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Other Systems General discussion of other Virtual Console platforms

Old 30th March 2009   #1
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Default Arcade Street fighter games .

While we are allready been spoiled with the SNES & MegaDrive ports of Street Fighter 2 but now with the Virtual Console Arcade now available i wouldn't mind trying out some other street fighter games as well .

Below examples are .
Street Fighter
Super Street Fighter II Turbo
Street Fighter III series
Street Fighter Alpha Series .

Come on share us you thoughts on this subject .

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Old 30th March 2009   #2
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Marvel VS Capcom 2 and Capcom VS SNK are high on my list, and they are Street Fighter spinoffs of sorts. BTW, I dunno about Super Street Fighter Turbo, but I'd like me some Super Street Fighter II Turbo.
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Old 30th March 2009   #3
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Alpha, possibly, maybe even Darkstalkers, but don't expect to see any of the Marvel vs Capcom games or SFIII thanks to licensing issues and size/emulation restrictions respectively.

Personally I'd rather see some Mortal Kombat games anyway, what with there still being none available and all.
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Old 30th March 2009   #4
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Street Fighter 3 is not a big file. If I remember correctly, it's about as big as Garou: Mark of the Wolves and that was around 40-50 MB. The Wii can emulate SFIII
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Old 30th March 2009   #5
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It's not strictly a matter of filesize - SFIII runs on the CPS3 arcade board which the Wii doesn't have the power to emulate. Even so, a certain amount of the allotted 44MB filesize has to account for the emulator, the frontend and the manual stuff - take Super Mario Bros. for NES as an example, the ROM by itself is only 256kb or so but when VC'd it somehow jumps to 12MB. Unless the size restriction is lifted SFIII won't even receive a port, let alone a VCA release.
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Old 30th March 2009   #6
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Originally Posted by muesli View Post
Alpha, possibly, maybe even Darkstalkers, but don't expect to see any of the Marvel vs Capcom games or SFIII thanks to licensing issues and size/emulation restrictions respectively.

Personally I'd rather see some Mortal Kombat games anyway, what with there still being none available and all.
I don't like Mortal Kombat's graphics, but I'd still like to see them on VC just to try them out.

Darkstalkers can be on it, and I believe the Alpha games, too, considering they did work on the Sega Saturn.
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Old 30th March 2009   #7
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Super Street Fighter II Turbo is the only other SF game I need.
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Old 30th March 2009   #8
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I never was much of a Street Fighter fan, but I was into Mortal Kombat. So if we get MK, I'll give it a go. How well can I expect the Shaft to work for this game.........or even for the old time feeling of playing any of the old arcade games on the shaft??? Arcade games need a joystick.
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Old 30th March 2009   #9
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Give us the lot please. =D

Quote:
Alpha, possibly, maybe even Darkstalkers, but don't expect to see any of the Marvel vs Capcom games or SFIII thanks to licensing issues and size/emulation restrictions respectively.
Apparently, Marvel Vs Capcom 2 was rated for a release on XBox Live not too long ago.
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Old 30th March 2009   #10
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Yeah, I did read that, apparently the weird Marvel licensing gave EA exclusive rights that kept other publisher from re-issuing old Marvel properties which just elapsed. Even so, it ran on a NAOMI board, so again, impossible for the Wii to emulate.
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Old 30th March 2009   #11
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Aye, but maybe the other Marvel ones would be possible? I.E Marvel Superheroes, X Men Children of the Atom, X-Men Vs Street Fighter, Marvel Vs Street Fighter, etc.
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Old 30th March 2009   #12
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Quote:
Originally Posted by muesli View Post
It's not strictly a matter of filesize - SFIII runs on the CPS3 arcade board which the Wii doesn't have the power to emulate. Even so, a certain amount of the allotted 44MB filesize has to account for the emulator, the frontend and the manual stuff - take Super Mario Bros. for NES as an example, the ROM by itself is only 256kb or so but when VC'd it somehow jumps to 12MB. Unless the size restriction is lifted SFIII won't even receive a port, let alone a VCA release.
Hmmm, maybe I'm not seeing something. I just compared the CPS3 board to the Neo Geo MVS and found that the CPS3 board is just a little more powerful than the Neo Geo MVS board (AES is the same hardware inside a console). I compared both to the N64 and the N64 murders both of them. If the Wii is powerful enough to emulate the most powerful system back in that generation, why wouldn't the Wii be powerful enough to emulate the CPS3 board? Are there other factors like the troubles of emulating Saturn games that I'm not aware of?
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Old 31st March 2009   #13
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Originally Posted by adroitone View Post
Hmmm, maybe I'm not seeing something. I just compared the CPS3 board to the Neo Geo MVS and found that the CPS3 board is just a little more powerful than the Neo Geo MVS board (AES is the same hardware inside a console). I compared both to the N64 and the N64 murders both of them. If the Wii is powerful enough to emulate the most powerful system back in that generation, why wouldn't the Wii be powerful enough to emulate the CPS3 board? Are there other factors like the troubles of emulating Saturn games that I'm not aware of?
I i understand right the CPS3 flaw was that it wasn't designed to utilise 3d graphics which was gaining popularity at that time .
So in terms of power it should in theory be less powerfull than the N64 & i believe that the Wii is powerfull enouth to emulate a CPS3 board .
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Old 31st March 2009   #14
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I'll pass on the Street Fighter games, unless they include Jill Valentine and/or Spider-Man.
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Old 31st March 2009   #15
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I'll pass on the Street Fighter games, unless they include Jill Valentine and/or Spider-Man.
What about Capcom VS X-Men? Or the SNK VS Capcom series?
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Old 31st March 2009   #16
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Originally Posted by adroitone View Post
Hmmm, maybe I'm not seeing something. I just compared the CPS3 board to the Neo Geo MVS and found that the CPS3 board is just a little more powerful than the Neo Geo MVS board (AES is the same hardware inside a console). I compared both to the N64 and the N64 murders both of them. If the Wii is powerful enough to emulate the most powerful system back in that generation, why wouldn't the Wii be powerful enough to emulate the CPS3 board? Are there other factors like the troubles of emulating Saturn games that I'm not aware of?
Well, "powerful" is a bit of a misnomer, so I apologise. The Neo-Geo hardware is based around the combination of a Motorola 68K processor and a Z80 co-processor, which are both common processors that form the basis of a ton of other game platforms, including the Megadrive and the CPS2 arcade board, and pose no real issues for current-gen and even last-gen consoles in terms of emulation. The CPS3 is based around the SH-2 processor (there's one in the 32X too, and a few in the Saturn), which is tricky to emulate but certainly doable with a lot of optimisation; the real issue is the unique encryption/piracy detection routines used by the CPS3 that the homebrew crowd only managed to crack in 2007. Basically, the BIOS for any particular game was kept on a security cartridge, with the game data on CD; when the game started up, the contents of the CD would be flashed to a bunch of storage chips on the board and periodically cross-checked with the security cartridge during gameplay. With the requisite knowledge of the encryption data (which Capcom must have somewhere) it wouldn't be impossible to emulate, but it wouldn't be an easy task and they've never bothered before. Keep in mind that there were only six games ever released on the CPS3, three of which were variants of SFIII, so it'd be way too much effort to code an emulator that'll only ever be used once.

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I i understand right the CPS3 flaw was that it wasn't designed to utilise 3d graphics which was gaining popularity at that time .
So in terms of power it should in theory be less powerfull than the N64 & i believe that the Wii is powerfull enouth to emulate a CPS3 board .
2D is not necessarily any less complex or system-intensive to code for or emulate than 3D. Ask the guys behind KOFXII or BlazBlue.
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Old 31st March 2009   #17
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Do we really need more Street Fighter games? We got plenty already on the VC. What is needed is more from Neo Geo side, or at least some of the Darkstalker games, but please no more SF!
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Old 31st March 2009   #18
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Originally Posted by muesli View Post
Well, "powerful" is a bit of a misnomer, so I apologise. The Neo-Geo hardware is based around the combination of a Motorola 68K processor and a Z80 co-processor, which are both common processors that form the basis of a ton of other game platforms, including the Megadrive and the CPS2 arcade board, and pose no real issues for current-gen and even last-gen consoles in terms of emulation. The CPS3 is based around the SH-2 processor (there's one in the 32X too, and a few in the Saturn), which is tricky to emulate but certainly doable with a lot of optimisation; the real issue is the unique encryption/piracy detection routines used by the CPS3 that the homebrew crowd only managed to crack in 2007. Basically, the BIOS for any particular game was kept on a security cartridge, with the game data on CD; when the game started up, the contents of the CD would be flashed to a bunch of storage chips on the board and periodically cross-checked with the security cartridge during gameplay. With the requisite knowledge of the encryption data (which Capcom must have somewhere) it wouldn't be impossible to emulate, but it wouldn't be an easy task and they've never bothered before. Keep in mind that there were only six games ever released on the CPS3, three of which were variants of SFIII, so it'd be way too much effort to code an emulator that'll only ever be used once.



2D is not necessarily any less complex or system-intensive to code for or emulate than 3D. Ask the guys behind KOFXII or BlazBlue.

Ahhh, I see. That makes sense then. However, considering Street Fighter 3: Third Strike is considered by many (not me) to be the best fighting game ever made, I believe Capcom would take the time to emulate the games. I mean, Hudson took the time to emulate the SuperGraphx, and that had even less and not as popluar games made for it. I would like to actually play JoJo's Adventure though

@Atlantis1982

Oh, no doubt about that. I'm a SNK fighter myself, so I would definitely rather see more Neo Geo fighters come rather than Street Fighters. Plus, I'm sure the arcade versions of Tekken 1- Tag and Virtua Fighter 1-3 can come as well. (Tekken 3 is my favorite fighter of all time ). Not unless Muesli is going to take away my hopes by telling me that the System 11 and System 12 boards are to hard to emulate, or Sony won't allow Namco to release games based on those boards due to those boards being based off of PS1 hardware. Don't tell me that please.
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Old 31st March 2009   #19
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Quote:
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What about Capcom VS X-Men? Or the SNK VS Capcom series?
oh ****, forgot about that. I'd buy that just to see Mai Shiranui beat the tar out of Chun Li.
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Old 3rd August 2009   #20
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Marvel VS Capcom 2 and Capcom VS SNK are high on my list, and they are Street Fighter spinoffs of sorts. BTW, I dunno about Super Street Fighter Turbo, but I'd like me some Super Street Fighter II Turbo.

I have been dying to play Marvel VS Capcom 2 forever lol
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Old 3rd August 2009   #21
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Yes! Super Street Fighter II Turbo would be great to see! Not to mention Capcom vs. SNK, and even Super Street Fighters vs. Marvel Super Heroes! Perhaps even just plain Marvel Super Heroes!

Oh...if only...
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Old 3rd August 2009   #22
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I would like to see SF acrade games on the VC! So many good memories...

Wouldn't mind also seeing Marvel Vs. Capcom 2 make it on.
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Old 4th August 2009   #23
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Wouldn't mind also seeing Marvel Vs. Capcom 2 make it on.
Marvel vs. Capcom 2 is coming to PSN and XBLA. During those press releases, they pretty much confirmed that it can't come to the Wii because of a combination of licensing issues and file size restrictions.

Source: Kotaku
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Old 4th August 2009   #24
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Marvel vs. Capcom 2 is coming to PSN and XBLA. During those press releases, they pretty much confirmed that it can't come to the Wii because of a combination of licensing issues and file size restrictions.

Source: Kotaku

You make me sad Jogurt. :-l
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Old 4th August 2009   #25
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You make me sad Jogurt. :-l
Don't shoot the messenger. At least it's coming out on XBLA and PSN!
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Old 4th August 2009   #26
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You make me sad Jogurt. :-l
At least X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, & Marvel vs. Capcom 1 are all small enough to be on the VCA.
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Old 5th August 2009   #27
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Don't shoot the messenger. At least it's coming out on XBLA and PSN!

Who else is there to shoot? Lol it may be on XBLA...but the Nintendo fanboy in me won't be satisfies till it pops up on VC. Maybe Wii 2? I can't see Nintendo not upping their hard drive for the "next wii".

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At least X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, & Marvel vs. Capcom 1 are all small enough to be on the VCA.
This doesn't make up for Marvel vs. Capcom 2...but it'll make me happy for now if they'd hurry and release them!

Oh well, there are more than enough games on VC for now to keep me busy
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Old 5th August 2009   #28
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Who else is there to shoot? Lol it may be on XBLA...but the Nintendo fanboy in me won't be satisfies till it pops up on VC. Maybe Wii 2? I can't see Nintendo not upping their hard drive for the "next wii".
See, this is what fanboyism does to people.

It'll probably be possible on the next Nintendo system. I can't imagine them not including a big cheap hard drive and allowing massive downloadable games.
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Old 5th August 2009   #29
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See, this is what fanboyism does to people.
Lol this is true...but it's not just "fanboyism" for Nintendo, it's anti-fanboysim for Microsoft I'm typing this on my Mac as we speak

And the more that I think about it, the more I'm sure they will have a huge drive because VC has to be one of the biggest moneymakers for wii...along side the "Wii Sports esque" games.
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Old 8th August 2009   #30
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VC has to be one of the biggest moneymakers for wii...
That's what I thought, until Nintendo basically came out and said it wasn't enough.
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Old 8th August 2009   #31
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That's what I thought, until Nintendo basically came out and said it wasn't enough.
When was this? Surely it makes enough to keep expanding. Right???
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Old 8th August 2009   #32
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When was this? Surely it makes enough to keep expanding. Right???
http://vc.nintendolife.com/news/2009...ing_toned_down
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Old 9th August 2009   #33
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Default I don't know if I believe this...

All the responses to that article seem to point in the direction that it may not actually be a real response...and since it's from a sales rep, it might not even be accurate if it's from a real response. Until I hear word from Nintendo, the faith is kept alive!
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Old 9th August 2009   #34
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All the responses to that article seem to point in the direction that it may not actually be a real response...and since it's from a sales rep, it might not even be accurate if it's from a real response. Until I hear word from Nintendo, the faith is kept alive!
I thank God someone else sees how this is clearly fake.
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Old 9th August 2009   #35
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I thank God someone else sees how this is clearly fake.
Well, I never thought to think it was fake because there'd be no motive to do it. Why would someone fake something like this? Seems a bit pointless.

EDIT: Nevermind. I can see it being used to get traffic to the person's website.

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Old 12th August 2009   #36
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Well, I never thought to think it was fake because there'd be no motive to do it. Why would someone fake something like this? Seems a bit pointless.
Well, how is it not fake?
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Old 14th August 2009   #37
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Lol this is true...but it's not just "fanboyism" for Nintendo, it's anti-fanboysim for Microsoft I'm typing this on my Mac as we speak

And the more that I think about it, the more I'm sure they will have a huge drive because VC has to be one of the biggest moneymakers for wii...along side the "Wii Sports esque" games.
Then get the PS3 version...sheesh.
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Old 14th August 2009   #38
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Then get the PS3 version...sheesh.
Maybe he doesn't have a PS3?
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Old 14th August 2009   #39
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Maybe he doesn't have a PS3?
Then he can get one. It'll be a much better solution than waiting for the Wii 2, hoping it has a hard drive, and wistfully wishing that Capcom would somehow find it profitable to port it to the Wii 2 after they ported it the PS3/360 a few years earlier...Unless they port the game late in the Wii 2s lifespan. In that case, getting a PS3 would justify not having to wait for it. And if that's too expensive for him, he can always get the PS2 version...hopefully he has a PS2. Everyone should have a PS2. Or he could get a Dreamcast and get MvsC2. All would be cheaper than gettting a Wii 2 hoping for MvsC2, and faster alternatives. There really is no reason to want MvsC2 on the Wii 2 when there are other alternatives...
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Old 14th August 2009   #40
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Then he can get one. It'll be a much better solution than waiting for the Wii 2, hoping it has a hard drive, and wistfully wishing that Capcom would somehow find it profitable to port it to the Wii 2 after they ported it the PS3/360 a few years earlier...Unless they port the game late in the Wii 2s lifespan. In that case, getting a PS3 would justify not having to wait for it. And if that's too expensive for him, he can always get the PS2 version...hopefully he has a PS2. Everyone should have a PS2. Or he could get a Dreamcast and get MvsC2. All would be cheaper than gettting a Wii 2 hoping for MvsC2, and faster alternatives. There really is no reason to want MvsC2 on the Wii 2 when there are other alternatives...
But what if by the time he's done saving up his pennies for a new console, the Wii 2 comes out? What does he do then??

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All about the Nintendo Wii's Virtual Console, including all retro Wii Virtual Console games, their release dates, coming soon predictions and relevant tips, hints and discussion.
The most common topics of discussion are general Nintendo retro gaming, Wii Virtual Console games including release dates, Wiiware, Nintendo Wii Software and normal Nintendo Wii games.
We also focus on the latest Wii Virtual Console news and reviews.

The Virtual Console Forums are hosted and administrated by Jordan Hall and moderated by the excellent Virtual Console Forums moderation team.

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