| | #1 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Anyone downloaded Rygar for the VCA yet? I used to love this on the good old C64 and its monotonous music used to drive my mam crazy I'm happy to say that the arcade version which I only ever glimpsed longingly at in an English seaside arcade in the 80's plays almost identically and even has the same monotonous music to drive you on! Perhaps its because the C64 version had no such thing as credits or the fact that this version is less cheap (and indeed less cheap than a lot of coin gobblers) than the home computer version but I seem to be much better at it. I'm limiting myself to just the 5 credits for now though and seeing how far I can get. So far I've reached Level 8 and can pretty much get through the first two stages unscathed. Beating this will lay another childhood frustration to rest but I won't be cheap and give myself unlimited continues. Roll on Rastan Saga! btw, has anyone played the Wii version of the new Rygar that originally came out for PS2? I know Nintendolife didn't rate it as it was such an old port. That doesn't bother me too much as a good game is a good game in my opinion and the PS2 game was meant to be good. Any idea which one is better to pick up?
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| | #2 |
| Big Boo Join Date: Dec 2007 Location: Texas Age: 34
Posts: 1,325
| I haven't played the Wii Rygar, so I can't give you a bunch of guidance about which to get. I will say that I thought the PS2 one was way too easy and not big enough. I beat it the same day I bought it and mastered it later that week (did everything, found everything, etc). Boss fights weren't very strategic either. Just get close and trade hits as fast as you can... It was a decent game, but not great. |
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| | #3 |
| Iggy Koopa | I always liked the Arcade Rygar. Really tough but really fun. I'm sure if I used infinite continues, I could get to the end, but what fun is that, eh? Never played the PS2 or Wii Rygars. I heard they were okay, but a little repetitive. I can't remember whether there were any differences between the two, really. Might have to look that one up.
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| | #4 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Are you joking? The ARC version is one of the cheapest coin munchers the world has ever seen. PS The PS2 version. It's cheaper, no waggle, and the character doesn't have that atrocious hair style change. |
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| | #5 |
| Iggy Koopa | And the VCA version gives you an infinite amount of quarters, and you always restart right from where you died. That pretty much evens out the difficulty right there.
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| | #6 |
| Big Boo Join Date: Dec 2007 Location: Texas Age: 34
Posts: 1,325
| I heard you can't continue during the last few (7?) levels. If that's true, then the VCA one could still be pretty tough. |
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| | #7 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| I disagree that the game is a coin muncher or that its cheap. Its the exact opposite of the Metal Slug et al's keep paying to see the ending philosophy. With skill its more than possible to beat the game with a limited number of credits. Also as someone has already pointed out you can't continue beyond level 20 and there are 27 levels so in fact beating the game relies on skill. The enless credit folk won't get past level 20!
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| | #8 | |||
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
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And the difference between Metal Slug and Rygar is more skill is needed for Metal Slug. Sure, you can use up the credits and play it, but to masterfully do so would be beating with with just 1 credit....And Metal Slug is more fun IMO, but that's an entirely different matter. | |||
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| | #9 | |
| Iggy Koopa | Quote:
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| | #10 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Quote:
Compare that to something like Magician Lord where its physically impossible not to get hit on later levels. That's a coin muncher; a game that kills you no matter how good you are. With Rygar when I die I know its my own fault. My point about not being able to continue past level 20 was that in the arcade some rich kid couldn't come swanning in plough money into the machine to see the ending. Only those with skill could complete the game.
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| | #11 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
If that's not considered a coin muncher, I dunno what is. | |
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| | #12 |
| Do you like my helmet? | I do! A game "like Magician Lord where its physically impossible not to get hit on later levels." A game that literally kills you no matter what you do, so you have to put a coin in to continue. |
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| | #13 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Quote:
I take Refa's point that a continue cut-off point may well have been implemented to force replays but I'm not sure it would have been a sucessful tactic with anyone other than a millionaire. Instead I think its equally likely it might have been done as an 'in-your-face' to arcade rich kids. Imagine their faces after pummeling in half of Daddy's wallet for 20 rounds just to be told "sorry, only those with actual skill are getting any further". I believe Shinobi also had such a cut-off point. For the record though, Rygar isn't cheap. I'm getting better and better at it and can now do the first 3-4 levels without losing a life. EDIT: I can confirm a few things after giving myself extra credits and just playing through to Round 23. 1. Level 17 may be the key to beating the game. There is a shield powerup followed by row upon row of gargoyle towers that can be easily destroyed before they touch the ground giving a 10'000 point bonus for each one. I failed to get the shield but with it I could see myself racking up some useful extra lives via point scoring. 2. You definately havn't seen everything by Level 20. There are new monsters on Level 21 (which I managed to get through without dying!) 3. Flying monster hopping might also be the key to the last 7 levels. On level 22 there were some and a good trick is to hop on them as they swoop down. If you time it right you can often "ride" them to the end of a stage (this is provided you don't have the lion powerup that destroys enemies by jumping on them. Also I was able to fix the sound problem I was having by resetting the game (sadly erasing my scores). I might try playing the game on easy setting and seeing if I can beat it on that, although with practice I can see myself doing it on Normal. The only problem is that an average playthrough will be about 25 minutes, so you don't really fee like starting again.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 16th September 2009 at 01:49 PM. | |
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