stick) only control the weapon and not change the look perspective to where it's being pointed? | |
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| | #37 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
![]() But to give a serious answer. When I play a 3rd person shooter I feel that the right stick is controlling my head eyes and aim. I'm Arnie in Terminator; purely the action star. When I play a 3rd person game I feel like I'm controlling the view as well as the character. I'm Clint Eastwood in Unforgiven: controlling the main character but also directing the action from above. That's why I'll pan out or zoom in, not always to help gameplay, but to obtain a more cinematic or aesthetically beautiful shot in something like Prince of Persia or replay a goal from the perfect angle in Pro Evo Soccer wheras in Half Life 2 or Doom I'm concentrating purely on getting my lines right, if that makes sense.
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| | #39 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Actually I think its fair to say that Mario 64 was one of the first games I and probably many other people of that generation played with a controllable camera so its easy to see why we might now wistfully imagine a virtual cameraman in our games. Perhaps Refa doesn't get that as presumably she didn't have that same first experience. Maybe as a PSXer it's why you don't. First impressions and all. Surprisingly good. Both now and then. Quite short but alot of fun.
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| | #40 |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| She??? Refa is a monkeyman. My dictionary shows this when I look up "Refa": ![]() " I'M REFAAAAAA! HAAAAAAAA!! " About ontopic: I really don't know what to say. I just got the burnout syndrome. Ah, I know... I like how Lakitu introduced sense to the cam in 3D games. Unfortunately he'd gone after Super Mario 64. Still it was an innovative role. A first in a 3D game. Whatever!!!!!!! |
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