| | #81 | |
| Banzai Bill | Quote:
Anyways I want Garou, Blazing Star, KoF 98, Bust-A-Move (or was it still called Puzzle Bobble?), and Shock Troopers (although I have it on the Wii compilation it should come out since it was lotsa fun). The Last Blade's would be cool too. | |
| | |
| | #83 | |
| Lakitu Join Date: Mar 2008 Location: United States Age: 31
Posts: 236
| Quote:
Even now, as always, the evil giants are still losing money one every console they sell, and while Nintendo is making money by the bookoos, Sony and Microsoft are still trying to show off their mighty power by funneling money into that black hole that formerly represented the Lion's share of the video game market. And isn't the primary objective of any business to make money, not to lose it??? I wouldn't be surprised to find that one of these two evil giants may as well just withdraw from the consoles market by the end of this generation, especially with the state of the economy.
__________________ 100% Pure Nintendo Fanboy & Mario Fanatic ![]() ![]() 314.1592% Peach PIe... Last edited by stardust; 12th January 2009 at 10:11 AM. | |
| | |
| | #84 |
| Do you like my helmet? | What you say is true, stardust, but it doesn't have a whole lot to do with my point... At this point, Sony is in the green on PS2 sales. More people owned and played PS2 than GCN, DC, and XBox combined multiple times over. People are still buying and playing PS2 in respectable numbers (for an "obsolete" system). And the library is immense. My point is that calling it a "casual" system just because most of the casual gamers of that generation played it is simply ridiculous in all bold letters. Most of the every-kind-of-gamers played PS2! |
| | |
| | #85 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
BTW, I just got ICO for 20$. That was a good deal! | |
| | |
| | #86 | |
| Do you like my helmet? | Quote:
BTW, congrats on picking up Ico. I've been looking everywhere for a cheap copy. So, how 'bout that local Neo Geo team? | |
| | |
| | #87 |
| Iggy Koopa | If we ever get Neo Geo CD games, I hope they eventually bring us Last Hope, since it is far too expensive to warrent a purchase these days, and I heard it wasn't great, but for $10 it would be worth it. Edit: Probably not, or at least, not for a long while. I just realized that Last Hope was made in 2005, and it's still available on the market via mail-order from the developer's site. Oh well, so much for that.
__________________ Last edited by Mickeymac; 13th January 2009 at 03:12 AM. |
| | |
| | #88 |
| hay guise Join Date: Jan 2008 Location: Sugarcube Corner Apt B, Ponyville, Equestria Age: 29
Posts: 3,384
Blog Entries: 14 | I have little to no knowledge of the Neo Geo library, and haven't really looked into it much, either on the VC or in compilations. The games I've seen from it lean heavily toward genres that don't interest me (fighters, shooters, sports...) I'd love to see some more platformers, though, as the VC is a bit lacking in the non-Nintendo platformers department. I'd also like to see what kind of puzzle games existed on the NG. |
| | |
| | #89 | |
| Iggy Koopa | Quote:
__________________ Last edited by Mickeymac; 15th January 2009 at 11:49 PM. | |
| | |
| | #90 |
| Boo Diddly Join Date: Jan 2009 Location: Puerto Rico (Co-quí!)
Posts: 84
| I really want Puzzle Bubble/Bust-a-Move. |
| | |
| | #91 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Thanks. Unfortunately, my PS2 recently broke down, so I'm going to have to borrow a friend's (PS2). |
| | |
| | #92 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| I just want to see the collection released on dics. Not buying anymore of the VC games after I realised there 50hz borderfests.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
| | |
| | #93 |
| Amazing Flying Hammer Brother Join Date: Oct 2007 Location: London United Kingdom Age: 22
Posts: 1,710
| Dunno those are the only ones I can think of: King of Fighters 95 King of Fighters 96 King of Fighters 97 King of Fighters 98 King of Fighters 99 King of Fighters 00 Garou: Mark of The Wolves Last Blade 1 & 2 Waku Waku 7 Pulstar SNK vs. Capcom: SVC Chaos Shock Troopers 2nd Squad I may as well just grab them from a collection when they come out. Sounds like a waste of time downloading the VC versions unless the emulation isn't as good. |
| | |
| | #94 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Quote:
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 | |
| | |
| | #95 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
They were WAAY worse than SNK fighters, which doesn't make ANY sense in retrospective. | |
| | |
| | #96 |
| Lakitu | Even SVC: Match of the Milennium and SVC Card Fighters Clash? I also don't see how SVC chaos is so bad. |
| | |
| | #97 | |
| Iggy Koopa | Quote:
And Match of the Millenium is honestly the best in the series, IMO. It's the only one to include Felicia, and it also has a tag mode and a team mode, multiple -Ism's, unlockable characters, personalized win-quotes, and remarkably deep gameplay, especially since it was on a portable system with only 2 buttons. I don't think I could possibly ask for more...except Hsien Ho.
__________________ Last edited by Mickeymac; 6th February 2009 at 05:19 AM. | |
| | |
| | #98 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
| |
| | |
| | #99 | |
| Iggy Koopa | Quote:
The Neo Geo Pocket games were Labeled SNK vs. Capcom. ...but I guess you figured that out. Anyways, even if SVC Chaos doesn't come to the VC, at least there's an Xbox version that we can all enjoy!(only SNK game that works on a 360)
__________________ | |
| | |
| | #100 |
| Lakitu Join Date: Jun 2008
Posts: 130
| I doubt it's possible to put the 600+ Megs games up on the VC. Would be nice to see Twikle Sprites up (though I'm not into shooters or fighters in general). How about Super Spy? I hear it's good but I have no idea how it plays...
__________________ Mega Sega Retro Nerd! NES: 8 | Mega Drive!!!: 11 | N64: 4 | TG-16: 1 | NG: 2 | MS: 6 | SNES: 6 | C64: 1 39/275 Playing: Comix Zone, Ristar, SSBB (again), Sonic 2 (Master System) |
| | |
| | #101 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Many people say this is possible by compression, but I really don't understand HOW that would work out. |
| | |
| | #102 |
| Iggy Koopa | By compressing it. 330 megs is only about 40 megabytes(MB). That can easily be compressed to about 1/2 to 1/3 that size, as in 20-14 MB. Unfortunately, I don't know how big a block is, but I do know that the Wii's internal memory can store 512 MB, so at the very least the Neo Geo games won't take up that much space.
__________________ |
| | |
| | #103 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
| |
| | |
| | #104 |
| Iggy Koopa | Hey, when you got a size limit as big as 40 MB(which was a lot back in 1991), you're gonna try your hardest to fill it up.
__________________ |
| | |
| | #105 | |
| Lakitu Join Date: Mar 2008 Location: United States Age: 31
Posts: 236
| Quote:
BTW, a kilobyte is 1024 bytes, not 1000 As for the question "What NeoGeo Games do you want to see?" is a good question; I would like to see more of anything that's not in the firghter/sports catagorey...
__________________ 100% Pure Nintendo Fanboy & Mario Fanatic ![]() ![]() 314.1592% Peach PIe... | |
| | |
| | #106 | |
| Iggy Koopa | Quote:
Close enough for government work.
__________________ | |
| | |
| | #107 |
| Mega mole | I only saw 2 games that interested me back then...one was Gex, the other was some game show...can't remember what it's called |
| | |
| | #108 | |
| Iggy Koopa | Quote:
Oh wait, that game wasn't even on the Neo Geo. You're thinking of the 3DO.
__________________ | |
| | |
| | #109 | |
| Amazing Flying Hammer Brother Join Date: Oct 2007 Location: London United Kingdom Age: 22
Posts: 1,710
| Quote:
I think Metal Slug 2 is compressed anyway. Although the Neo Geo AES version takes up almost 400 Megabits. It might be possible for games like Garou: Mark of the Wolves | |
| | |
| | #110 |
| Lakitu Join Date: Jun 2008
Posts: 130
| Are any Neo Geo/N64 games compressed? If so then imagine the larger, later games getting compressed! :O I saw one game at 804 Megs which is about 100MBs but that was a very,very late Neo Geo game.
__________________ Mega Sega Retro Nerd! NES: 8 | Mega Drive!!!: 11 | N64: 4 | TG-16: 1 | NG: 2 | MS: 6 | SNES: 6 | C64: 1 39/275 Playing: Comix Zone, Ristar, SSBB (again), Sonic 2 (Master System) |
| | |
| | #111 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| I don't think N64 games are compressed, but I dunno about Neo-Geo games. |
| | |
| | #112 |
| Lakitu Join Date: Jun 2008
Posts: 130
| I doubt that most N64 games need to be compressed since the largest game on the N64 took up 64MB (which I think was Resident Evil 2). So maybe the largest N64 games need to be compressed but the latter half of the Neo Geo library need to be compressed in order for those to get on the Wii. Which is a shame really since alot of Neo Geo lovers here would love to play the latter (if not better) games of the lifespan.
__________________ Mega Sega Retro Nerd! NES: 8 | Mega Drive!!!: 11 | N64: 4 | TG-16: 1 | NG: 2 | MS: 6 | SNES: 6 | C64: 1 39/275 Playing: Comix Zone, Ristar, SSBB (again), Sonic 2 (Master System) |
| | |
| | #113 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| I'm not a Neo-Geo lover, but I'd looooooooooooooooooooooooove to see some Mark Of The Wolves, Last Blades, and the later KoF games on the vc myself. |
| | |
| | #114 | |
| Lakitu Join Date: Mar 2008 Location: United States Age: 31
Posts: 236
| Quote:
On the other hand, Super Mario 64 is 8 Mbytes (64 Mbits), yet the VC download is 90 Wii blocks/ Mbits, or 11.25 Mbytes, so we can assume that it is not compressed, and the system emulator/ game manual takes up slightly more than 3.25 Mbytes or 26 blocks. C'mon Nintendo; that is just lazy! Mario 64 was also the first and only N64 game available on Nintendo's service at launch, so this may have been before Nintendo started compressing games. In terms of compression, the actual Mario 64 ROM is 8 Mbytes in file size and compresses down to 5-something Mbytes using WinZip, which is sort of the de-facto standard for data compression. Using WinRAR, the file size is reduced to just a little bit less than 5 Mbytes, or 4-something. Many NES and SNES games, since most old systems did not implement data compression due to low CPU resources, generally compress down roughly to between a third and a half of their original file size. Seeing that Nintendo has the source code for all of its games, they may be able to optimize the compression algorythm for NeoGeo and N64 games to provide better compression rates for game data as opposed to generic compression schemes that are suitable for all file types. As for the Turbo-CD games, their actual game code was in many instances relatively small, so Nintendo have merely compressed the CD-audio using some type of lossy audio encoding, most likely ACC or some similar format. A lot of indie developers use Vorbis audio to encode their Wiiware games. Given the very limited nature of VC/ Wiiware storage (until Nintendo gets off their lazy rump and does something about the storage problem), I believe Nintendo should make it mandatory that all developers make efforts to compress their game code. The huge glut of 300+ block games out there on Wiiware tells us that many developers only care enough to compress the game to within the 40 Megabyte/ 320 block limit, and little or no moreso than that. It wouldn't surprize me if many of the simpler 200-something block games were not compressed at all.
__________________ 100% Pure Nintendo Fanboy & Mario Fanatic ![]() ![]() 314.1592% Peach PIe... Last edited by stardust; 18th February 2009 at 12:00 PM. | |
| | |
![]() |
| Thread Tools | |
| Display Modes | |
| |