| | #1 |
| Koopa Trooper Join Date: Jun 2010
Posts: 22
| It's-a Mario time! I have been a HUGE fanboy for Super Mario 64 since I was eight years old. I have completed it more than 20 times over a course of 13 years, but at the same time never really been part of any gamer community. I consider myself a casual gamer nowadays, but this game still brings forth some kind of scary demon or something in me - and now, this demon has had an offspring! Being fond of making things far more complicated than they have to be, I have developed many specific orders in which to complete the stars of the game. One of these I like more than the others; it is based on the idea that the hardest/most high-level stars possible always should be the next you take on. However, in order to know what stars are available at what times, one needs to know every last detail about the game's inner workings - and I am both creeped out and happy about the fact that I found out all these things myself! ![]() I have dubbed this order the "Ultimate Mario". If you follow it, it sometimes seems as though numbers make sense (for instance, the 50th, 60th and 90th stars you complete are all the last ones you complete in three different main courses), but perhaps I am just starting to go crazy - going through most of Mario's moves, with some "protips" - boasting a detailed use of symbols (mostly for sorting stars into several types of categories and making sense of their availability as you progress through the game) - explaining these symbols extensively - making up names for all the unnamed stars in the game, keeping with some of the English version's pun-tastic tradition - ending with a lot of completely unnecessary statistics - being difficult to understand, despite my efforts to explain things And, for all of you who understandably did not read all that: HAY PEOPLE! I MADE A GUIDE FOR SUPER MARIO 64! IT'S GOT DRAWINGS AND STUFF! CHECK IT OUT! Anyway, here's the link: http://docs.google.com/fileview?id=0...UwMjQ3ZWI4ZmUw Enjoy, I guess? Feel free to flame me about this being a bunch of gibberish from a sad person who needs to get outside more, as this is true |
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| | #2 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| I had a look but to be honest it just seems to be a list of the stars in the game, not really a guide to how to get them. So what exactly is this meant to be? A hard run? Welcome to the forums anyway.
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| | #4 |
| Monty Mole | Just looked over it. It looks like you put a lot of work into this. I still don't seem to get the point of it though? Couldn't you have just listed which order you get the stars? I didn't fully understand the other stuff. Nice work though! SM64 must be one of your favs if you are this dedicated! Welcome to the forums.
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| | #5 | |||
| Koopa Trooper Join Date: Jun 2010
Posts: 22
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people, so I also added a whole lot of more stuff I came up with. The only aspect of the guide (beside the Ultimate Mario order) that isn't in just for the spectacle is my noting of which power-ups are bare necessities, indirectly challenging people to do the stars with no other power-ups than those noted. Errr, but anyway, here is the Ultimate Mario in simple list form: MC = Main course, SC = Secret course, BC = Bowser course MC1 = Bob-omb Battlefield - 1st floor MC2 = Whomp's Fortress - 1st floor MC3 = Jolly Roger Bay - 1st floor MC4 = Cool, Cool Mountain - 1st floor MC5 = Big Boo's Haunt - castle backyard MC6 = Hazy Maze Cave - basement MC7 = Lethal Lava Land - basement MC8 = Shifting Sand Land - basement MC9 = Dire, Dire Docks - basement MC10 = Snowman's Land - 2nd floor MC11 = Wet-Dry World - 2nd floor MC12 = Tall, Tall Mountain - 2nd floor MC13 = Tiny-Huge Island - 2nd floor MC14 = Tick Tock Clock - 3rd floor MC15 = Rainbow Ride - 3rd floor SC1 = The Princess' Secret Slide - 1st floor SC2 = The Secret Aquarium - 1st floor SC3 = Cavern of the Metal Cap - the lake in Hazy Maze Cave SC4 = Vanish Cap Under the Moat - castle courtyard SC5 = Tower of the Wing Cap - 1st floor SC6 = Wing Mario Over the Rainbow - 3rd floor BC1 = Bowser in the Dark World - 1st floor BC2 = Bowser in the Fire Sea - basement BC3 = Bowser in the Sky - at the end of the "endless" stairs
Last edited by WP CEO; 6th June 2010 at 05:57 PM. | |||
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| | #6 |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| I'm a SM64 master myself and have beaten the game countless times in various ways, just like you. You're welcome but I already have my own favourite master-challenge of playing and beating the game. |
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| | #7 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
You couldn't even complete Xbox live installation.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 6th June 2010 at 11:14 PM. | |
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| | #8 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
And I have completed the XBox Live installation!!!!! It only took me one hour! It was just quite bothersome, amorphous and timewasting when you're accustomed to Nintendo's and iMac's user-friendly, supereasy and superfast online setup. It seems unacceptable and ignorant that you need a computer and an email-account before you're allowed to get online with your Xbox360. XBox' online attitude is so horrid! And don't let me start on the need of a LAN-cable and that there's no internet browser and that a monthly Silver memebrship costs 8 Euro. It's so morbid stoneage! It seems like Microsoft wasted all their money on the graphics chip (once again) and didnt care about everything else that's important. At least it has USB-keyboard support (what a relief!) and USB slots (thank god!) Anway, I haven't even played Xbox360 today. Yesterday night I was browsing the XBox Live Marketplace for the first time. And man, this is such a big pile of expensive and crappy games. It's like a chaotic shytty bargain bin where everything is unsorted and ugly, compared to the Wii Shop that is a tidy, clean, sorted shelf of lowpriced and mostly exclusive quality games. Last edited by SKTTR; 6th June 2010 at 11:34 PM. | |
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| | #9 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
Your collection of downloaded games is stored in a handy menu that again hides itself neatly away when not being used...you know instead of the clunky and untidy "channel" system Nintendo picked because it thought nobody would ever have more than a handful of downloads! On the 360 if you find a game you are interested in you can download a demo of it for free first...or failing that at least view a trailer. With the Wii you have to make do with a tiny screenshot that you can't even zoom in at for a closer look and a 50 word summary...unless that is Nintendo decides to let you have a demo of a wopping 4 of its 500+ titles once a year...because its christmas! Hmm, I wonder why Marketplace is a huge success whereas Nintendo is having to bribe nerds to get them to tell people about the Wii shops existance The only advantage I see the Wii having is the free online play...but then as I rarely play games online this isn't really outweighing everything else XBLA has going for it. And this is before we even come to my favorite topic...try comparing Streets of Rage or any other retro game available on the two systems if you're puzzled to what that is!
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 6th June 2010 at 11:56 PM. | |
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| | #10 | |
| Do you like my helmet? | That's some obvious trollage Beta: Quote:
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| | #11 | ||||||
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
And the short looped jingle never disturbed me. But yeah, instant switches and no loading times are sleek indeed. I liked the big wallpaper background themes for each game. That's something Nintendo should steal. But the organization of games just doesn't get along with my sense of absolute order. Quote:
and it's getting bothersome to always order them up in a nice way. Especially games with 5 episodes like Monkey Island or Art Style or Strong Bad - there's absolutely no way to order them up in a nice way in a 3x4 grid. I wish for a channel where you can list them in a neat way.But Xbox360's organization is not my cup of tea either. A functional and practical list, like some sort of organizer would be great! Quote:
My opinion on this: It's a double-edged sword - for us and the developers: There's the obvious "If the game is crap the demo keeps one from buying it"-reason and the not so obvious "Just make the demo (the first stage) as cool and beautiful as possible, then the rest of the game can be crap"-reason. A demo tempts to make things worse. An (instant loading) video on the Nintendo channel is worth the same imo. Quote:
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It's not such an important issue for me, as I'm confindet with the original PAL versions too, as long as they sound and feel 100% like the originals (the main reason I haven't downloaded more C64 or N64 games). PS. As this is completely off-topic discussion, I'd rather continue this somewhere else. Last edited by SKTTR; 7th June 2010 at 12:56 AM. | ||||||
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| | #12 | |||||
| Para-goomba | Quote:
Also the downloading is stupid you have to wait ages (depending on size of game though) and watch mario hit blocks, instead of letting you background download. On the 360 you can download stuff and play a game while you wait, or browse more content or watch a video. Etc Quote:
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To instantly describe the whole Xbox 360 library as 'crappy and expensive' without even playing any of them, is ridiulous and childish. Of the 3 services (PSN/Wiiware/XBLA) it has the highest number of highly rated new games. I'll admit its retro selection is the weakest of the 3 though with VC in an obvious lead but then Wiiwares full of so much crap though and definately could benefit from some better releases and less shovelware. I'm not really sure where this 'expensive' thing is coming from. Sonic 1 - Wiiware 800 points £6 XBLA 400 points - Less than £3.50. And the same goes for many of the games available on both services, like Perfect dark an enhanced port of an N64 game is 800 points, less than the N64 games on the VC. There's some 1500 point games too which are more expensive than any XBLA game. The main pricepoint is 800 points which is about £6.50, with occasional games being 1200 points but often worth it like Shadow complex, Serious Sam HD etc. And Indie games are often stupidly cheap like 80 points. The xbox 360 games on demand are pretty expensive but I'd rather have the disc version anyway for resale value and to not take up space on my HDD. And then theres the weekly sales with most addon packs/arcade games being on sale at least once or twice in the year. Quote:
Works fine for me I always know exactly where to go for what I want. Quote:
Also you mention that you think developers will just use the best stuff from the game for the demo (Although I rarely see this, normally I see people saying the demo wasn't great but the full game was awesome) but a video is worse for this, they can just take pre-scripted gameplay and great looking scenes to try and sell the game, hiding glitches, poor controls, or other important features. Last edited by Ouenben; 8th June 2010 at 03:13 AM. | |||||
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| | #13 | |||||||||||
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
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2000 Wii Points = 20 € 2000 XBox Points = 25 € Your 800 Points game is in reality a 1050 Points game. Crappy because too much of not-my-taste: war fps, classic control sports games, generic racers. And most of the rest I already know (barely any good exclusives) Quote:
I simply don't care for ratings, not on Xbox and not on Wii and never. Quote:
Well, I got Sonic 1 (and 2 and 3 each) for 500 Wii Points = 5 €. I would have never paid more than that. 400 Points on Xbox = 5,20€ so.... Quote:
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Games for 80 pts must be a complete waste. Any gems in that pricepoint? Quote:
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I just need a video. And if that's not significant enough I read a review with the Wii's Internet Channel (if I had no PC and Mac). Quote:
If I had not much money, or just no money for games, and would like to play something, for free!!, then yes, that would be the best reason to want demos, but I have enough money and enough great games that I have no time for and enough experience with a lifetime of videogames so demos are not of importance to me. Certain games always convince me to get them and certain games don't convince me to get them, and I never needed a demo to change my opinion, and when it happened that I've played a demo, it never changed my mind, except there was no review or video or some kind of preview beforehand. Last edited by SKTTR; 8th June 2010 at 04:17 AM. | |||||||||||
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| | #15 |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
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| | #16 | |
| Do you like my helmet? | Quote:
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| | #17 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Reading Ouenben's post has made me realise how much I want to drag that phone lead across the living room and get back onto Live Arcade. It's hilarious that you can get Sonic for £3.50 in perfect 60hz with extras yet Nintendo thinks selling it for double that in a basic broken down 50hz format will pull in the punters! Its double hilarious that at the rate its going Live arcade will end up with more N64 titles than the Wii
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 8th June 2010 at 06:04 PM. |
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| | #18 | |
| Para-goomba | Quote:
2100 points £17.50 on the XBL Marketplace or in shops though I often obtain my points cards for £14 2000 wii points £15 from the shop channel or £19.99 in retails shops. I said XBLA game not any game, I wasn't including the 'Games on demand' games as they are overpriced. And can be had pretty cheap from stores, specially second hand. The Arcade section is what I'm talking about and the most expensive price for any game is 1200 points. | |
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| | #19 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
But yeah, UK prices are better than German prices in that regard. Well 1200 XBox Points are equal to 1500 Wii Points. And there really are no add-on/pay&play games on XBLA that are horribly overpriced like Darklord? Seeing in your backlog signature you're playing Red Dead now. I have played the prequel. Is it the same or is it much better? | |
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| | #20 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Considering XBLA can't have the best N64 games, which are the Nintendo developed games, it'll never be better in that specific regard. |
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| | #21 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
XBLA already has: Banjo Kazooie Banjo Tooie Perfect Dark Conker: Live and Reloaded which, considering they were considered among the N64's top echelon of games is an impressive achievment (no pun intended) for a rival console. If it could find a way to put up Goldeneye, JFG and Blast Corps then it would certainly be healthily competing with Nintendo's own 1st party output. Nintendo is ultimately lucky in a way that several of Rare's big hits are disqualified from XBLA arrival by featuring Nintendo properties.
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| | #22 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
So I wouldn't call it lucky on Nintendos side. The luck's definately on M$ side: I'd rather have Jet Force Gemini, Blast Corps, Conker's Bad Fur Day, Banjo-Kazooie, Banjo-Tooie, GoldenEye, Perfect Dark and Killer Instinct Gold on VC. Oh I just remember... ok, if we took the SNES into consideration with the Donkey Kong Country trilogy then I suppose the lucks on our side, yes. | |
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| | #23 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
Rare have already said that the ball is in Nintendo's court...the problem is that Nintendo has taken the ball home with them and is refusing to let anyone else use it out of spite...something that makes no sense given that it was NINTENDO who sold Rare to MS in the first place. SIDE NOTE: Are people still using the "M$" thing? News Flash, all of these companies are greedy and want your money and Nintendo is among the worst of them. Microsoft has at least demonstrated that it cares about what its customers want while Nintendo erects wall after wall of silence and makes bad jokes about geeks and otaku.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 9th June 2010 at 05:45 PM. | |
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| | #24 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
NINTENDO 1080 Snowboarding Animal Forest Custom Robo Custom Robo V2 Doshin The Giant Doshin The Giant Expansion Kits (there were 2 of them) Dr. Mario 64 Excitebike 64 F-Zero X F-Zero X Expansion Kit Hey, You Pikachu! (let's pretend this one doesn't exist...) Kirby 64 The Crystal Shards The Legend Of Zelda Ocarina Of Time The Legend Of Zelda Majora's Mask Mario Artist (there were 4 of them) Mario Golf Mario Kart 64 Mario Party Mario Party 2 Mario Party 3 Mario Tennis Mischief Makers Paper Mario Pilotwings 64 Pokemon Puzzle League Pokemon Snap Pokemon Stadium Pokemon Stadium 2 Sin & Punishment Star Fox 64 Super Mario 64 Super Smash Bros. Wave Race 64 Yoshi's Story Shigesato Itoi's No. 1 Bass Fishing RARE Banjo-Kazooie Banjo-Tooie Blast Corps Conker's Bad Fur Day Diddy Kong Racing Donkey Kong 64 Jet Force Gemini Killer Instinct Gold GoldenEye007 Perfect Dark Rare's output was been kinda samey (almost half of their games have been 3D platformers), while Nintendo's was much more diverse. | |
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| | #25 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
Games not released outside of a single territory Games that are not N64 titles at all but only available on an obscure Japanese only add on. Games considered to be substandard/average/not relevent in any way to the consoles success. Games NOT DEVELOPED BY NINTENDO (this was the most perplexing of all!!) Obscure fishing games (see most of the above)! Of course Nintendo developed more games for IT'S OWN CONSOLE than a third party did. That doesn't change the fact that (from a Western perspective at least, which to be fair I should have qualified) Rare's catalogue gave non-Nintendo fans a reason to be interested in the N64. They wern't just an important third party at times it felt like they were the only third party.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 9th June 2010 at 06:03 PM. | |
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| | #26 | |
| Jumping Piranha Plant Join Date: Mar 2009
Posts: 744
| Quote:
by the way, nice thread jacking here. | |
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| | #27 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| I know I feel bad for WP CEO but this is a pretty interesting discussion which is more than we've had in the N64 threads in a while.
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| | #29 | |
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
It's the opposite. They were very relevant. Especially the 5 Pokémon games on the N64 which marked their first appearance on home consoles. But all the other blue marked games were million sellers too and good games, even if not everyone is fond of them. If you list so many differences, and don't want to show up 2nd-party-games you should also mark the following games: Excitebike 64, developed by Left Field Productions (if you add this you should also add Left Field's exclusive Nintendo-published NBA Courtside and NBA Courtside 2) If you want, add them with a pink licensed. Mario Golf, developed by Camelot Mario Tennis, developed by Camelot Pilotwings 64, developed by Paradigm Entertainment (if you add this you should also add Paradigm's exclusive Nintendo-published F1 World Grand Prix and F1 World Grand Prix II) But I think they all deserve to be on NINTENDO's list. And some more: Sin & Punishment is copyright Nintendo too. Treasure was just the developer, but the game is Nintendo! OK it was JP only. But why should that matter as we're talking VC! On that matter all the green marked (and even red marked games) are worth to be included plus the orange marked game and don't forget Tetrisphere, The New Tetris, Sim City 64 and Doubutso Bancho. So the only game in Refa's list that doesn't fall into the Nintendo category is Mischief Makers which was supervised by Enix. Nintendo was just the publisher, like with many other games that don't fall under the Nintendo radar even if they were published by Nintendo like Bomberman 64 (Hudson), NBA Hangtime (Midway), Glover (Hasbro) etc. Ridge Racer 64 is a special case, developed by Nintendo Software Technology but originally created by Namco. So it's technically a remake and can be called a Nintendo game because it was ported by one of Nintendo's 1st parties. Also Refa, you forgot to add Mickey's Speedway USA to the list of Rare's N64 games. Last edited by SKTTR; 9th June 2010 at 06:59 PM. | |
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| | #30 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
SKTTR- Sorry about the poor quality of my list Last edited by Refa; 9th June 2010 at 07:31 PM. | |
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| | #31 |
| Jumping Piranha Plant Join Date: Mar 2009
Posts: 744
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| | #32 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Er, yeah, I know. I'm actually sorry that I didn't spend time with my list. I'm not being sarcastic, you know. |
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| | #33 | ||
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
Okay, go and confirm your gender in the other thread before Trapster has a fit Quote:
substandard/average/not relevent in any way to the console's success Applying your logic however, the only one of those games that even registers in the top 10 of the N64's sales figures is Pokemon Stadium at 3.3 Million which, while impressive is nowhere near the 11 Million or 8 Million that system sellers like SM64 or Goldeneye achieved. Pokemon was a system seller for Gameboy not N64 where it just benefitted from the installed userbase of the brand (something like 20 Million worldwide, most of whom clearly didn't care that much about buying an N64 when only 1 in 5 of its rabid fanbase bought stadium.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 9th June 2010 at 08:44 PM. | ||
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| | #34 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
Anyways, just because people subjectively think that the quality of those games are lower, doesn't change the fact that they are Nintendo developed games. I'm not trying to hide the facts that Nintendo developed some bad games for the N64 too. After all, it was a list of Nintendo's N64 games; nothing more, nothing less. | |
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| | #35 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 | |
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| | #36 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| lol, true that. Although according to SKKTR, they were all correct except Mischief Makers. |
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| | #37 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| Quote:
It's like with all those games that have Miyamoto or Yamauchi listed as the "executive director". Does anyone think he really does anything other than walk in the the room, nod and leave. Rare, at least, developed all of the games associated with it. As for the 64DD games...they didn't even succesfully sell the 64DD let alone the N64!
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 9th June 2010 at 09:51 PM. | |
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| | #38 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
Well, yeah, the 64DD was crap, just like the Famicom Disk System. It broke a lot, and used an obselete form of media. Why Nintendo thought adding floppy discs to the N64 was a GOOD idea I'll never know. | |
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| | #39 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| I think they were more than just floppy disks. The version of Mother 3 that was being touted at the time seemed to utilise them in quite a unique way as I recall. While the implements suggested with Creator were basicaly everthing people are now actually doing with mods.
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 9th June 2010 at 10:45 PM. |
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| | #40 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
On a sidenote, I think it's pretty awesome that Nintendo brought back Ura Zelda for the 64DD in the form of Master Quest. | |
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