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Old 19th July 2008   #1
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Default Donkey Kong 64 VC

Think it's a possibility? I've been aching for some DK64.

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Old 19th July 2008   #2
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It is very likely that DK64 will show up since it is a Nintendo franchise. The only thing that could possibly hold it back would be the inclusion of Rares original Jetpac game.
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Old 19th July 2008   #3
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Size might be an issue. Remember, this bad boy did need the Expansion pak to run...
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Old 19th July 2008   #4
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I believe that the Expansion Pak only increased the N64's ram and therefore I don't see why the Wii wouldn't be able to play it. I do remember people saying that Nintendo had emulation problems with Majora's Mask on the collector's edition and blaming this on the Pak so I don't know.
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Old 19th July 2008   #5
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IF the pack is the problem with Majora's Mask (i.e. if they need to code extra emulation functionality in order to trick the game into thinking the Wii's memory is the expantion pack's extra memory), then that could be what's contributing to the delay. Otherwise, it's fairly certain that we'll see DK64 on the VC eventually.
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Old 19th July 2008   #6
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I didn't realise this until now but the Expansion pack was only ever totally required for 2 games (DK64 and Majora's Mask), and required for major features in 2 games (Perfect Dark and StarCraft 64), the other games that use it are only for minor improvements. (Source, Wikipedia).

My fear is that Nintendo might consider those four games (of which one is impossible to have anyway), to be not worth investing the time in for VC. So we might never see DK64 or Majora's Mask on VC (if it is a problem).
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Old 19th July 2008   #7
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I don't think they would consider games from two of their biggest franchises "not worth having" on the VC. I don't think that at all.
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Old 19th July 2008   #8
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I don't think they would consider games from two of their biggest franchises "not worth having" on the VC. I don't think that at all.

Super Mario World 2: Yoshi's Island
Super Mario Kart
Star Fox
Super Smash Bros.
Mario Party 1-3
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Old 19th July 2008   #9
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Super Mario World 2: Yoshi's Island
Super Mario Kart
Star Fox
Super Smash Bros.
Mario Party 1-3
I don't think they consider any of those games not worth having, either. Time will tell.

That said, though, I'd take issue with calling some of those games from core franchises. Kart, Smash, and Party are spin-off series. Even World 2 could be considered a spin-off title. I agree that Star Fox is a key one, though, since it's the first game in a long-running original franchise, and I hope we see it eventually.
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Old 19th July 2008   #10
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spin-off series
They do sell like crazy(poor thirdpartys cant even match the spin-off's).
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Old 19th July 2008   #11
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They do sell like crazy(poor thirdpartys cant even match the spin-off's).
Yes they do. That has little to do with my point.
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Old 19th July 2008   #12
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So you ignore better selling spin-off series to "poor" selling core series?
Got ya.
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Old 19th July 2008   #13
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So you ignore--
I ignore stuff? Huh? I was just saying that DK64 and MM are parts of core franchises and probably won't be neglected. It's a flagship thing, status over sales. For example, the VC wouldn't be complete without the original Legend of Zelda, even if it perhaps wouldn't sell as much as Smash Bros.
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Old 19th July 2008   #14
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Well Hudson does make Mario Party.
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Old 21st July 2008   #15
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Expansion pack was only ever totally required for 2 games (DK64 and Majora's Mask), and required for major features in 2 games (Perfect Dark and StarCraft 64), the other games that use it are only for minor improvements. (Source, Wikipedia).
Yea Expansion Pak, Controller Pak and Rumble Pak support is needed Nintendo.
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Old 21st July 2008   #16
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Ok, this is a bad case of Chinese whispers, but Wikipedia says that UK magazine NGamer rumoured that DK64 was going to be tweaked and released on the DS.

No other details were mentioned (they even fail to cite anything more than "NGamer mag" as the source of the rumour) but the main question would then be whether Nintendo would drop Jetpac out of it. It wasn't a major part of the game originally (they could easily replace it with something else like DK Jr or Balloon Fight) so wouldn't be hard to replace, and would thus negate the whole legal issue of including Rare's own IP.

Obviously this is only a rumour (has anyone seen the issue of NGamer that alleges this?) but it seems vaguely plausible, and would mean that the game is probably not going to see the light of day on the VC as well.

Which is a pity, because I really got into Jetpac when playing through this - more so than the original Donkey Kong.
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Old 21st July 2008   #17
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Well they could always just tack out Jetpac and give you the Rare coin when you get enough medals.
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Old 22nd July 2008   #18
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Yeah, or throw in some random and poor touch-screen minigame to play through.
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Old 22nd July 2008   #19
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Well I think Nintendo would want to put the least amount of effort into putting the game up on the VC so replacing Jetpac with a new game won't happen. Also I don't think they would put in a game that is already on the VC because they would be losing money that way.
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Old 22nd July 2008   #20
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I never understood how you could like DK64, to be honest. Nothing like the DKCs and super repetitive. If we don't see it on VC I wouldn't mind
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Old 22nd July 2008   #21
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Well, they didnt mind Rare putting Banjo Kazooie, logos and all, on X Box Live, so why would they worry over Jetpac?

Unless its Microsoft worrying perhaps... o.o
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Old 23rd July 2008   #22
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Well I think Nintendo would want to put the least amount of effort into putting the game up on the VC so replacing Jetpac with a new game won't happen. Also I don't think they would put in a game that is already on the VC because they would be losing money that way.
Partly missing the point in that I was talking about releasing a tweaked version of the game on the DS, not the VC - which makes marginally more sense, since that way they can charge more for the effort of taking out Rare's property (thus reducing the amount of money Rare could make from it).

Just following the Diddy Kong Racing principle - they took out Rare's own IPs (Banjo and Conker) and replaced them with Nintendo's own, even though the game was being produced by Rare.

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Well, they didnt mind Rare putting Banjo Kazooie, logos and all, on X Box Live, so why would they worry over Jetpac?
Ha! I had no idea they'd done that. I can't believe Nintendo would allow that, but kick up a fuss about Goldeneye with the argument that it would involve emulating a Nintendo-owned console.
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Old 23rd July 2008   #23
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Partly missing the point in that I was talking about releasing a tweaked version of the game on the DS, not the VC - which makes marginally more sense, since that way they can charge more for the effort of taking out Rare's property (thus reducing the amount of money Rare could make from it).

Just following the Diddy Kong Racing principle - they took out Rare's own IPs (Banjo and Conker) and replaced them with Nintendo's own, even though the game was being produced by Rare.



Ha! I had no idea they'd done that. I can't believe Nintendo would allow that, but kick up a fuss about Goldeneye with the argument that it would involve emulating a Nintendo-owned console.
If you wont a DS port/remake Rare would make it not Nintendo. Also, Diddy Kong Racing DS was made my Rare and was produced by Nintendo, Rare were the ones that took out Banjo and Conker.
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Old 23rd July 2008   #24
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Well, they didnt mind Rare putting Banjo Kazooie, logos and all, on X Box Live, so why would they worry over Jetpac?
Might be something to do with the terms Microsoft and Nintendo agreed on when the rights to the series was sold, if that included the rights to all the past games and content as well that would explain it. I have no idea whether it would work the other way.
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Old 23rd July 2008   #25
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Something's fishy here. You got that and that trailer with Banjo and Kazooie blowing up that 2D Mario. Makes me wonder if they ve either agreed to Rareware titles on the VC and 360 or we re getting a Bolts and Nuts port in the future (After the 360 release maybe?).

Remember, Nintendo hardly tells us of future VC releases...
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Old 23rd July 2008   #26
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Originally Posted by Angelic Lapras King View Post
Something's fishy here. You got that and that trailer with Banjo and Kazooie blowing up that 2D Mario. Makes me wonder if they ve either agreed to Rareware titles on the VC and 360 or we re getting a Bolts and Nuts port in the future (After the 360 release maybe?).

Remember, Nintendo hardly tells us of future VC releases...
In a more recent screenshot there is even a N64 wraped up beside Kazooie playing a XBox 360. This being said I don't think that we'll see Banjo on the VC or a port of Nuts 'n Bolts on the Wii.
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Old 24th July 2008   #27
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If you wont a DS port/remake Rare would make it not Nintendo. Also, Diddy Kong Racing DS was made my Rare and was produced by Nintendo, Rare were the ones that took out Banjo and Conker.
I didn't say I wanted a DS port/remake, I just said I'd heard of a rumour of it, and I think it's more likely than the game appearing on the VC.

I also said I knew the DS remake of Diddy Kong Racing was produced by Rare (apologies for confusing the issue by saying produced instead of programmed - the intent was there).

My point still stands: Rare programmed the DS remake of DKR, and replaced their own IPs with Nintendo's. Logically the same thing would happen with DK64 - out comes Jetpac, in goes something new/different, probably using Donkey Kong in some format.
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Old 8th August 2008   #28
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I dunno specs, but maybe the sheer size of the game would cause porting trouble. But I would love to see DK64... I actually really enjoyed that game
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Old 16th September 2008   #29
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Originally Posted by SegaFan
Expansion pack was only ever totally required for 2 games (DK64 and Majora's Mask), and required for major features in 2 games (Perfect Dark and StarCraft 64), the other games that use it are only for minor improvements. (Source, Wikipedia).

I could have sworn Turok 2 needed the expansion pak for more than just "minor" improvements.
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Old 16th September 2008   #30
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Think it just made the graphics look slightly better for Turok 2.

Pokemon Stadium 2 was another game that used the pak for such a manner.
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Old 16th September 2008   #31
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I would like to see this game on vc but i have bein searching for any news on it and during the search i was on a forum that said they would cut the jet pack out i realy doubt that because it was in Super Smash Bros a nintendo series unless they were talking about the old video game that you could play besides the original DonkeyKong
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Old 17th September 2008   #32
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I would like to see this game on vc but i have bein searching for any news on it and during the search i was on a forum that said they would cut the jet pack out i realy doubt that because it was in Super Smash Bros a nintendo series unless they were talking about the old video game that you could play besides the original DonkeyKong
Yes, they would have been referring to the old Rare game "Jetpac", not Diddy's Barrel Jet Pack.
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Old 17th September 2008   #33
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that is good i hated that minigame when i played DK64
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Old 17th September 2008   #34
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To this day there's a lot of confusion about what exactly the expansion pak did for Turok 2. I remember when it came out there were reports that Acclaim had actually released different builds of the game into the market, some of which had graphical hiccups here and there, some of which ran faster or slower in certain situations, etc. The expansion pak just threw another variable into the equation, and made it harder to know for sure what was causing the game to run however it was running. If this was ever cleared up I never heard about it.
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Old 17th September 2008   #35
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that is good i hated that minigame when i played DK64
It's not a mini-game, it's a whole game.
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Old 18th September 2008   #36
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oh thats what it was um well i never beat it so i didn't know sorry if i offened.

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Old 18th September 2008   #37
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I loved that game, possibly the most addictive part of DK64 (strangely, given I usually can't be bothered with games with continuously repeating levels in the name of beating scores).

As for Turok, I was under the impression that the Expansion Pak resulted in higher resolution textures, less fog and less slowdown. But I never played it with or without, so I'm not exactly well informed.
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Old 18th September 2008   #38
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Quote:
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It's not a mini-game, it's a whole game.
It's both. It's a game unto itself, and was released as such in the past. But in the context of DK64 it functions as a mini-game. It's an extra that you encounter during play and that comprises only a small part of the overall experience of DK64.

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As for Turok, I was under the impression that the Expansion Pak resulted in higher resolution textures, less fog and less slowdown. But I never played it with or without, so I'm not exactly well informed.
Me neither, which is what I think causes the confusion. Very few people have played all the different builds of the game that were supposedly released, or tried it both with the expansion pak and without, so it's hard to pin town which set of variables was responsible for the experience they had. I played it with the expansion pak, and I thought it had good textures for the system and for the time, but with some noticeable points of slowdown.
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Old 24th September 2008   #39
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Super Mario World 2: Yoshi's Island gotta make it
Super Mario Kart uh, no
Star Fox IDC
Super Smash Bros. 100% No.
Mario Party 1-3 OOO YAH!
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Old 24th September 2008   #40
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Sorry, but your point is? You seem to be confused as to the purpose of this thread. This isn't about listing games we want, this is discussing the chances of DK 64 coming to VC, and whether we'd actually want it.

Having said that - you'd rather have Mario Party 1-3 than the original Mario Kart or Smash Bros? Oh well, each to their own...

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