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Other Systems General discussion of other Virtual Console platforms

Old 27th June 2008   #1
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Default I just got the blue startup screen through Cybernoid!

Is this a well known event when running c64 games on the Wii?

I just downloaded Cybernoid, played through the first level and as I started the second the game hung for a few seconds and refreshed to the blue Commodore 64 screen you get when you switch a standard C64 on.

It's been so long since I saw this that I couldn't remember any prompts to enter other than "run" and that just brought up "ready" so I reset the channel and it went back to Cybernoid. Now I wish I'd at least ran the old:
10 print "I am great"
20 goto 10

Anyway, has this happened to anyone else while playing a C64 title?

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Old 4th July 2008   #2
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Not so far. There are reports of graphical glitches on Paradroid though, so the emulation obviously isn't perfect. If I were you, I'd drop a line to Commodore Gaming to let them know about the problem.
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Old 10th July 2008   #3
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That's amazing! However, to get back into the game isn't that easy unfortunately. It might still be memory resident in the emulator, but RUN will only work with a BASIC program and Cybernoid (as with 99.99%) of games is written in assembler, so you'll need to know the memory address the program execution begins at (the old SYS).

I'm assuming there might be the odd glitch here and there. Lots of the tricks done by C64 programmers, particularly people like Andrew Braybrook, took advantage of undocumented features of the hardware, making emulation of games quite difficult at times. I don't know the history of the Wii C64 emulation software but it's a shame that they didn't contact the bloke who writes the CCS emulator for the PC because that's about as close as you could ever get to the real thing and he's been writing and debugging it constantly for nearly ten years now.
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Old 16th July 2008   #4
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I now wish I hadn't reset so I could upload a video of it to youtube. I suppose that technically from this screen you could even try running type in games (which to be honest I might have preferred to Cybernoid - the game is not fun for me with its insane difficulty)
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Old 9th May 2009   #5
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Quote:
Originally Posted by kelvingreen View Post
Not so far. There are reports of graphical glitches on Paradroid though, so the emulation obviously isn't perfect. If I were you, I'd drop a line to Commodore Gaming to let them know about the problem.
Diggin the ashtray, finding this.

I'm spending lots of time playing Paradroid on the Virtual Console, and have encountered some differences to the old C64 version.

There's the occasional droid stuck in a wall and a missing tile in the computer consoles that face to the left.

So that makes it four C64 games not emulated correct:

1 - Last Ninja 3
2 - Mayhem in Monsterland
3 - Cybernoid
4 - Paradroid

Last edited by SKTTR; 12th May 2009 at 07:51 PM.
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Old 13th May 2009   #6
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The NA version of The Last Ninja is "sped up". It was designed to run at 52hz I think, and it is running at 60hz so the music seems faster. I don't know if all NA C64 games are this way though.
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Old 13th May 2009   #7
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Originally Posted by brooks83 View Post
The NA version of The Last Ninja is "sped up". It was designed to run at 52hz I think, and it is running at 60hz so the music seems faster. I don't know if all NA C64 games are this way though.
I'll not forget this one. But I'm looking out for a video, or captured soundtrack to see the differences and then put it in with the rest of the bad emulated games.
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Old 13th February 2010   #8
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I downloaded this game the other day and it crashed within the first 5 minutes. Unfortunately it only went to a blank blue screen, not the blue startup screen. Otherwise I would have taken some pics

Also, as for the crashes, I've played it a few more times and it hasn't crashed on me again.
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Old 15th February 2010   #9
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Seems like these C64 games are more trouble than they are worth...why they rush them to bad emulation i wonder?
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Old 15th February 2010   #10
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Seems like these C64 games are more trouble than they are worth...why they rush them to bad emulation i wonder?
The thing about emulators is that they emulate actual machines and the thing about C64's is that they were prone to crashing now and again so that gets emulated too. The odd blue screen in a blue moon, however, is a totally different kettle of fish to The Last Ninja 3 situation which crashes at the same point every time yet remains available for purchase.
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Old 16th February 2010   #11
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Originally Posted by Betagam7 View Post
The thing about emulators is that they emulate actual machines and the thing about C64's is that they were prone to crashing now and again so that gets emulated too. The odd blue screen in a blue moon, however, is a totally different kettle of fish to The Last Ninja 3 situation which crashes at the same point every time yet remains available for purchase.
I had a few C64's and they never crashed out of the blue with no reason. It was a strong reliant piece of hardware like anything from the 80'ies.

On VC it's just bad emulation, developed by a substandard team.

And it's not every game as Last Ninja 2, Boulder Dash etc. are perfect.

These games weren't originally like that, and Cybernoid never crashed.
- Cybernoid (random crashes)
- Last Ninja 1 (title screen without music)
- Last Ninja 3 (broken)
- Mayhem in Monsterland (bad emulation)
- Paradroid (tile-glitch CDTV-version)
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Old 16th February 2010   #12
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I had a few C64's and they never crashed out of the blue with no reason. It was a strong reliant piece of hardware like anything from the 80'ies.

On VC it's just bad emulation, developed by a substandard team.

And it's not every game as Last Ninja 2, Boulder Dash etc. are perfect.

These games weren't originally like that, and Cybernoid never crashed.
- Cybernoid (random crashes)
- Last Ninja 1 (title screen without music)
- Last Ninja 3 (broken)
- Mayhem in Monsterland (bad emulation)
- Paradroid (tile-glitch CDTV-version)
I agree that with things like LN3 and MiM its a case of bad emulation but I maintain that the occasional blue screen in Cybernoid is similar to what I used to experience semi regularly playing my C64 (and I played it alot! ).

Did you load your games via disk or by datasette as it might be that tape loading caused the problems more often for me as I never had a disk drive. Usually a hard reset would occur if something went wrong during loading but sometimes it might happen if something strange occurred in game. Jet Set Willy 2 was one I remember doing it now and again.

Either way people shouldn't worry about downloading C64 games other than the Last Ninja 3...although I'd argue that they shouldn't get Cybernoid anyway as I think its a quite terrible game...if a quite terrible game with nice music

Can you elaborate on the "tile glitch" you talk about in Paradroid. I never played the orginal so I don't know what you mean by that.
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Last edited by Betagam7; 16th February 2010 at 12:35 PM.
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Old 17th February 2010   #13
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I had both datasette tapes and floppy disks. Never had problems with original games. Cracked copies sometimes didn't work, or crashed always in the same place, but that happened superrarely, as I had more than 500 disks with more than 2000 games. I had Cybernoid I&II, and I liked that game back then and played it many times. It never crashed. If a game crashed, then mostly because of loading errors but since Cybernoid and 90% of all C64 games were one-filers I never encountered any serious issues.

Paradroid has a minor graphic glitch that first appeared on the CDTV version (a joystick with 20-something games you can plug into your TV). It was an error in converting, and Commodore Gaming just took this version for the VC instead of emulating the original C64 cassette.
In Paradroid you have board consoles/computers spread throughout the spaceship/carrier where you can view the map and access android information. The consoles facing to the left have some glitchy pixel garbage. It's just one character tile (8x8 pixels) so it's really minor, but personally, for such a cult classic I wish to have a neat and perfect emulation on my console of choice, the Wii.

Like in Last Ninja 1, the iconic title theme is missing. It's minor, and people not knowing the game would never realise nor bother, but I just want it perfect like in the original.


Last edited by SKTTR; 17th February 2010 at 02:18 AM.
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