| | #41 |
| Koopa Trooper Join Date: Jun 2010
Posts: 22
| What is this master-challenge of yours? I would be happy to try it out! ^^ Last edited by WP CEO; 10th June 2010 at 12:22 AM. |
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| | #42 |
| Koopa Trooper Join Date: Jun 2010
Posts: 22
| Okay, very interesting discussion going on here, but start a new thread or something, will you? Thank you, Clayfrd! I LOVED making it - perhaps to the degree of it becoming incomprehensible to anyone else : P |
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| | #43 | |||
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
I just explained why those games WERE relevant to the system and that has nothing to do with ONLY sales and top 10 stuff. Sales are a part of it, yes, but critical acclaim, game quality and innovation for there time too. I just forgot to say I consider all of these games, even the Pokémon games, good~very good. They were a success in every way. A game that sold more than 1 million units is a success in my eyes. Substandard and average games are other games, not the ones you marked with blue. All the mentioned games have a good overall quality. I own and played the heck out of each of the mentioned games. You too should know that not only Pokémon Stadium 1 & 2, but Mario Party 1, 2, 3, the other Pokémon games and Yoshi's Story have sold a few million games too. Of those blue games the worst seller was Kirby 64. Unfortunately it came a little bit too late in the N64s life time (2001) and for a high price (70€), still it managed to sell 2 million copies worldwide, not shabby huh? Of course that's just a quarter of the cake, if a game must sell at least 8 million copies to be a success but I have just a different point of view. I know Wii is other dimensions with 20 million sales being a success and 1 million sales is poor. But that's bullshist imo. 1 million games sold is a success, for me, and even for a company like Nintendo. Quote:
My own weird logic would be something completely different without room for both of you to compromise. I don't like people mixing up my words. A game that's published by Nintendo isn't automatically a Nintendo game! A game that's supervised / produced / is fianced and gets the ok by Nintendo is a Nintendo game. I repeat: The only game in Refa's list that doesn't fall into the Nintendo category is Mischief Makers which was supervised by Enix. Nintendo was just the publisher, like with many other games that don't fall under the Nintendo radar even if they were published by Nintendo like Bomberman 64 (Hudson), NBA Hangtime (Midway), Glover (Hasbro) etc. Clearing things up: Getting back to the orginal context of Refa's "Nintendo's N64 games and Rare's N64 games" list all of Refa's games are valid, except Mischief Makers. All the games Refa mentioned under Nintendo could be released under Nintendo's banner on VC, except Mischief Makers. Mischief Makers is valid in another view: in the view that SQUARE ENIX could release it on VC. The thing with Rare still leaves room for speculation, but rest assured DKR and DK64 could be released by Nintendo in edited form. Quote:
Using the craziest shortcuts and stuff. No, I have no concrete plan. It's pretty random. Speedrunning mostly. Last edited by SKTTR; 10th June 2010 at 01:22 AM. | |||
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| | #44 | |
| Koopa Trooper Join Date: Jun 2010
Posts: 22
| Quote:
To me, a game master is a person knowing all about the possibilities of the set of rules the developers meant for you to follow. Someone who has risen far above just being able to survive through it, but still not to the point of disrespecting it. A person living in harmony with the game, who knows all the little details programmers spent time making so fanboys like me could obsess over them. Also, I think war is SO awful and I want everyone to be happy together and declare me the prettiest Miss of this show. | |
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| | #45 | |||
| Ludwig von Koopa Join Date: Jun 2007
Posts: 5,251
| Quote:
whoa cool extreme loud and brutal catfight outside!! just watched it from my balcony.... anyway... i loved it on N64.... and then after beating Super Mario 64 DS two times. Once with 149 stars (because of a glitch I didn't exploit - 8 red coins in ghost garden that just vanish forever if you're not fast enough getting them soon) and then again the next day with 150 stars. I watched some videos on youtube and then I thought: You did everything possible with SM64 so no disrespect but I thought I should try all those crazy glitchruns. Quote:
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Prettiest Miss??? Send us a pic!!! | |||
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| | #46 | ||
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Quote:
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| | #47 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,876
| This thread must have subliminaly influenced me to play the game as last night I had a strange urge to do so. I ended up going back to my VC version and finishing off Hazy Maze cave and beating most of Shifting Sand Land. I'd forgotten how awful the camera seems in 2010 and how difficult I still find playing this game with anything other than the great N64 controller it was designed for. *Also* 1. can we seperate this thread so that the secondary discussion doesn't clutter up WP CEO's thread. 2. SKTTR, stop sexually harrassing the newcomers! Just because none of us would send you those pictures you asked for doesn't mean a new person will
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
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| | #48 | |||
| Koopa Trooper Join Date: Jun 2010
Posts: 22
| Quote:
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Awesome to read about my subliminal influence powers Last edited by WP CEO; 10th June 2010 at 04:34 PM. Reason: Forgot title | |||
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| Tags |
| 120, completionism, guide, order, super mario 64 |
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