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Old 18th September 2009   #1
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Arrow Golden Axe review

Golden Axe - VC Arcade

Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Ax..


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Source: Nintendo Life

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Old 18th September 2009   #2
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A better review than the recent Soloman's Key review in that it actually talks about the game instead of just comparing it to the console version however they fail to mention in their comparison that this release scores points over Sega's existing VC Megadrive version which suffers from Sega's usual awful PAL conversion. The Arcade version is not affected by this.

They gave it 7/10

I might have picked up one of the Golden Axes but I won all 3 Megadrive ports on the 360 Megadrive collection where I can play them in lovely full screen 60hz as they were intended!
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Old 18th September 2009   #3
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I would have been interested in this, but the Genesis version I already have on VC is pretty good. Good enough for a game I'm not absolutely dedicated to playing multiple versions of (but then I'm not in a PAL region).

I've pretty much phased out my NintendoLife visits...there are better sources for reviews. I'll still read this one, but only because I've already played this...

Last edited by Sharecrow; 18th September 2009 at 09:29 PM.
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Old 18th September 2009   #4
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Originally Posted by Sharecrow View Post
I would have been interested in this, but the Genesis version I already have on VC is pretty good. Good enough for a game I'm not absolutely dedicated to playing multiple versions of (but then I'm not in a PAL region).
There's a nice little discussion brewing about that very issue there now. Nintendolife, via Damo, are still taking the bogus opinion that nobody cares about it and that its not worth supporting, but so far the majority seem to be disagreeing with that.
Listening to their audiance instead of telling them what they think might be a step forward for Nintendo Life.
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Old 18th September 2009   #5
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Quote:
Originally Posted by Betagam7 View Post
There's a nice little discussion brewing about that very issue there now. Nintendolife, via Damo, are still taking the bogus opinion that nobody cares about it and that its not worth supporting, but so far the majority seem to be disagreeing with that.
Listening to their audiance instead of telling them what they think might be a step forward for Nintendo Life.
In all honesty, I think that only savvy PAL gamers, i.e. the people who go online and talk about games, would know that the games are downgraded everyone else in the general public would not realize such a thing is going on. All of this aside, Damo should being trying his best to get this problem fixed since he and his entire PAL audience know that the problem is there and is easilly corrected.
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Old 18th September 2009   #6
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Quote:
Originally Posted by hansolo350 View Post
In all honesty, I think that only savvy PAL gamers, i.e. the people who go online and talk about games, would know that the games are downgraded everyone else in the general public would not realize such a thing is going on. All of this aside, Damo should being trying his best to get this problem fixed since he and his entire PAL audience know that the problem is there and is easilly corrected.
Yeah, I fully acknowledge that there is widespread ignorance of the problem (but hey, 50% of Wii owners probably don't even know what the VC is) and that's how these companies get away with it. That's why its all the more important for sites like NintendoLife, where most of the core team are UK or PAL based to highlight the problem, educate and inform people and kick up a stink!
I'm not the biggest fan of nintendolife either but I can acknowledge that they could perhaps sway a decent amount of people's opinions if they tried.
It's a fact that companies began adopting 60hz in the 90's thanks to public awareness being raised by Magazines like Super Play, these days websites like NL fill that void, if they would just grow the balls to stop worrying about upsetting their precious contacts.
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Last edited by Betagam7; 18th September 2009 at 09:33 PM.
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Old 20th September 2009   #7
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Quote:
Originally Posted by Betagam7 View Post
They fail to mention in their comparison that this release scores points over Sega's existing VC Megadrive version which suffers from Sega's usual awful PAL conversion. The Arcade version is not affected by this.
The same thing can be said about Soloman's Key.

Quote:
Originally Posted by hansolo350 View Post
In all honesty, I think that only savvy PAL gamers, i.e. the people who go online and talk about games, would know that the games are downgraded everyone else in the general public would not realize such a thing is going on. All of this aside, Damo should being trying his best to get this problem fixed since he and his entire PAL audience know that the problem is there and is easilly corrected.
At the time before I even downloaded my first batch of VC games, I never even knew about the 50Hz problems. I just passed it off as people over reacting over something minor. Sadly When I downloaded Kid Icraus, I realised how a bad PAL conversion can effect the gameplay. I was always wondering what was wrong with the music in Metroid though. Honestly I wish I bought an American Wii sooner.

As you can tell people need to be educated about this. Thats how I knew about this problem. Sadly NL don't care about this issue, as they are more worried about their partnership with Sega to even mention this problem.
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Old 20th September 2009   #8
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Quote:
Originally Posted by slangman View Post
Sadly NL don't care about this issue, as they are more worried about their partnership with Sega to even mention this problem.
I've actually managed to convert one of their reviewers in the thread who, after seeing the infamous Sonic comparison on youtube is now saying he will speak to Sega if he "gets the chance". The real difficulty is convincing Damo who seems firmly against trying and insists on repeating the same mantra about "we already tried contacting Nintendo when we were VC-reviews" or "people don't care" and ignoring the fact were talking about SEGA downgrading Hanabi games here.
A quick look at the thread will tell him that he's wrong and that his readership is 100% behind what I'm asking.
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Old 21st September 2009   #9
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Quote:
Originally Posted by Betagam7 View Post
A quick look at the thread will tell him that he's wrong and that his readership is 100% behind what I'm asking.
The last thing Damo wants is to be told he's wrong about anything, ever. He's spouted this same "nobody cares" bull**** before about a few unrelated issues (I still have the emails to prove it, Damo). If nobody cares, how come so many of NintendoLaff's [ex]readers are complaining about it?
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Old 21st September 2009   #10
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Originally Posted by Jogurt the Yogurt View Post
The last thing Damo wants is to be told he's wrong about anything, ever. He's spouted this same "nobody cares" bull**** before about a few unrelated issues (I still have the emails to prove it, Damo). If nobody cares, how come so many of NintendoLaff's [ex]readers are complaining about it?
I don't understand his logic. You don't ignore your audiances feedback, otherwise you risk losing that audiance. What's the point in a review if its fundamentally inaccurate?
In fact I don't understand why he comments at all if he's only going to trot out the same old inacurracies and then clam up and go silent as soon as everyone disagrees with him. The mature thing to do would be to listen to his audiance and then give them a forum for discussion. I suspect Slangman is correct and at some point Damo has been told by somebody to remove all mention of the issue from his site or risk losing out on exclusives.
Given that VC-reviews initially made quite a big thing of the PAL 50/60hz issue its evident he did care about it at one point but to this day he's yet to give a believable sounding excuse for expunging this relevent information from reviews that were already written.
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Old 21st September 2009   #11
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Quote:
Originally Posted by Betagam7 View Post
The real difficulty is convincing Damo who seems firmly against trying and insists on repeating the same mantra about "we already tried contacting Nintendo when we were VC-reviews" or "people don't care" and ignoring the fact were talking about SEGA downgrading Hanabi games here.
A quick look at the thread will tell him that he's wrong and that his readership is 100% behind what I'm asking.
He had the chance to try again when MUSHA was released. Just a quick glance at the release page shows how strongly people feel about the 50Hz problem. It just doesn't add up, not only does it show people want to see answers from Sega and Nintendo about this, but they are more likley to get people more informed about this issue now that the site is bigger then it once was.
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Old 22nd September 2009   #12
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Quote:
Originally Posted by slangman View Post
He had the chance to try again when MUSHA was released. Just a quick glance at the release page shows how strongly people feel about the 50Hz problem. It just doesn't add up, not only does it show people want to see answers from Sega and Nintendo about this, but they are more likley to get people more informed about this issue now that the site is bigger then it once was.
Received an email from Damo today. It seems he's had a re-think. Watch this space
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Old 22nd September 2009   #13
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I could never get into the first Golden Axe, but I always liked the second and third games.

What were the differences between the Genny version and the Arcade version? I've always heard that the Arcade version was better, but I've played both, and they seemed exactly the same.
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Old 22nd September 2009   #14
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From what I know the Aracde version has of course the better graphics and sounds. The MD version has more stages.

My oh my, why can't they release a version that has all-in-1.
These cases make me still skip some classic games.

Particularly Golden Axe is a game me and a gaming-buddy are interested in to play co-op. But where to start?? I don't know. My getter-pendulum swings to the Arcade version, but... ...maybe I'll just avoid that game altogether.
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Old 23rd September 2009   #15
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Originally Posted by SKTTR View Post
From what I know the Aracde version has of course the better graphics and sounds. The MD version has more stages.

My oh my, why can't they release a version that has all-in-1.
These cases make me still skip some classic games.

Particularly Golden Axe is a game me and a gaming-buddy are interested in to play co-op. But where to start?? I don't know. My getter-pendulum swings to the Arcade version, but... ...maybe I'll just avoid that game altogether.
I wouldn't worry about the Genesis/Megadrive's extra stage, as it's pretty crappy if you ask me.
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Old 23rd September 2009   #16
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Originally Posted by Betagam7 View Post
Received an email from Damo today. It seems he's had a re-think. Watch this space
Nice one. (Insert thumbs up emoticon here). I will keep my esyes on any futher developments.
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Old 23rd December 2010   #17
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I own the Original Golden Axe arcade board (complete with suicide battery ),its a classic but has the reputation of being one of the easiest games ever on any format,stand on a different level of the screen when they move up to you hit them and repeat,or jump attacks are also good.
In the later stages and at the end do not stand still for a second and do flying attacks..easy

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