| | #1 | |
| Mechakoopa Join Date: Jun 2007 Location: Land of the Lapras
Posts: 3,282
| Quote:
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| | #2 |
| Jumping Piranha Plant Join Date: Sep 2007 Location: USA
Posts: 513
| ...an updated roster? o.O What's the point then having the true thing if we're just getting a game that doesn't have the wrestlers back in the day?!? If that is what I am thinking, then it should be a WiiWare title and disregard it as a N64 port. |
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| | #3 |
| Mechakoopa Join Date: Jun 2007 Location: Land of the Lapras
Posts: 3,282
| Well, a lot of the old wrestlers are either now in TNA/no longer with WWE or dead, so really they proberly cannot use a lot of the old names. Still, hope they leave some of the old ones they can leave in like The Rock or Steve Austin. |
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| | #4 | |
| Jumping Piranha Plant Join Date: Sep 2007 Location: USA
Posts: 513
| Quote:
Well granted, but back then they didn't had Eddie or Chris. Weren't they in WCW back in the time anyway? | |
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| | #5 |
| Mechakoopa Join Date: Jun 2007 Location: Land of the Lapras
Posts: 3,282
| I m pretty sure they were in the original game... o.o |
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| | #6 |
| Sumo Brother Join Date: Jun 2007 Location: Monsteropolis Age: 30
Posts: 2,666
| Never tested No Mercy but played the crap outta WCW/nWo Revenge. Man this gonna be fun.
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| | #7 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| I'd like to play this, As I have Played every WWF/E game on the Playstation & PS2, so I sorta Stayed away from the N64, How are the controls, Are they like the old Smackdown type, or are they different, Could you elaborate on them? PS: A Mii wrestling Game would be something I'd like, THQ if your reading this
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| | #8 | |
| Mechakoopa Join Date: Jun 2007 Location: Land of the Lapras
Posts: 3,282
| Quote:
Not sure about the controls. Never played the SD games till SD Vs Raw 06. | |
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| | #9 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| Yeah, But THQ and Yukes are the pioneers of 3D wrestling games. Before they created the Smackdown series, we were playing 3D Wrestling games like they were street Fighter. Hardly a good 3D Fighting control scheme. Mii wrestling would have to use classic controls; I hate the new 'wii specific' controls... More control over your wrestler? LIES.
__________________ ![]() BRAWL: (COIRE) 0602-7833-2769 Last edited by coire; 14th November 2007 at 09:06 PM. |
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| | #10 |
| Koopa Trooper Join Date: Sep 2007 Location: Scotland Age: 23
Posts: 13
| Brilliant news, I remember back in the day playing this game as much as I could with my mate (he had the N64, i had a Playstation). No Mercy and the other wrestling games for the N64 are totally different to the smackdown ones. For one the graphics weren't so hot, which didn't bother me, simply because the gameplay was far more realistic (Ironic saying realistic when talking about wrestling) :P. Simply put when you got hit with a chair you stayed down! not like bloody smackdown hit with a chair 10 times and stil lget right back up. Smackdown is basically an arcade wrestlign game, No Mercy was a simulation. |
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| | #11 | |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| Quote:
How does it control? For instance, is there like a Control scheme (Like X&DPAD is attack and O&DPAD in the Smackdown games) or is it randomy button combos to do moves?
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| | #12 |
| Koopa Trooper Join Date: Sep 2007 Location: Scotland Age: 23
Posts: 13
| From what i remember i think you basically do a grapple and move the control stick a certain way to do different moves and to do the special you built up your power then taunted to go into the special mode then do a grapple and press one of the c buttons. I'm not too sure if thats exactly the way it was but it was something like that, no button bashing combo crap (save that for fighters like SF :P) |
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| | #13 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| Sweet, Sounds pretty similar to Smackdown. Sounds like my Kinda game, They mighta sucked big time with their little 'Full Motion Controls' on SVR2008 but This could be what everyone (if your like me) wants, a 2008 Wrestling game with Classic Controls
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| | #14 |
| Goomba Join Date: Nov 2007 Age: 22
Posts: 3
| I will buy this as soon as it comes out I loved No Mercy and I will play the heck out of this if they re-release it even if it is with new wrestlers I just hope they leave the stuff in to at least make the older wreslters. |
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| | #15 |
| Bob-omb Join Date: Jun 2007 Location: Ireland Age: 20
Posts: 70
| Havent played no mercy, but i loved WWF Attitude, that was a great game.
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| | #17 |
| Boo Diddly | yeah well im a big wrestling fan and it will be cool untill it comes out on wii but do you mean WWE or is WWF no mercy an old game on like 64, if it is then i obviosly haven't been a fan long enough to know. |
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| | #18 |
| Goomba Join Date: Dec 2007 Location: VA
Posts: 6
| This would sell by the boatload if it actually happens, regardless of what they set the price point at. But I haven't heard anything about it since the initial rumor, so I'm a little worried |
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| | #19 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| WWF No Mercy, The N64 game. It was made before the name change.
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| | #20 |
| Banzai Bill | I loved this game simply for the ability to customize all the rules. Ever done this? Go into Royal Rumble mode and set the elimination rules to first blood and no ring out count. Make your way backstage and have a royal rumble in the parking lot. Tons of fun there. Nowadays the rules are too rigid. You need some gameshark or code breaker to do that kinda thing in SVR '08, and the backstage areas have never been as fun (with a possible exception to Here Comes the Pain). |
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| | #21 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| Here Comes the Pain had the best Backstage Options, Like the Makeshift steelcage you could get to By Driving your Opponent through the top of the Gas Cylinder Place backstage. Now they'vr replaced it all, so Instead of being able to go backstage you have to pick one place and fight in it. The farthest you can get from the ring is that little 'Hardcore' area in the fans, unless you count Parkinglot/Bar room Brawls. But If they do remake it, I would like to see an awful lot more moves. And storylines and such.
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| | #22 |
| Banzai Bill | Oh I remember Here Comes the Pain for the helicopter thing you could do out in New York City. I could never land it though, and ended up losing. |
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| | #23 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| I remember Hitting a Shooting Star Press from that thing. Truely the best however, was Smackdown 4 When It allowed to to Climb onto the Smackdown Fist. I Did a Figure 4 Leglock (2) to somebody on top of the fist and made them tap. That was before the Button mashing submission system was introduced. It really did allow you to stage elaborate Finishes to matches.
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| | #24 |
| Banzai Bill | You couldn't climb the fist in HCTP? I had Smackdown 4, so I remember doing it in that one. |
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| | #25 |
| Bullet Bill Join Date: Jul 2007 Location: Ireland
Posts: 1,138
| Yeah, I think it was that one they removed it from.
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| | #26 |
| Koopa Trooper Join Date: Feb 2008 Location: Ontario, Canada Age: 20
Posts: 12
| I loved this game back in the day is pretty much teh best wrestling game to date gameplay wise. But not digging the whole updated roster thing but i know they pretty much have no choice, copyrights, and what not oh well should still be cool to see. Sorry for the bump i know its an old topic
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| | #27 |
| Goomba Join Date: May 2009
Posts: 1
| The gameplay and controls allowed for loads of nice little touches which just weren't in any other wrestling game. You had two main attack types. Grapple and strike. Depending on how long you held the button down for was how strong the attack was but also how easy it was to counter. you had two counter types, one for strike and one for grapple. Just some of the nice touches that spring to mind for me right now are: The ability to taunt with a weapon The ability to choose to turn on your tag team partner if you wanted. You could choose to take a weapon into the ring with you. ie, carry it down the entrance ramp with you for the start of the match. But the main reason it was so good was the controls were so easy to get to grips with but if you took the time to experiment logically you could do some really cool things. |
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| | #28 | |
| Mechakoopa Join Date: Jun 2008 Location: Stockholm, Sweden
Posts: 3,349
| Quote:
All these things taint the game for me and so I have fonder memories of its predecessors despite No Mercy's superior engine. Also, the game isn't coming to Wiiware/VC or anything else so don't get too excited by made up stories like these.
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| | #29 |
| Lakitu Join Date: Mar 2009
Posts: 207
| Wow! This is amazing news! I automatically assumed this would NEVER get VC'd, due to rosters, etc. Basically; the only way they'd be able to do it is with a new roster. As long as they: * Keep the game THE EXACT SAME (just different roster) * Keep the GAMEPLAY 100% exactly the same (I could tolerate small advances to graphics, but not this, no more Wii/GCN/PS2/PS3 era Wrestling games please.... ugh) * Fix the 'memory/delete' glitch that kept happening with the old original N64 No Mercy cart
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| | #30 |
| Jumping Piranha Plant | The original post and article was from November 2007, though. If it hasn't happened yet, will it happen at all? |
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| | #31 |
| Lakitu Join Date: Mar 2009
Posts: 207
| Bah, didn't even look at all of that.
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| | #32 | |
| Mechakoopa Join Date: Jun 2008 Location: Stockholm, Sweden
Posts: 3,349
| Quote:
Even on the N64 original my faivorite part of this game was taking it apart with the Action replay cart and modifying all the graphics. I still remember the code for barbed wire texture to this day: 2CFB! At one point I had barbed Wire ring ropes hacked into the game, combined with a hacked turnbuckle animation so that the wrestler got stuck in the barbed wire ring ropes, combined with a hacked voice sample of a scream. Without the blood in the non glitching PAL version though it just wasn't worth it. Another reason I hated THQ for altering the game so much in its glitch free version, all the Action replay codes became useless as the variables all changed.
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| | #33 |
| Banzai Bill Join Date: Jul 2007 Location: Germany Age: 26
Posts: 1,525
| Are some of those N64 wrestling games really as good as I always keep hearing? I've got all of them here at home (except for Backyard Wrestling), so which one should I try out to see if I could get into this kind of games? WWF no Mercy? |
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| | #34 |
| Lakitu Join Date: Mar 2009
Posts: 207
| I'd say just No Mercy. Dunno really about the WCW ones, but No Mercy was the best wrestling game ever (maybe sans EWR). WWF Attitude 2000 wasn't bad, but it was just a frontrunner and basic guideline for NM.
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| | #35 |
| Amazing Flying Hammer Brother | They made a Wrestlemania game that was pretty good too |
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| | #36 | |
| Mechakoopa Join Date: Jun 2008 Location: Stockholm, Sweden
Posts: 3,349
| Quote:
The ones you want to play were developed by the Japanese developer AKI and published by THQ. Ignore the Acclaim WWF/ECW games as they are quite poor and not part of the same series. In my opinion the AKI titles are without question the best western 3D wrestling simulations out there to this day and rank alongside the 2D Fire Pro games as the best representations of pro wrestling (not sports entertainment!). The pinacle of the game in the West was arguably either Wrestlemania 2000 or WWF: No Mercy. The latter was graphically superior and featured a more elaborate story mode with different routes however it made some poor and unnecessary ommissions from WM 2000 such as full entrances, custom belts to create and defend amd also featured a glitch in the first produced batch of the game which erased everything you had done/created at random points. This was fixed in a later version but for PAL this version of the game was then censored to remove blood (idiotic for a game that had a first blood match as a match type.) WM2000 was a simpler game that didn't feature the tables, ladder matches and backstage environments of the latter but had features such as create a belt/stable that the sequel lacked. Blood was also disabled in the PAL version but could be reinstated and permanently saved with a gameshark. AKI also made two WCW/NWO games using the same engine which while fun are much simpler incarnations of the games the WWF incarnations became. You might also be interesed in checking out the japanese equivilents that AKI transplanted the engine from, the Virtual Pro Wrestling series which have different features to the western games and take the simulation aspect even further.
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| | #37 |
| Goomba Join Date: Jun 2009
Posts: 8
| Gotta say, I prefer the VPW series to the American versions, mainly due to the rosters. Nothing better than making people tap via armbar by Muta/Mutoh. Back on topic, it would be nice to see No Mercy on VC, although I doubt it'll ever happen. Plus, the game engine has aged quite a bit and pales a bit in comparison to the Fire Pro Wrestling series.
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| | #38 | |
| Mechakoopa Join Date: Jun 2008 Location: Stockholm, Sweden
Posts: 3,349
| Quote:
It would be better to compare it to something like the 3D King of Colloseum games or the modern WWE games, the latter of which it certainly still easily beats imo. Been playing it recently on the PC as my N64 is in England and I find it to have aged very well in all departments other than perhaps graphics.
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