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Old 6th October 2007   #1
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Default Donkey Kong 64

I was just thinking about this game a few minutes ago and I'm dying to play it again!

It was one of my favourites in the N64 days but I never actually got round to completing it and to do so on the VC would be oh so sweet

The thing I enjoyed most about was playing as all of the 5 kongs, their weapons and the animals they transformed into, and even though many people thought it was too much of a collect em-up, I really liked the game.

Any others looking forward to the release (if and when it happens)?

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Old 6th October 2007   #2
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DK64 is one of the best non-RARE platformers on N64
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Old 6th October 2007   #3
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DK64 is one of the best non-RARE platformers on N64
But it was a RARE game... I hope the licensing issues don't affect it's release, though DKC1/2 should mean it will arrive.
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Old 7th October 2007   #4
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Nah, Licencing should be no problem. Nintendo owns DK so they have the right to put any DK game on the VC reguardless of who made it.

Wonder if arcade DK and Jetpac will still be in it... o.o
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Old 7th October 2007   #5
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Originally Posted by Shortay-01 View Post
But it was a RARE game... I hope the licensing issues don't affect it's release, though DKC1/2 should mean it will arrive.
Oh, Yeah, I forgot that it was RARE, I was thinking it was Nintendo
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Old 7th October 2007   #6
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DK 64 was one of the most overrated N64 games...I love Banjo-Kazooie, Banjo-Tooie, CBFD and DKC1-3, but DK 64 was just average at best in my opinion.
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Old 7th October 2007   #7
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Nah, Licencing should be no problem. Nintendo owns DK so they have the right to put any DK game on the VC reguardless of who made it.

Wonder if arcade DK and Jetpac will still be in it... o.o
Yeh, but I don't think they'll cut out Arcade DK
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Old 7th October 2007   #8
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If anything, they'll cut out Jetpac. They'd have no reason to cut out the original arcade DK.
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Old 7th October 2007   #9
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Theres only one reason they d take DK out and thats the NES DK on the VC. But yeah, its unlikely they ll take it out. Would mean we d get the almighty missing level. XD
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Old 7th October 2007   #10
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Why would they cut out the original Donkey Kong when it's already on the virtual console?
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Old 7th October 2007   #11
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Why would they cut out the original Donkey Kong when it's already on the virtual console?
They wouldn't, they may cut the jetpac though
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Old 8th October 2007   #12
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The original Arcade DK - It's not on the VC!

The VC has the NES version (worse graphics, minus one level).

So if Nintendo's nice, they keep it in DK64, because it was a fun and cool in-game-element and we want the full and original arcade DK!! And yes, Jetpac too! It would suck, if these two arcade orginals will get kicked from the VC version of DK64. Anyway, I have this game on N64, and if gaming times get calmer I'm gonna play it again. (Beaten it only once! With all 5 Kongs 100%)

I think it was a very good platformer, although I was disappointed by the music. Not, that it's bad, but it's not the Donkey Kong Country series anymore - It's Donkey Kong 64 (it sounded much like Banjo-Kazooie's music at first but eventually it had his tunes that could grow on you). Anyway, it's a 3D-adventure/jump'n'run with tons of collectibles. I loved it, because there was so much to do. It will keep you busy for weeks of intensive ape gaming if you want to get the best ending and every collectible.
Ah yes, graphically it's one of the best N64 games if the enemies wouldn't fade in pretty late.
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Old 8th October 2007   #13
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[damn this second page in the thread...] ^^
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Old 8th October 2007   #14
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[damn this second page in the thread...] ^^
Why, exactly?
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Old 8th October 2007   #15
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'Cause I hadn't seen it before posting. So afterwards I saw the replys on the second page and realized my post was unnecessary...but since I can't delete it, I just edited it.
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Old 9th October 2007   #16
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Originally Posted by KeeperBvK View Post
'Cause I hadn't seen it before posting. So afterwards I saw the replys on the second page and realized my post was unnecessary...but since I can't delete it, I just edited it.
Oh right!
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Old 13th October 2007   #17
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I was always a little kid when I played n64 games so I could never beat this game. It's a game that I'm totally getting.
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Old 13th October 2007   #18
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I was always a little kid when I played n64 games so I could never beat this game. It's a game that I'm totally getting.
I could never beat it 'cause I was quite young too, I can't wait to when it comes to the VC though
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Old 21st December 2007   #19
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yeah DK64 is a fun game, i love how you can become the rhino, it will be a treat to have it back.
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Old 21st January 2008   #20
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i used to play this game so much when i was a kid...i've lost my hopes to see bano and conker on the VC,i mean,rare own the rights over them,but this one....i really don't know...
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Old 21st January 2008   #21
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i used to play this game so much when i was a kid...i've lost my hopes to see bano and conker on the VC,i mean,rare own the rights over them,but this one....i really don't know...
M-M-M-M-MONSTER BUMP
Bump Bump Bump Bump Bump.


Yes, this is a good game.
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Old 21st January 2008   #22
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Bump is right... and on my thread, tut tut

It shouldn't be too long til we're getting this, what with the DKC trilogy out in nearly a month in both regions.
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Old 22nd January 2008   #23
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Definitely worth a VC revival... I busted it out over the 2006 X-Mas Break
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Old 2nd February 2008   #24
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not played it but i'd buy it out of curousity and because banjo kazooie was a great game
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Old 2nd February 2008   #25
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Would this game be a bit big in size? It was pretty lengthy and it needed the Expension Pak to work...
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Old 7th February 2008   #26
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I loved this game, multiplayer was pretty fun from what i remember lol wouldnt mind downloading this one
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Old 23rd February 2008   #27
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I personally found DK64 to be one of the biggest disappointments on the N64. The game looked great and it had a fantastic soundtrack (like most Rare games), but I couldn't get pass the fact that the whole game seemed like one huge collect-a-thon.

"Go find bananas for each character, now go find color coded blueprints for each character, okay, now go and find the golden bananas that only certain characters can get. Got that? Good. Wait! You missed a blueprint for Tiny Kong way back at the top of that huge mountain! Get up there! And you're lacking in the bananas for Chunky. Maybe you should back track."

Ugh. I hated DK64. I loved the other Rare N64 games like Banjo-Kazooie and Conker's Bad Fur Day. But DK64? I was not feeling that one.

Although, DK64 did give us Lanky Kong, one of the most badass Donkey Kong characters in a long time.
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Old 23rd February 2008   #28
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I thought it was pretty good. Not quite Banjo plus I loved Conker to bits, but you know.
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Old 20th May 2009   #29
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Quote:
Originally Posted by DarkMatter View Post
I personally found DK64 to be one of the biggest disappointments on the N64. The game looked great and it had a fantastic soundtrack (like most Rare games), but I couldn't get pass the fact that the whole game seemed like one huge collect-a-thon.

"Go find bananas for each character, now go find color coded blueprints for each character, okay, now go and find the golden bananas that only certain characters can get. Got that? Good. Wait! You missed a blueprint for Tiny Kong way back at the top of that huge mountain! Get up there! And you're lacking in the bananas for Chunky. Maybe you should back track."

Ugh. I hated DK64. I loved the other Rare N64 games like Banjo-Kazooie and Conker's Bad Fur Day. But DK64? I was not feeling that one.

Although, DK64 did give us Lanky Kong, one of the most badass Donkey Kong characters in a long time.
Depends how you look at it, I found that the tough mingames and "tedious" sidequests that people quote them as, were the life of the game for me, it was one of the last few remotely challanging games Nintendo really came out with IMO, Gamecube and onward went downhill and all the games started supporting the intellect of a 5 year old. (referring to Galaxy, Wind Waker and Sunshine, some of the biggest dissapointments of all time to me as far as difficulty goes) not to mention since Rare left the whole Donkey Kong series went to hell. I'd buy it simply for the memories, gameplay, storyline and awesome soundtrack...

EDIT: If a game such as Pokemon Snap made it then this game sure better :P

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Old 20th May 2009   #30
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Depends how you look at it, I found that the tough mingames and "tedious" sidequests that people quote them as, were the life of the game for me, it was one of the last few remotely challanging games Nintendo really came out with IMO, Gamecube and onward went downhill and all the games started supporting the intellect of a 5 year old. (referring to Galaxy, Wind Waker and Sunshine, some of the biggest dissapointments of all time to me as far as difficulty goes) not to mention since Rare left the whole Donkey Kong series went to hell. I'd buy it simply for the memories, gameplay, storyline and awesome soundtrack...

EDIT: If a game such as Pokemon Snap made it then this game sure better :P
M-M-M-M-MONSTER BUMP Bump Bump Bump Bump Bump... Again...

Anyway, you really can't get angry at an E rated game being accessible to 5 year old kids, can you? Would be nice if those games had a bit more challenge, sure (though some of those jumping challenges in Sunshine were brutal). Oh well, The Times They Are A-Changin'.

Edit: Welcome to the forums, avoid digging up too many ancient threads. Have fun.
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Old 20th May 2009   #31
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Quote:
Originally Posted by Ghoat View Post
Depends how you look at it, I found that the tough mingames and "tedious" sidequests that people quote them as, were the life of the game for me, it was one of the last few remotely challanging games Nintendo really came out with IMO, Gamecube and onward went downhill and all the games started supporting the intellect of a 5 year old. (referring to Galaxy, Wind Waker and Sunshine, some of the biggest dissapointments of all time to me as far as difficulty goes) not to mention since Rare left the whole Donkey Kong series went to hell. I'd buy it simply for the memories, gameplay, storyline and awesome soundtrack...

EDIT: If a game such as Pokemon Snap made it then this game sure better :P
I totally agree, the bread and butter of any adventure game are the sidequests, and this game was massive, not to mention tough. Remember the cardboard cutout of the K. Rool boss, where you had to shoot out of a cannon, what a tough boss. Then the challenge of collecting 201 bananas. But the final K. Rool boss was the hardest, that boxing match was incredible. You know, Rare, in my opinion, have never really recovered since leaving Nintendo, Kameo was about the best game they've prodiced so far. I remember the music from all the Donkey Kong games, especially that first time in Coral Capers, superb music. You know, when all is said and done, and you remember the greatest games you ever played, chances are they were on a Nintendo console. Memories, thy name is Nintendo
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Old 20th May 2009   #32
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Would this game be a bit big in size? It was pretty lengthy and it needed the Expension Pak to work...
The expansion pak was required for Majoras Mask as well, so I don't see it not being able to work
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Old 20th May 2009   #33
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The expansion pak was required for Majoras Mask as well, so I don't see it not being able to work
You're responding to a comment from February. Pretty sure MM was not on VC then, considering it came out last monday.
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Old 21st May 2009   #34
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You're responding to a comment from February. Pretty sure MM was not on VC then, considering it came out last monday.
Ha, sure right...didn't even notice!
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Old 21st May 2009   #35
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Anyway, you really can't get angry at an E rated game being accessible to 5 year old kids, can you?
Of course you can. Being E rated doesn't mean it's supposed to appeal to 5 year old kids. It just means that it wouldn't potentially freak them out with vlood, gore, drug use, foul language or whatever.
If I'd turn your question around, then that would mean that every complex game would have to include any of that.
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Old 21st May 2009   #36
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I personally found DK64 to be one of the biggest disappointments on the N64. The game looked great and it had a fantastic soundtrack (like most Rare games), but I couldn't get pass the fact that the whole game seemed like one huge collect-a-thon.

"Go find bananas for each character, now go find color coded blueprints for each character, okay, now go and find the golden bananas that only certain characters can get. Got that? Good. Wait! You missed a blueprint for Tiny Kong way back at the top of that huge mountain! Get up there! And you're lacking in the bananas for Chunky. Maybe you should back track."

Ugh. I hated DK64. I loved the other Rare N64 games like Banjo-Kazooie and Conker's Bad Fur Day. But DK64? I was not feeling that one.

Although, DK64 did give us Lanky Kong, one of the most badass Donkey Kong characters in a long time.
Nowadays, I'd probably agree with you on the "collect-a-thon" arguement, and you stated perfectly my reasons why, but I will say that as a child I loved collect-a-thons, or at least, I loved Donkey Kong 64.

In DK64, all the collectables simply represented an excuse to explore the wonderful and interesting environments, and to interact with the colorful characters, both good and evil, all the while having the bonus effect of continuing your progress in-game, giving you access to new environments to explore, etc.

And to be quite honest that still stands for me...to a point. The game is still the most charming Rare game I've ever played(...in fact, it's the only charming Rare game I've ever played), and such charm eases the inconvenient gameplay naunces that is synonymous with the "collect-a-thon" genre. To a point.

As much as I hate to admit it, no amount of charm will ever be able to truely make up for the fact that some things are absolute *****es to collect. If I EVER find myself in an instance where I'm stuck running 50 ****ing laps around trying to find some arbitrary collectable I conveniently "missed" the first time around, and having been forced to backtrack in order to get whatever the hell it is I need to get, I am going to ****ing scream!

Asside from that little quibble, DK64 stands as one of the few collect-a-thons I actually liked, as well one of the few Rare games I've ever considered truely "Good". And while we're more-or-less on the subject, what exactly was it that you liked about, oh...Banjo Kazooie? Afterall, it's a collect-a-thon as well(moreso than DK64, IMO), and yet you seem to have absolutely no problem with it.
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Old 22nd May 2009   #37
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Am I missing something? Is there a problem with collect-a-thon games? I like those type of games, so was wondering why they are bad
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Old 22nd May 2009   #38
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Am I missing something? Is there a problem with collect-a-thon games? I like those type of games, so was wondering why they are bad
Collect-a-thon games, great name. But i totally agree, they are the best kind of games, hours upon hours of fun. But in Donkey Kong 64, the collecting was broken up well with the introduction of constantly switching between different characters. I guess they're a real love/hate game
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Old 22nd May 2009   #39
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I think collecting stuff and seeing the status screen gets perfected to 100% is always a comfortable thing (if you're a human being).
You know it's in our genes since million of years. We are hunters & collectors.

No, there was something else that has disturbed me when playing Donkey Kong 64.

And it's quite obvious. I expected a Donkey Kong Country 64, but I got a Banjo-Threeie.

Ah, well. It was good enough. And people who haven't played Banjo-Kazooie and Banjo-Tooie wouldn't recognise the similiarities in gameplay, graphics and music and can fully enjoy the game as it's the only true 3D-Donkey Kong.

Now that time passed by, 10 years later, I'd love to play another big collect-a-thon 3D-platformer, but still DK64 is the biggest.
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Old 22nd May 2009   #40
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Collect-a-thon games, great name. But i totally agree, they are the best kind of games, hours upon hours of fun. But in Donkey Kong 64, the collecting was broken up well with the introduction of constantly switching between different characters. I guess they're a real love/hate game
That's absolutely the point. I would've liked DK64 if it was either a DKC in 3D, another Banjo-Kazooie or a normal collect-a-thon, but to me it wasn't either one.

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