The Virtual Console Forum Kirby

Go Back   The Virtual Console Forums > Nintendo > Virtual Console Discussion > Other Systems

Other Systems General discussion of other Virtual Console platforms

Old 30th December 2008   #1
Rip Van Fish
 
timp29's Avatar
 
Join Date: Jul 2008
Location: Brisbane, Australia
Age: 31
Posts: 294
Default Ghouls n ghosts - SNES or SuperGrafx

Hey guys, I really want to give ghouls n ghosts a go having never played it before. However, there are potentially 3 versions from which to choose (although the supergrafx obviously hasn't been released yet).

It looks like Super Ghouls and Ghosts (SNES) beats the megadrive version, but I was wondering if the supergrafx version beats the SNES version and if I should wait for it.

Cheers people.

__________________

C64:2 / NES:2 / SNES:3 / N64:2 / MD:1 / NeoGeo:1 / GCN:4 / Wii:7 / WiiWare:1
timp29 is offline   Reply With Quote
Old 30th December 2008   #2
VC Addict
 
hansolo350's Avatar
 
Join Date: Dec 2007
Location: Canada
Posts: 2,819
Default

First of all I'm a huge GnG fan. Secondly all 3 GnG games on the VC are different games, but I believe the SuperGrafx version was the same as the Genesis one. Anyway, not counting the SG one, Ghouls n' Ghosts is my favourite. It's better than Super GnG because it has infinite continues making it easier to get into.
__________________
NES: 45/83 SNES: 38/48 N64: 9/16 SMS: 6/15 Genesis: 32/68 TG-16: 31/62 Neo-Geo: 6/19 C64: 3/9 Arcade: 6/9 VC Total: 176/329 WiiWare: 26/141
hansolo350 is offline   Reply With Quote
Old 31st December 2008   #3
SAB
Monty Mole
 
SAB's Avatar
 
Join Date: Oct 2008
Location: CLUB NEB, Michigan
Posts: 768
Default

I have Super Ghouls n Ghosts on the VC and it's awesome, but ridiculously hard. I'll probably look into one of the earlier versions sometime, after I get my practice with SGnG in.
SAB is offline   Reply With Quote
Old 4th January 2009   #4
Boo Diddly
 
Eltigro's Avatar
 
Join Date: May 2008
Posts: 77
Default

Everything I've read seems to imply that the Supergrafx version is the closest to a perfect arcade port. If I had my choice, I'd go with that one. But then, I'm a big TG-16 fan, too. =)

Check out this website... it has some nice comparison screen shots of different versions of the game.

http://www.pcengine.co.uk/HTML_Games...s_n_Ghosts.htm
__________________
I'm back in WoW, too. Eek!

Collection thread: http://www.vc-forums.com/showpost.ph...4&postcount=12
Eltigro is offline   Reply With Quote
Old 4th January 2009   #5
Jumping Piranha Plant
 
Kobayashi's Avatar
 
Join Date: Apr 2008
Location: Brazil
Posts: 730
Default

Quote:
Originally Posted by Eltigro View Post

Check out this website... it has some nice comparison screen shots of different versions of the game.

http://www.pcengine.co.uk/HTML_Games...s_n_Ghosts.htm
WoW... very nice PC Engine site.
__________________

[Dossier Space Invaders]


Powered by Xbox 360 Slim 250GB + PS3 Slim 160GB + Wii + some retro old consoles
Kobayashi is offline   Reply With Quote
Old 11th January 2009   #6
Goomba
 
Join Date: Jan 2009
Posts: 4
Default

Ghouls 'N Ghosts on SuperGrafx is Dai Makaimura, the 2nd game in the series. Super Ghouls 'N Ghosts on SNES is Chou MakaiMura, the 3rd game in the series, a sequel. So obviously they're not directly comparable. It would be like comparing Super Mario Bros 2 to Super Mario Bros 3.




Quote:
Originally Posted by Eltigro View Post
Everything I've read seems to imply that the Supergrafx version is the closest to a perfect arcade port. If I had my choice, I'd go with that one. But then, I'm a big TG-16 fan, too. =)

Check out this website... it has some nice comparison screen shots of different versions of the game.

http://www.pcengine.co.uk/HTML_Games...s_n_Ghosts.htm

SuperGrafx Ghouls 'N Ghosts is nowhere near arcade perfect. It has far fewer colors on-screen from a much smaller pallete, and simplified graphic detail in the backgrounds. While the graphics of the SG version were, in most aspects, closer to the arcade than the 5 megabit MegaDrive/Genesis version, the 8 megabit SG version is still well short of the 32 megabit arcade. It was only the closest home version for a few years, from 1990 to 1994.

Aside from the versions on Saturn, PS1 (Capcom Generation 2) and PS2, Xbox, PSP (Capcom Classics Collection), the only truly arcade perfect port released on a home platform, before 32-bit consoles, was on the 16-bit Sharp X68000 computer released only in Japan.

The comparison on that website is alright, but does not fully show the huge difference between Arcade and SuperGrafx version, here is a much more telling comparison:

Arcade CPS - 1988



SuperGrafx - 1990



MegaDrive/Genesis - 1989



X68000 - 1994
(notice it's the only one here that has the same level of detail & color of the arcade)



In these 4 versions, this is the same scene from the same level of the same game. Stage 2-2 right after the rock turtled and just before the burning village. The degree of difference there is between Arcade and SuperGrafx is basicly the same with every level and every part of any level.

The best way to play this game is on MAME. The PS1 version which was reused for the PS2/Xbox/PSP versions, has very dim, difficult to see distant backgrounds. If you own a Saturn, I highly recommend finding a copy of Capcom Generation 2. It has the best console version of the game.

Last edited by parallaxscroll; 11th January 2009 at 04:05 PM.
parallaxscroll is offline   Reply With Quote
Old 12th January 2009   #7
Boo Diddly
 
Eltigro's Avatar
 
Join Date: May 2008
Posts: 77
Default

Okay, so I stand corrected. I've never seen much about the X68000, so it is news to me.

Out of all the versions though, the Mega Drive/Genesis version is definitely the least like the arcade. Any ideas how the SNES version compares in these? Also, what is the availability of the different versions? I'm sure either the Mega Drive/Genesis version or the SNES version are far more available than either the SuperGrafx or X68000.
__________________
I'm back in WoW, too. Eek!

Collection thread: http://www.vc-forums.com/showpost.ph...4&postcount=12
Eltigro is offline   Reply With Quote
Old 12th January 2009   #8
VC Addict
 
hansolo350's Avatar
 
Join Date: Dec 2007
Location: Canada
Posts: 2,819
Default

Quote:
Originally Posted by Eltigro View Post
Okay, so I stand corrected. I've never seen much about the X68000, so it is news to me.

Out of all the versions though, the Mega Drive/Genesis version is definitely the least like the arcade. Any ideas how the SNES version compares in these? Also, what is the availability of the different versions? I'm sure either the Mega Drive/Genesis version or the SNES version are far more available than either the SuperGrafx or X68000.
The Genesis and SNES game are quite common since I'm pretty sure they both sold a million copies.
__________________
NES: 45/83 SNES: 38/48 N64: 9/16 SMS: 6/15 Genesis: 32/68 TG-16: 31/62 Neo-Geo: 6/19 C64: 3/9 Arcade: 6/9 VC Total: 176/329 WiiWare: 26/141
hansolo350 is offline   Reply With Quote
Old 12th January 2009   #9
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,875
Default

There's also a GBA version of Super with a new arrange mode that you might want to check out if you have a GBA, GBP or DS.
One thing that might be important to you is finding a version of this with save or infinite continues as the game is so difficult.
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is online now   Reply With Quote
Old 12th January 2009   #10
Goomba
 
Join Date: Jan 2009
Posts: 4
Default

Like I said, the SNES game Super Ghouls 'N Ghosts is a sequel, a totally different game, so there's no direct comparison.
parallaxscroll is offline   Reply With Quote
Old 17th February 2009   #11
Rip Van Fish
 
darthmix's Avatar
 
Join Date: Nov 2007
Location: San Francisco, USA
Posts: 314
Default

Quote:
Originally Posted by hansolo350 View Post
First of all I'm a huge GnG fan. Secondly all 3 GnG games on the VC are different games, but I believe the SuperGrafx version was the same as the Genesis one. Anyway, not counting the SG one, Ghouls n' Ghosts is my favourite. It's better than Super GnG because it has infinite continues making it easier to get into.
Wait, doesn't Super GnG have infinite continues also? I've continued a ridiculous number of times (I'm on the last level, second run-through) and it hasn't shut me out yet.
darthmix is offline   Reply With Quote
Old 17th February 2009   #12
VC Addict
 
hansolo350's Avatar
 
Join Date: Dec 2007
Location: Canada
Posts: 2,819
Default

Quote:
Originally Posted by darthmix View Post
Wait, doesn't Super GnG have infinite continues also? I've continued a ridiculous number of times (I'm on the last level, second run-through) and it hasn't shut me out yet.
I just checked and there are 9 "credits" that you use to continue after losing all of your lives.
__________________
NES: 45/83 SNES: 38/48 N64: 9/16 SMS: 6/15 Genesis: 32/68 TG-16: 31/62 Neo-Geo: 6/19 C64: 3/9 Arcade: 6/9 VC Total: 176/329 WiiWare: 26/141
hansolo350 is offline   Reply With Quote
Old 17th February 2009   #13
Rip Van Fish
 
darthmix's Avatar
 
Join Date: Nov 2007
Location: San Francisco, USA
Posts: 314
Default

I've continued a lot more than 9 times. I've checked around gamefaqs since my last post and the general understanding seems to be that you earn more continues by picking up money bags, with the amount of money you need changing at different difficulty levels, and 9 being the maximum continues you can have at any time.
darthmix is offline   Reply With Quote
Old 17th February 2009   #14
VC Addict
 
hansolo350's Avatar
 
Join Date: Dec 2007
Location: Canada
Posts: 2,819
Default

Quote:
Originally Posted by darthmix View Post
I've continued a lot more than 9 times. I've checked around gamefaqs since my last post and the general understanding seems to be that you earn more continues by picking up money bags, with the amount of money you need changing at different difficulty levels, and 9 being the maximum continues you can have at any time.
I forgot that's what happens, it's been a long time since I seriously played the game.
__________________
NES: 45/83 SNES: 38/48 N64: 9/16 SMS: 6/15 Genesis: 32/68 TG-16: 31/62 Neo-Geo: 6/19 C64: 3/9 Arcade: 6/9 VC Total: 176/329 WiiWare: 26/141
hansolo350 is offline   Reply With Quote
Old 18th February 2009   #15
Ludwig von Koopa
 
SKTTR's Avatar
 
Join Date: Jun 2007
Posts: 5,251
Default

I've just beaten the Mega Drive Ghouls'n Ghosts.
It's definately much easier than Super GnG.

So if you want to get into the series, I recommend the Mega Drive version.
It might look bad on the pictures above and in general comparison to the SNES version. But I think it's more playable (better controls) and better for beginners (unlimited continues).

The SNES version is just very VEEERY difficult, I never could beat it.
9 continues isn't enough. There are too many traps.
You have to learn every aspect of level design and monster AI, collect the right weapon at the right time to make any progress.
Casual gamers/beginners shouldn't play the SNES version at all. Most of them will never see Stage 2.

I love the series, preferably Demon's Crest (SNES).
I wish Super GnG had some sort of saving function after each stage.
That would have saved me from big frustration.
SKTTR is offline   Reply With Quote
Old 19th February 2009   #16
Rip Van Fish
 
darthmix's Avatar
 
Join Date: Nov 2007
Location: San Francisco, USA
Posts: 314
Default

You know, I always remembered Super GnG being unbelievably hard, so I put off downloading it for the longest time. Maybe I built up its difficulty too much in my head. If you roll up your sleeves, and if you don't totally suck at games, it isn't actually that bad. I got all the way through the first run-through and halfway through the second in a single evening. And I'm definitely not any kind of super-player; I have tons of VC games I still haven't beaten.

I mean, for sure, the game is hard. You will die a lot. But with persistence you can make steady progress. Playing it again for the first time since the SNES era, I've enjoyed it a lot more than I thought I would. And as long as you set it at a non-insane difficulty level and be sure to pick up money bags, you'll keep earning continues.

But I've never actually played the MD game, so it might indeed be better. I should try it.

Last edited by darthmix; 19th February 2009 at 06:25 PM.
darthmix is offline   Reply With Quote
Old 20th February 2009   #17
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,875
Default

Quote:
Originally Posted by SKTTR View Post
I've just beaten the Mega Drive Ghouls'n Ghosts.
It's definately much easier than Super GnG.

So if you want to get into the series, I recommend the Mega Drive version.
It might look bad on the pictures above and in general comparison to the SNES version. But I think it's more playable (better controls) and better for beginners (unlimited continues).

The SNES version is just very VEEERY difficult, I never could beat it.
9 continues isn't enough. There are too many traps.
You have to learn every aspect of level design and monster AI, collect the right weapon at the right time to make any progress.
Casual gamers/beginners shouldn't play the SNES version at all. Most of them will never see Stage 2.

I love the series, preferably Demon's Crest (SNES).
I wish Super GnG had some sort of saving function after each stage.
That would have saved me from big frustration.
You might want to pick up the Game Boy Advance version of Super, it allows saving and has an interesting new "arrange" mode
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is online now   Reply With Quote
Old 29th May 2009   #18
Goomba
 
Join Date: Jan 2009
Posts: 4
Default

It's really not fair to compare the Genesis and SNES games-- They are two completely different games. It would be like comparing Gradius II to
Gradius III or Castlevania II to Castlevania III.

The SNES never got its own version of the 2nd game in the series: DaiMakaimura (Ghouls 'N Ghosts), but instead got a made-for-SNES sequel: ChouMakaimura (Super Ghouls 'N Ghosts).
parallaxscroll is offline   Reply With Quote
Old 30th May 2009   #19
Morton Koopa Jr
 
Refa's Avatar
 
Join Date: Jul 2008
Age: 19
Posts: 4,240
Default

Quote:
Originally Posted by parallaxscroll View Post
It's really not fair to compare the Genesis and SNES games-- They are two completely different games. It would be like comparing Gradius II to
Gradius III or Castlevania II to Castlevania III.

The SNES never got its own version of the 2nd game in the series: DaiMakaimura (Ghouls 'N Ghosts), but instead got a made-for-SNES sequel: ChouMakaimura (Super Ghouls 'N Ghosts).
What's wrong with comparing Gradius II to Gradius III?
__________________


Wii Friend Code
0176-4744-4845-6569
Refa is offline   Reply With Quote
Old 30th May 2009   #20
Do you like my helmet?
 
Jogurt the Yogurt's Avatar
 
Join Date: Feb 2008
Location: Canada
Age: 31
Posts: 17,209
Blog Entries: 8
Default

Quote:
Originally Posted by parallaxscroll View Post
It's really not fair to compare the Genesis and SNES games-- They are two completely different games. It would be like comparing Gradius II to
Gradius III or Castlevania II to Castlevania III.

The SNES never got its own version of the 2nd game in the series: DaiMakaimura (Ghouls 'N Ghosts), but instead got a made-for-SNES sequel: ChouMakaimura (Super Ghouls 'N Ghosts).
Ah, but the question of this thread is this:

"It looks like Super Ghouls and Ghosts (SNES) beats the megadrive version, but I was wondering if the supergrafx version beats the SNES version..."
__________________
Jogurt the Yogurt is offline   Reply With Quote
Old 30th May 2009   #21
Morton Koopa Jr
 
Refa's Avatar
 
Join Date: Jul 2008
Age: 19
Posts: 4,240
Default

Quote:
Originally Posted by Jogurt the Yogurt View Post
Ah, but the question of this thread is this:

"It looks like Super Ghouls and Ghosts (SNES) beats the megadrive version, but I was wondering if the supergrafx version beats the SNES version..."
Even though Ghouls 'n" Ghosts (both the Genny and the TG16 versions) is a completely different game than Super Ghouls 'N' Ghosts.

__________________


Wii Friend Code
0176-4744-4845-6569
Refa is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Super Ghouls and Ghosts question. Sonic Nintendo Systems 34 12th April 2008 01:58 AM
Super ghouls 'n ghosts vs. ghouls 'n ghosts kalle3004 Virtual Console Discussion 5 26th January 2008 02:11 AM
Ghouls 'n Ghosts review (vc-reviews.com) R.O.B. Sega Systems 1 4th September 2007 08:10 PM
US VC Releases - 27th August - Ghouls 'n Ghosts (VC Reviews) R.O.B. Nintendo News 0 27th August 2007 06:50 PM
Super Ghouls 'n' Ghosts RMA Nintendo Systems 25 15th August 2007 09:04 PM


All times are GMT +1. The time now is 01:12 AM.

All about the Nintendo Wii's Virtual Console, including all retro Wii Virtual Console games, their release dates, coming soon predictions and relevant tips, hints and discussion.
The most common topics of discussion are general Nintendo retro gaming, Wii Virtual Console games including release dates, Wiiware, Nintendo Wii Software and normal Nintendo Wii games.
We also focus on the latest Wii Virtual Console news and reviews.

The Virtual Console Forums are hosted and administrated by Jordan Hall and moderated by the excellent Virtual Console Forums moderation team.

Geek tshirts

 
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO