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Old 18th August 2009   #41
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Originally Posted by Tony View Post
Spindizzy was rated by the PEGI so maybe that's a sign more C64 game are on the way.(I hope)
Wizball was rated about 6 months ago and we've yet to see it. Pilotwings for SNES was rated 3 years ago and its only just arriving this Friday.

Don't get too excited.

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Old 18th August 2009   #42
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Originally Posted by Betagam7 View Post
Wizball was rated about 6 months ago and we've yet to see it. Pilotwings for SNES was rated 3 years ago and its only just arriving this Friday.

Don't get too excited.

According to that judgement, might as well not get too excited about any of the games on the coming soon list.

Anyways, doesn't seem too surprising to me that the C64 section will start to be updated again.
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Old 18th August 2009   #43
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According to that judgement, might as well not get too excited about any of the games on the coming soon list.
Not really as its the C64 and not, for example, the Mega Drive that has had 6 months without a new release. Add to that the eary silence that's decended on the once talkative Commodore gaming and the fact that Last Ninja 3 still hasn't been fixed and it isn't looking good.
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Old 21st September 2009   #44
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Well, after months and months of inactivity America has finally got the Last Ninja 2 today. Could this represent a cyclicle upturn in C64 releases that might mean new releases in Europe?
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Old 22nd September 2009   #45
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Weird, now that NA has the game, i want to play through that game once more.

Last Ninja 2 is definately the best in the trilogy.
I have beaten it countless times as a kid.

- Cool different stages
- Not as frustratingly hard as the first one (not that many jumping passages and easier puzzles)
- Great tunes

I wouldn't mind this being the club game of the month pick for october.

This is a good update, but I wished NA would get Paradroid, Uridium, Impossible Mission and IK+ sooner.

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Old 22nd September 2009   #46
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I'm interested in Last Ninja 2. Though I'm a little intimidated by 1's difficulty, I usually prefer to play stuff in order....though I don't always do that, I try

Hopefully C64 games keep coming!
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Old 22nd September 2009   #47
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The news about Last Ninja 2 coming on the NA VC doesn't surprise me too much.

Hopefully, the other sections on the VC will be updated soon.
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Old 22nd September 2009   #48
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Quote:
Originally Posted by Betagam7 View Post
Well, after months and months of inactivity America has finally got the Last Ninja 2 today. Could this represent a cyclicle upturn in C64 releases that might mean new releases in Europe?
Not months and months. Just months. 6 July was just over two months ago. I'm still waiting for a C64 game on the North American VC worth playing (other than Boulder Dash).
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Old 22nd September 2009   #49
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I'm still waiting for Monster Meyhem(?) and Jumpman(?) to come out in NA. Although I do intend on getting the Last Ninja games at some point as well.
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Old 22nd September 2009   #50
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Quote:
Originally Posted by Jogurt the Yogurt View Post
Not months and months. Just months. 6 July was just over two months ago. I'm still waiting for a C64 game on the North American VC worth playing (other than Boulder Dash).
Yeah I was thinking of Europe where it really has been months and months...and months

Quote:
Originally Posted by Sharecrow View Post
I'm interested in Last Ninja 2. Though I'm a little intimidated by 1's difficulty, I usually prefer to play stuff in order....though I don't always do that, I try

Hopefully C64 games keep coming!
The games don't need to be played in order as althogh there is a story in the manual its not really a factor in the game. Also regarding the difficulty, there is only one silly jumping sequence in LN2 as opposed to the 3 or 4 that plague LN1 (usually at the end of a level!) so its not as unfair in that sense
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Last edited by Betagam7; 22nd September 2009 at 09:17 AM.
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Old 22nd September 2009   #51
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Originally Posted by Betagam7 View Post
Yeah I was thinking of Europe where it really has been months and months...and months
Maybe they're going to wait till North America catches up. At this rate...
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Old 22nd September 2009   #52
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Quote:
Originally Posted by Jogurt the Yogurt View Post
Maybe they're going to wait till North America catches up. At this rate...
I'm wondering if the sales were disappointing in Europe for Commodore gaming so with America they didn't "flood" the market in the same way and have been waiting for Last Ninja 1 to sell a required number before they put the next one out. The gap between 1 and 2 was very short in Europe and because of the high difficulty (read: annoying jumping) many people might not have finished LN1 and so not bothered picking up LN2 thinking it would be the same.
As for Last Ninja 3 nobody seems to know if its been fixed or not.
I'll definately get all 3 at some point but first I need to beat the first one.
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Old 22nd September 2009   #53
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Mayhem was never released in the US (neither was Last Ninja 3) so not sure the American VC catalog will ever have that game. Mind you, the recent 15th Anniversary edition does have a working NTSC code now (one of the many updates made to the game) so you never know...
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Old 22nd September 2009   #54
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Mayhem was never released in the US (neither was Last Ninja 3) so not sure the American VC catalog will ever have that game. Mind you, the recent 15th Anniversary edition does have a working NTSC code now (one of the many updates made to the game) so you never know...
Personally, I see any game that's released in either North America or Europe/Australia as fair game for an import release on the VC. Even if Mayhem hasn't been released in North American before, the VC makes it easy to dump it over here for an extra 100 points. Same thing with Ogre Battle on SNES in Europe, e.g.
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Old 22nd September 2009   #55
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Don't the games get sped up when ported to the American VC (kind of like what we get but in PAL regions but in reverse?).
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Old 22nd September 2009   #56
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The C64 wasn't region locked. You could play games that were released in EU only on your american machine so there's no problem in getting them all released for 500 points.

But one thing I'm still confused about: Why did they sped up the NA VC C64 releases?
Do they believe they have better reflexes?
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Old 22nd September 2009   #57
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Quote:
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But one thing I'm still confused about: Why did they sped up the NA VC C64 releases?
Do they believe they have better reflexes?
It's not like they went into the code and tweaked everything to run faster. My understanding is that NTSC is simply a slightly faster format, so a wholesale conversion sped them up naturally.
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Old 22nd September 2009   #58
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Originally Posted by Jogurt the Yogurt View Post
It's not like they went into the code and tweaked everything to run faster. My understanding is that NTSC is simply a slightly faster format, so a wholesale conversion sped them up naturally.
Oh yeah. Right.

But that means, you get a turbo version and not the original game(play).
And in this case Uridium will be unbeatable!!!!
On the other hand you get the better Paradroid (there was an original faster Paradroid released in 1986 for the C64).

Last edited by SKTTR; 22nd September 2009 at 11:53 PM.
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Old 23rd September 2009   #59
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Looks like Creatures has been rated.

http://vc.nintendolife.com/games/c64/creatures

So more a question of when it returns rather then is it done...
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Old 23rd September 2009   #60
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Looks like Creatures has been rated.

http://vc.nintendolife.com/games/c64/creatures

So more a question of when it returns rather then is it done...
Yep, when is the question alright. Remember Wizball getting rated...or Beetle Adventure Racing for that matter!
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Old 23rd September 2009   #61
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But one thing I'm still confused about: Why did they sped up the NA VC C64 releases?
Do they believe they have better reflexes?
From what I heard the music sounds really fast in Last Ninja. Not sure about the game it self though. Also I heard that IK is missing some sound effects, but again thats what I heard.

I wonder when Europe will get another C64 game? Maybe Spindizzy since thats rated.
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Old 23rd September 2009   #62
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Well, Spindizzy is the C64's Marble Madness, though the C64 had it's own Marble Madness too.

I hope for Wizball, since that would be an instant download for me.

How come I never played Creatures (I&II)? Maybe the disk copy protection was too advanced to crack back in the 90ies.

Also we need more Graftgold games like Gribbly's Day Out and Alleykat, since they're very good (and very hard) and likely to come, since the now-owners Jester Interactive borrows their licences to Ironstone Partners and Commodore Gaming to port them to the Wii.

Also, what about more sequels? There's still hope for Jumpman Junior, Boulder Dash II and Heavy Metal Paradroid.
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Old 23rd September 2009   #63
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Originally Posted by Betagam7 View Post
Yep, when is the question alright. Remember Wizball getting rated...or Beetle Adventure Racing for that matter!
Yeah, but this is a recent rating, and now with 3 new C64 games rated and waiting a release, it's surely must be soon...
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Old 23rd September 2009   #64
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From what I heard the music sounds really fast in Last Ninja. Not sure about the game it self though. Also I heard that IK is missing some sound effects, but again thats what I heard.
Its too bad that the games are sped up that way as Last Ninja's music is awesome and as SKTTR points out Uridium is going to be impossible if it goes any faster.

If any North American's out there have ever played the Genesis version of Shadow of the Beast they'll get an idea as to how a PAL game sped up for NTSC works, it's not pretty. Also I wonder given that PAL games are squashed to fit the PAL line ratio I wonder if NTSC users getting similar bodged conversions of PAL originals lose some of the picture.
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Old 10th November 2009   #65
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Quote:
Originally Posted by Jogurt the Yogurt View Post
It's not like they went into the code and tweaked everything to run faster. My understanding is that NTSC is simply a slightly faster format, so a wholesale conversion sped them up naturally.

Ok, so if this is the case, are the NA C64 games on the VC the same speed as they were when they were first released on the C64 in NA? Like, if I were to buy a North American C64 and a copy of The Last Ninja, would it be the same exact speed as the VC version?
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Old 11th November 2009   #66
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Ok, so if this is the case, are the NA C64 games on the VC the same speed as they were when they were first released on the C64 in NA? Like, if I were to buy a North American C64 and a copy of The Last Ninja, would it be the same exact speed as the VC version?
I would say almost 100% yes. The games won't have been speeded up specifically for the VC version. Its just a consequence of the way they were at the time. Much like the reverse issues we suffer as PAL owners, it should be fixable but its eaier for a company to just bang out a ROM.
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Old 19th September 2010   #67
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With the few games that do come to VC, I can imagine Nintendo prefering to dole out the more popular titles in lieu of the C64 games (well, more popular in Japan/US anyways).

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