| | #1 |
| Lakitu Join Date: Feb 2008
Posts: 158
| I emailed Commodoregaming.com about whether or not the game was sped up (played at 60hz when it was originally 52hz, or something like that) and they confirmed that this was true, and also told me that they could not fix it. But does anyone know if all the Commodore games on the NA VC are like this? I also told them in the email that I would love to see USB keyboard support, and they said they were looking into it. Here's hoping they do support it in the future. |
| | |
| | #2 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Quote:
I know something similar happened with the genesis version of Shadow of the Beast which runs ludicrously fast on its NTSC version.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 | |
| | |
| | #3 |
| Lakitu Join Date: Feb 2008
Posts: 158
| Oh sorry, I was talking about The Last Ninja. |
| | |
| | #4 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Erk, that's tricky enough without being sped up!
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
| | |
| | #5 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| I'm no electronics expert, but does ths majorly effect gameplay? |
| | |
| | #6 |
| Lakitu Join Date: Feb 2008
Posts: 158
| Well I've never played the original so I can't compare it to that, but it seems perfectly playable to me, except for the fact that it's extremely difficult |
| | |
| | #7 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
| |
| | |
| | #8 |
| Amazing Flying Hammer Brother Join Date: Oct 2007 Location: London United Kingdom Age: 22
Posts: 1,710
| I actually heard there are emulation issues with NA C64 releases. Can't confirm if this is the same with Europe, but IK is supossed to be missing some sound effects and the games are sped with with Last Ninja having music that sounds like it's been sped up. |
| | |
| | #9 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Quote:
So far though, its fair to say the C64 has had the most individual emulation issues of any VC channel.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 | |
| | |
| | #10 |
| Sumo Brother | Well the reason why the C64 have the NTSC speed up issues is because most of the games were developed in Europe & when its released on the American C64 the speedup appears the opposite of the no point complaing about PAL slowdown . |
| | |
| | #11 |
| Mechakoopa Join Date: May 2007 Age: 19
Posts: 3,186
| Thank you for answering this question. I've been thinking about it non-stop the nine months this thread has been inactive.
__________________ ![]() I guess I have one of these things now. |
| | |
| | #12 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Is there any reason in particular why you thought repeating my exact explanation while adding some of your own gibberish sprinkled with question marks would in any way constitute something approaching a worthwhile post?
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
| | |
![]() |
| Thread Tools | |
| Display Modes | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Status of SNES emulation | ICEknight | Nintendo Systems | 17 | 6th May 2008 02:52 AM |
| Is this the unit overheating or an emulation issue? | JogurtTheYogurt | Wii | 2 | 11th August 2007 10:39 PM |
| Connection issues | pokeyoats | Wii | 9 | 27th June 2007 06:14 PM |
| Arcade emulation on the VC | iNma | Virtual Console Discussion | 8 | 3rd May 2007 01:44 PM |
| VC Emulation faults/imperfections | junkeR | Virtual Console Discussion | 8 | 29th April 2007 11:07 PM |