| | #1 |
| Bob-omb Join Date: Aug 2007 Location: California Age: 23
Posts: 52
| i was wandering what people actually thought about this game seeing as tho it was one of many RPG games for 64. that was actually different from most games. in my opinion this game was good but it lacked in many areas but was a very good game to play.
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| | #2 |
| Morton Koopa Jr Join Date: Jun 2007
Posts: 4,269
| One of many RPGs for the N64? Let's count.... All N64 RPG's. 1. Paper Mario Nintendo / Intelligent Systems (Released on VC) 2. Hybrid Heaven THQ/ H20 Entertainment 3. Aidyn Chronicles: The First Mage THQ / H20 Entertainment 4. Holy Magic Century / Quest 64 Konami / Imagineer 5. Ogre Battle 64: Person of Lordly Caliber (US Only) Nintendo/Atlus, Quest 6. Shiren The Wanderer (JP Only) Chunsoft 7. Wonder Project J2 (JP Only) Enix 8. Doubutso Bancho (JP Only) Nintendo / Saru Brunei yes.. that's many. Imo Quest 64 is the worst of all the N64-RPG's. Not that it's bad, I played through it.. because... I found it for 10€ and it was an RPG in a time where RPG's for Nintendo consoles were nearly non-existent. The music is nice and it has big landscapes. Leveling up near a city inn so that you can travel far is a must. The combination of spells is a cool feature and searching for spirit spots takes some time. But... 1) it has random battle encounters 2) it has no epic story - "search for your father and the magic book" is all there is to it. 3) if you don't use your map and compass you'll get lost in the bland environments. 4) there are no party members. 5) you can't get money and therefore you can't buy anything. 6) if you get killed you have to load your game from the last city inn. 7) as you progress, cities are like dead. closed doors. no inhabitants. I don't recommend Quest 64. It's boring altogether. But I recommend Paper Mario, Aidyn Chronicles and Hybrid Heaven. Paper Mario is fun. Aidyn Chronicles is big. Hybrid Heaven is unique. Last edited by SKTTR; 11th September 2007 at 01:32 PM. |
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| | #3 |
| Bob-omb Join Date: Aug 2007 Location: California Age: 23
Posts: 52
| i see your point but one thing i done understand is why do you think its bad because of its random battle encounters. that part just seems wierd seeing as tho Rpgs are mainly that way (at least the ones ive played)
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| | #4 |
| in Shinobi World | Excessive random encounters are horrible in any game. They're just one of many flaws in Quest 64. |
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| | #5 |
| Bob-omb Join Date: Aug 2007 Location: California Age: 23
Posts: 52
| i guess everyone has there own opinion. in my opinion i actually prefer to have random battle encounters it makes the game just a little more difficult because of it. but thats just me. to all ones own opinion. i guess. But anyways what about the spell combinations i think they could use that part of the game and create something great from it. or just have more games that have magic casters as the main character.
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| | #6 |
| Koopa Trooper Join Date: Aug 2007
Posts: 20
| oh dude i tottaly remember this game. I thought it was really fun and had a nice feel to it. I dont really have a problem with random battles...some RPGs do it, some dont. A problem i did have was wandering through caves just hoping i would making it out but not knowing where i was because everything looks the same... ![]() I almost beat it too. I got to the last boss fought him and died and while i was fighting I used up all my health items and then accedently saved so there was no way to get more and so i couldnt beat it. I wouldnt say it was a solid RPG but i would say its fun...I liked the battle system.
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| | #7 |
| Morton Koopa Jr Join Date: Jun 2007
Posts: 4,269
| yes the battle system was really good so the random battles are not that much of a negative thing in this game. the game is just lacking in other points. |
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| | #8 |
| in Shinobi World | I don't have an issue with random battles as such, more the way they're implemented in rpg video games. It's one thing to come across a monster randomly, it's quite another to be forced into a battle scene every other step. I prefer a bit of strategy to the encounter, like in FFXII NWN or Warriors of the Eternal Sun, where the encounter is random, but whether it becomes a battle is entirely up to you. Ambushes would be fine, of course, because if you're not careful, you deserve to be jumped. But that's not how they're implemented in games as yet. I don't think it's a matter of technology being up to it either; it's just that the random battle has become such a staple of the genre that few developers have thought of doing it any other way. |
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| | #9 |
| Bob-omb Join Date: Aug 2007 Location: California Age: 23
Posts: 52
| so you would prefer that the monsters be visible only at certain times or when you approach them so that you can move out of the way or attack head on? well i guess i see your point in that type of random battle encounters but would it be more difficult or less with this type of approach. hmm... well i think i prefer just to kill everything i see..
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| | #10 |
| in Shinobi World | I would prefer the monsters (or npcs or whatever) be visible so that you can choose to approach them and attack/talk/steal/etc or not. That's not to say that the encounter should be entirely scripted; you could still have randomly generated encounters, but I prefer to have the choice of how to deal with them. And again, if the monsters are hiding, and my characters can't see them (a low intelligence or initiative stat, for example), then yes, I don't mind them jumping out and initiating combat. But to have every encounter be like that wears a bit thin. |
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| | #11 |
| Jumping Piranha Plant Join Date: Aug 2007
Posts: 585
| In 7th Saga (SNES) you couldn't see the mobs on the map, but there was a radar that showed there location. tricky thing about it was, every step you took, the mob took towards you. you might dodge a few of them but youll get overwhelmed quickly. i suppose if you didnt have a radar, it would seem like constant random battles, and be frustrating. but with the radar you at least have the satisfaction of dodging a few, which makes a big difference. |
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| | #12 |
| Boo Diddly Join Date: Sep 2007 Location: Glitch City Age: 21
Posts: 97
| Quest 64 is the worst 64 game of all time. It`s boring to walk everywhere. Everythings plain, nothing happens but random battles, which are bad by the way. So controlling and bland. Really, everything you did had to be done in a tiny 1 inch white pentagon. Dodging, fighting, using items, running away. And the whole battlefield was surrounded in another screen sized white pentagon. Rating: 3/10 EDIT: Oh, and sorry radretrogamer, I didn't mean to steal your name. I didn't mean to! I blindly assumed nobody would have a name like this.
__________________ Wii:4 NES:1 SNES:0 N64:1 MD:1 T16:2 Last edited by retrogamer88; 9th September 2007 at 09:12 PM. |
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| | #13 |
| Morton Koopa Jr Join Date: Jun 2007
Posts: 4,269
| OK. Quest 64 / Holy Magic Century was the worst RPG on the N64, have that cleared now. But even 3/10 is a bit harsh even for me. I actually have beaten it back at that time out of thirst for an RPG and it was not outstanding but playable for one playthrough.3/5 Stars So why not talk about the better N64 RPG's? Everyone who has VC here knows Paper Mario which was undeniably the best RPG on that system. I don't spare any words on this title, you can see it for yourself for only 1000 wii points. 5/5 Stars I have beaten Aidyn Chronicles: The First Mage (made by H20 Entertainment, who also developed two other excellent N64 games: Tetrisphere and The New Tetris that are likely to hit the VC) Aidyn Chronicles is the biggest N64 RPG and it's medieval setting with it's realistic castles, wide open fields, dark and treasurefilled caves, gigantic icemountains, vast deserts, big cities and little villages, stores to learn skills and buy weapons, armor, magic necklaces, pendants, clothes and more.... burnt down ruins, skeletons, hills, rivers, herbs, demonic monsters, goblins, orks, dragons.... cool skills like bard, diplomat, thief, cleric, and many magic spells... made me addicted to its universe. It wasn't perfect, it crashed sometimes, and it had some bugs, weird wizard music, and sloppy controls. But you could save everywhere and the best thing was you could get 14 different characters, (but only 4 in your party) so you could at least play through the game 5 times (you had to keep your main character) and i can say it's a pretty different game, now that I've beaten it for the second time with later chars. I always defend this game, because I like the atmosphere, and the weird music, the open lands, the rain that sometimes falls, the sunset and sunrise, the many skills and the party that talks together, give me a very adventuruous and epic feeling. the artworks are great, too. But what should I say? This game is definately not for everyone. It's a game for my unique tastes. Ah.. yes, There are no random battles and the battles themself are exciting and a bit strategic. there are so many good things about this game but it's technically executed a bit sluggish. It's also 80 hrs long - one of the biggies. I wished they bugfixed it or made an Gamecube remake. It's more of a 4/5 to most of you, and some people just tear this game into pieces, but I personally love this game anyway. And I know if I'm old I'm going back to beat it a third time. 5/5 Stars because it's very unique for a console game. You would see this kind of RPG on PC but not on a N64 wouldn't you? Next time I talk about my third favourite N64 RPG Hybrid Heaven by Konami. Last edited by SKTTR; 10th September 2007 at 04:08 AM. |
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| | #14 |
| Boo Diddly Join Date: Sep 2007 Location: Glitch City Age: 21
Posts: 97
| I agree with 5/5 for Paper Mario. How many N64 rpg's were there? I didn't think there were that many.
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| | #15 |
| Morton Koopa Jr Join Date: Jun 2007
Posts: 4,269
| @retrogamer88: why dont you look at the top af this thread? |
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| | #16 |
| Boo Diddly Join Date: Sep 2007 Location: Glitch City Age: 21
Posts: 97
| Yeah, I didn't think there were that many RPG's. I thought there were a few more. Oh, well.
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