Wii Virtual Console Forum Punchout

Go Back   The Virtual Console Forums > Virtual Console channels > Super Nintendo

Super Nintendo Mode 7 shenanigans

Reply
 
Thread Tools Display Modes
  #1  
Old 17th August 2007
Pocketim's Avatar
Pocketim Pocketim is offline
Monty Mole
 
Join Date: Aug 2007
Location: !(>||)>New Zealand
Age: 13
Posts: 985
Blog Entries: 4
Default Mode 7

Starwing for the SNES looks great but I don't know any other mode 7 games, can someone tell me more about mode 7 games?

Reply With Quote
  #2  
Old 17th August 2007
yoshi175's Avatar
yoshi175 yoshi175 is offline
Jumping Piranha Plant
 
Join Date: Apr 2007
Location: Cardiff
Age: 16
Posts: 634
Default

I think it's what they use in super mario kart and F zero I probably got it wrong though, I don't think starwing is mode 7 though
__________________
Reply With Quote
  #3  
Old 17th August 2007
Tull's Avatar
Tull Tull is offline
Sumo Brother
 
Join Date: Jun 2007
Location: Monsteropolis
Age: 29
Posts: 2,541
Default

Mode 7 does scaling and rotatating off the backgrounds(bg layer). You can see it all the time in Super Mario Kart. Contra III got it on the top down levels. You see it in R-Type III where the background spin and such...

BTW Star Fox uses Super FX and not Mode 7. And yea is a geat game

Insted of rehashing the info in wikipedia ill point at it.
http://en.wikipedia.org/wiki/Mode_7
"Classic Mode 7 games include the Super NES titles Super Castlevania IV, Secret of Mana, Final Fantasy IV, F-Zero and Super Mario Kart."

Last edited by Tull; 19th August 2007 at 04:22 PM..
Reply With Quote
  #4  
Old 18th August 2007
hippiecrite's Avatar
hippiecrite hippiecrite is offline
Monty Mole
 
Join Date: Aug 2007
Location: New Jersey
Posts: 873
Default

Mode 7 was used in practically every SNES game. The best example I can think of is in Super Mario World. When you defeat one of the Koopa Kids and they stretch and spin backwards and whatever else they do is Mode 7 in action.
Reply With Quote
  #5  
Old 18th August 2007
Spore's Avatar
Spore Spore is offline
Chargin' Chuck
 
Join Date: May 2007
Age: 17
Posts: 2,328
Default

There is a part in Super Metroid where the level rotates back and forth a bit near the beggining of the game. I believe it was mode 7 at work. Cool stuff... Glad I bought a cartridge too, these games just keep gettign rarer
__________________
Will Wright weeps about EA's degradation of me.
Sarcasm:A form of humor that is marked by mocking with irony.
Spore:A reproductive cell that develops into an individual without other cells; a blunt, sarcastic person.
Reply With Quote
  #6  
Old 18th August 2007
SKTTR's Avatar
SKTTR SKTTR is offline
Mechakoopa
 
Join Date: Jun 2007
Posts: 3,259
Default

You look for SNES games with graphics like Starwing / Starfox?
First off, it's not Mode 7. It's Super FX chip powered 3D graphics.

Other SNES games with FX Chip:

Stunt Race FX - 3D Truck Racing by Nintendo
Dirt Trax FX - 3D Racing game by Acclaim
Doom - 3D First Person Shooter by id Soft
Vortex - 3D Action game by Argonaut
Winter Gold - 3D Olympic Winter Games by Nintendo/Funcom
Super Mario World 2: Yoshi's Island (although this is a 2D game, with 3D effects in some levels)

The best ways to see Mode7 in action:

The whole ground rotates around your vehicle in F-Zero, Super Mario Kart,
Pilotwings etc. That's Mode 7.
- ActRaiser (when you select a stage on the map, it zooms in)
- Secret of Mana (map)
- Terranigma (map)

Someone mentioned Super Mario World, Super Castlevania IV,
Super Probotector, Super Metroid and many other games.
Everything that zooms, and rotates. That's Mode 7.
It's a special function of the SNES graphic chip that makes 2D sprites and bitmaps more flexible.
Reply With Quote
  #7  
Old 18th August 2007
Pit 42's Avatar
Pit 42 Pit 42 is offline
Jumping Piranha Plant
 
Join Date: Jul 2007
Location: Somewhere in the vicinity of Betelgeuse
Posts: 509
Default

Super Castlevania IV also has some cool Mode 7 effects in the background and stuff. F-Zero is probably the best looking and most fun Mode 7 game you'll find on the Virtual Console.
Reply With Quote
  #8  
Old 18th August 2007
Dazza's Avatar
Dazza Dazza is offline
Awesome since 16-bit
 
Join Date: Apr 2007
Location: Mushroom Kingdom
Posts: 697
Default

Super Ghouls n' Ghosts have some wicked rotating mode 7 effects on one of the later levels.

Super Tennis is quite a nice example of rotatation also when the court flips around.

Actraiser has a nice scaling function when you go into an action scene.

Mode 7 really blew my socks off as a kid when I first saw it. A real step forward. It is interesting that the Megadrive could do similar effects in games like Gunstar Heroes, but you didn't see it nearly as often.
Reply With Quote
  #9  
Old 18th August 2007
kelvingreen's Avatar
kelvingreen kelvingreen is offline
in Shinobi World
 
Join Date: Apr 2007
Location: Island of the Mosquito Women
Age: 30
Posts: 846
Send a message via ICQ to kelvingreen Send a message via MSN to kelvingreen
Default

As I recall, the Mega CD was capable of Mode 7 or at least a very close approximation of it; the bonus levels on Sonic CD were pretty much spot on, for example.

As for SNES games, as has been pointed out, Mode 7 was used a lot. There's a lot of it in Yoshi's Island (beautiful game), and pretty much every Square/Enix rpg used it on the map screens.
Reply With Quote
  #10  
Old 21st August 2007
Pocketim's Avatar
Pocketim Pocketim is offline
Monty Mole
 
Join Date: Aug 2007
Location: !(>||)>New Zealand
Age: 13
Posts: 985
Blog Entries: 4
Default

I'm looking into F-Zero at the moment, is it as hard as the other F-Zero games?

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
List of VC titles supporting Wii Component Cable Interlace Mode Tull Wii Hardware 44 13th September 2009 08:54 PM
Wii interlace component mode KeatsSeven Virtual Console Discussion 0 29th April 2007 06:13 PM
component interlace mode KeatsSeven Nintendo Entertainment System 3 29th April 2007 05:42 PM


All times are GMT +1. The time now is 09:11 AM.

All about the Nintendo Wii's Virtual Console, including all retro Wii Virtual Console games, their release dates, coming soon predictions and relevant tips, hints and discussion.
The most common topics of discussion are general Nintendo retro gaming, Wii Virtual Console games including release dates, Wiiware, Nintendo Wii Software and normal Nintendo Wii games.

The Virtual Console Forums are hosted and administrated by Jordan Hall and moderated by the excellent Virtual Console Forums moderation team.

Custom Contact Form

 
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.