The Virtual Console Forum Toejam and Earl

Go Back   The Virtual Console Forums > Nintendo > Virtual Console Discussion > Other Systems

Other Systems General discussion of other Virtual Console platforms

Old 12th September 2009   #1
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,875
Default Rygar

Anyone downloaded Rygar for the VCA yet?

I used to love this on the good old C64 and its monotonous music used to drive my mam crazy

I'm happy to say that the arcade version which I only ever glimpsed longingly at in an English seaside arcade in the 80's plays almost identically and even has the same monotonous music to drive you on!

Perhaps its because the C64 version had no such thing as credits or the fact that this version is less cheap (and indeed less cheap than a lot of coin gobblers) than the home computer version but I seem to be much better at it.

I'm limiting myself to just the 5 credits for now though and seeing how far I can get. So far I've reached Level 8 and can pretty much get through the first two stages unscathed.

Beating this will lay another childhood frustration to rest but I won't be cheap and give myself unlimited continues.

Roll on Rastan Saga!

btw, has anyone played the Wii version of the new Rygar that originally came out for PS2? I know Nintendolife didn't rate it as it was such an old port. That doesn't bother me too much as a good game is a good game in my opinion and the PS2 game was meant to be good. Any idea which one is better to pick up?

__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Old 13th September 2009   #2
Big Boo
 
Sharecrow's Avatar
 
Join Date: Dec 2007
Location: Texas
Age: 34
Posts: 1,325
Default

I haven't played the Wii Rygar, so I can't give you a bunch of guidance about which to get. I will say that I thought the PS2 one was way too easy and not big enough. I beat it the same day I bought it and mastered it later that week (did everything, found everything, etc). Boss fights weren't very strategic either. Just get close and trade hits as fast as you can...

It was a decent game, but not great.
Sharecrow is online now   Reply With Quote
Old 13th September 2009   #3
Iggy Koopa
 
Mickeymac's Avatar
 
Join Date: Jul 2008
Location: US of A
Posts: 3,730
Blog Entries: 24
Default

I always liked the Arcade Rygar. Really tough but really fun. I'm sure if I used infinite continues, I could get to the end, but what fun is that, eh?

Never played the PS2 or Wii Rygars. I heard they were okay, but a little repetitive. I can't remember whether there were any differences between the two, really. Might have to look that one up.
__________________
Mickeymac is offline   Reply With Quote
Old 13th September 2009   #4
Morton Koopa Jr
 
Refa's Avatar
 
Join Date: Jul 2008
Age: 19
Posts: 4,240
Default

Are you joking? The ARC version is one of the cheapest coin munchers the world has ever seen.

PS The PS2 version. It's cheaper, no waggle, and the character doesn't have that atrocious hair style change.
__________________


Wii Friend Code
0176-4744-4845-6569
Refa is offline   Reply With Quote
Old 13th September 2009   #5
Iggy Koopa
 
Mickeymac's Avatar
 
Join Date: Jul 2008
Location: US of A
Posts: 3,730
Blog Entries: 24
Default

Quote:
Originally Posted by Refa View Post
Are you joking? The ARC version is one of the cheapest coin munchers the world has ever seen.

PS The PS2 version. It's cheaper, no waggle, and the character doesn't have that atrocious hair style change.
And the VCA version gives you an infinite amount of quarters, and you always restart right from where you died. That pretty much evens out the difficulty right there.
__________________
Mickeymac is offline   Reply With Quote
Old 13th September 2009   #6
Big Boo
 
Sharecrow's Avatar
 
Join Date: Dec 2007
Location: Texas
Age: 34
Posts: 1,325
Default

Quote:
Originally Posted by Mickeymac View Post
And the VCA version gives you an infinite amount of quarters, and you always restart right from where you died. That pretty much evens out the difficulty right there.
I heard you can't continue during the last few (7?) levels. If that's true, then the VCA one could still be pretty tough.
Sharecrow is online now   Reply With Quote
Old 14th September 2009   #7
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,875
Default

I disagree that the game is a coin muncher or that its cheap. Its the exact opposite of the Metal Slug et al's keep paying to see the ending philosophy.

With skill its more than possible to beat the game with a limited number of credits.

Also as someone has already pointed out you can't continue beyond level 20 and there are 27 levels so in fact beating the game relies on skill. The enless credit folk won't get past level 20!
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Old 15th September 2009   #8
Morton Koopa Jr
 
Refa's Avatar
 
Join Date: Jul 2008
Age: 19
Posts: 4,240
Default

Quote:
Originally Posted by Mickeymac View Post
And the VCA version gives you an infinite amount of quarters, and you always restart right from where you died. That pretty much evens out the difficulty right there.
I'm talking about the new Rygar game. When someone said Wii Rygar, I thought that person meant the Rygar made for the Nintendo Wii.

Quote:
Originally Posted by Sharecrow View Post
I haven't played the Wii Rygar, so I can't give you a bunch of guidance about which to get. I will say that I thought the PS2 one was way too easy and not big enough. I beat it the same day I bought it and mastered it later that week (did everything, found everything, etc). Boss fights weren't very strategic either. Just get close and trade hits as fast as you can...

It was a decent game, but not great.
Quote:
Originally Posted by Betagam7 View Post
I disagree that the game is a coin muncher or that its cheap. Its the exact opposite of the Metal Slug et al's keep paying to see the ending philosophy.

With skill its more than possible to beat the game with a limited number of credits.

Also as someone has already pointed out you can't continue beyond level 20 and there are 27 levels so in fact beating the game relies on skill. The enless credit folk won't get past level 20!
Just because you can't see the end of it past level 20, doesn't mean the game's not a coin muncher. Anyways, I was under the impression that you saw all there is too see after the first few levels.

And the difference between Metal Slug and Rygar is more skill is needed for Metal Slug. Sure, you can use up the credits and play it, but to masterfully do so would be beating with with just 1 credit....And Metal Slug is more fun IMO, but that's an entirely different matter.
__________________


Wii Friend Code
0176-4744-4845-6569
Refa is offline   Reply With Quote
Old 15th September 2009   #9
Iggy Koopa
 
Mickeymac's Avatar
 
Join Date: Jul 2008
Location: US of A
Posts: 3,730
Blog Entries: 24
Default

Quote:
Originally Posted by Refa View Post
Just because you can't see the end of it past level 20, doesn't mean the game's not a coin muncher. Anyways, I was under the impression that you saw all there is too see after the first few levels.

And the difference between Metal Slug and Rygar is more skill is needed for Metal Slug. Sure, you can use up the credits and play it, but to masterfully do so would be beating with with just 1 credit....And Metal Slug is more fun IMO, but that's an entirely different matter.
That's pretty much the same with Rygar...actually, it's more so with Rygar, since enemies tend to overwhelm you pretty fast.
__________________
Mickeymac is offline   Reply With Quote
Old 15th September 2009   #10
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,875
Default

Quote:
Originally Posted by Refa View Post



Just because you can't see the end of it past level 20, doesn't mean the game's not a coin muncher.
No, the fact that you can improve with skill and eventually be able to get quite far into the game with a limited number of credits does.
Compare that to something like Magician Lord where its physically impossible not to get hit on later levels. That's a coin muncher; a game that kills you no matter how good you are. With Rygar when I die I know its my own fault.

My point about not being able to continue past level 20 was that in the arcade some rich kid couldn't come swanning in plough money into the machine to see the ending. Only those with skill could complete the game.
__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338

Betagam7 is offline   Reply With Quote
Old 16th September 2009   #11
Morton Koopa Jr
 
Refa's Avatar
 
Join Date: Jul 2008
Age: 19
Posts: 4,240
Default

Quote:
Originally Posted by Betagam7 View Post
No, the fact that you can improve with skill and eventually be able to get quite far into the game with a limited number of credits does.
Compare that to something like Magician Lord where its physically impossible not to get hit on later levels. That's a coin muncher; a game that kills you no matter how good you are. With Rygar when I die I know its my own fault.

My point about not being able to continue past level 20 was that in the arcade some rich kid couldn't come swanning in plough money into the machine to see the ending. Only those with skill could complete the game.
No, because if you died, it wouldn't let you continue. That means you would have to waste more and more credits until you got to level 20 again. Hopefully you don't die this time, otherwise you'll have to waste more coins. So let's say it takes me 10 coins to get to Level 20. If I can't beat Level 20, I have to waste 10 more coins. Then I get to Level 21, die, and have to waste 10 more coins. The next time I die on Level 20, and have to waste 10 more coins.

If that's not considered a coin muncher, I dunno what is.
__________________


Wii Friend Code
0176-4744-4845-6569
Refa is offline   Reply With Quote
Old 16th September 2009   #12
Do you like my helmet?
 
Jogurt the Yogurt's Avatar
 
Join Date: Feb 2008
Location: Canada
Age: 31
Posts: 17,209
Blog Entries: 8
Default

Quote:
Originally Posted by Refa View Post
If that's not considered a coin muncher, I dunno what is.
I do! A game "like Magician Lord where its physically impossible not to get hit on later levels." A game that literally kills you no matter what you do, so you have to put a coin in to continue.
__________________
Jogurt the Yogurt is offline   Reply With Quote
Old 16th September 2009   #13
Lemmy Koopa
 
Betagam7's Avatar
 
Join Date: Jun 2008
Location: a battered old suitcase in a hotel someplace
Posts: 4,875
Default

Quote:
Originally Posted by Jogurt the Yogurt View Post
I do! A game "like Magician Lord where its physically impossible not to get hit on later levels." A game that literally kills you no matter what you do, so you have to put a coin in to continue.
Yeah, these kinds of games are really tedious to play on a console. They've so obviously been designed for cheapness and to force a 'pay as you play' mentality but on a console with infinite continues they are just irritating.

I take Refa's point that a continue cut-off point may well have been implemented to force replays but I'm not sure it would have been a sucessful tactic with anyone other than a millionaire. Instead I think its equally likely it might have been done as an 'in-your-face' to arcade rich kids.
Imagine their faces after pummeling in half of Daddy's wallet for 20 rounds just to be told "sorry, only those with actual skill are getting any further".

I believe Shinobi also had such a cut-off point.

For the record though, Rygar isn't cheap. I'm getting better and better at it and can now do the first 3-4 levels without losing a life.

EDIT:

I can confirm a few things after giving myself extra credits and just playing through to Round 23.

1. Level 17 may be the key to beating the game. There is a shield powerup followed by row upon row of gargoyle towers that can be easily destroyed before they touch the ground giving a 10'000 point bonus for each one. I failed to get the shield but with it I could see myself racking up some useful extra lives via point scoring.

2. You definately havn't seen everything by Level 20. There are new monsters on Level 21 (which I managed to get through without dying!)

3. Flying monster hopping might also be the key to the last 7 levels. On level 22 there were some and a good trick is to hop on them as they swoop down. If you time it right you can often "ride" them to the end of a stage (this is provided you don't have the lion powerup that destroys enemies by jumping on them.

Also I was able to fix the sound problem I was having by resetting the game (sadly erasing my scores).

I might try playing the game on easy setting and seeing if I can beat it on that, although with practice I can see myself doing it on Normal. The only problem is that an average playthrough will be about 25 minutes, so you don't really fee like starting again.

__________________
Click Here for the Virtual Console Pal Conversion Guide
The PAL VC problem
Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338


Last edited by Betagam7; 16th September 2009 at 01:49 PM.
Betagam7 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
European Nintendo downloads: Rygar, Spaceball Revolution R.O.B. Nintendo News 0 11th September 2009 08:40 PM
ESRB reveals Ninja Gaiden, Rygar, Solomon's Key on Virtual Console Arcade R.O.B. Nintendo News 15 17th August 2009 07:19 PM
Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade R.O.B. Nintendo News 0 15th August 2009 01:50 AM
Rygar: The Battle of Argus delayed until February R.O.B. Nintendo News 0 9th December 2008 11:51 PM


All times are GMT +1. The time now is 11:42 PM.

All about the Nintendo Wii's Virtual Console, including all retro Wii Virtual Console games, their release dates, coming soon predictions and relevant tips, hints and discussion.
The most common topics of discussion are general Nintendo retro gaming, Wii Virtual Console games including release dates, Wiiware, Nintendo Wii Software and normal Nintendo Wii games.
We also focus on the latest Wii Virtual Console news and reviews.

The Virtual Console Forums are hosted and administrated by Jordan Hall and moderated by the excellent Virtual Console Forums moderation team.

Stuff of Awesome

 
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO