| | #81 | |
| Chargin' Chuck Join Date: May 2008 Location: Minneapolis, MN Age: 19
Posts: 2,405
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| | #82 |
| Banzai Bill Join Date: Jul 2007 Location: UK Age: 26
Posts: 1,559
| Fair point, but I would hope Act is used for individual stages. Part/episode/etc is good because it emphasises that they are each parts of one whole game, which is Sonic 4, and encourages that to be viewed as a whole wheras subtitles would make them feel like separate games. That's why I say part/episode is less distracting. |
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| | #83 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| Well, it doesn't hurt that everyone gets quite hyped for every Sonic game...And when the game gets released, it instantly becomes irrevelant. |
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| | #84 | |
| Iggy Koopa | Quote:
I wonder if they'll release all the episodes on disc?
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| | #85 |
| Amazing Flying Hammer Brother Join Date: May 2008 Location: Sweden
Posts: 1,746
| Bah. Episodic just means that it's going to cost a whole lot more than a regular retail game. |
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| | #86 | |
| Do you like my helmet? | Quote:
2. If it's five full Genesis-game-length episodes, then it'll be way longer / more content than a common retail game, making it arguably more worth it anyway. | |
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| | #87 | |
| Amazing Flying Hammer Brother Join Date: May 2008 Location: Sweden
Posts: 1,746
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| | #88 | |
| Para-goomba | Quote:
Sonic collectors will have to make do for now besides they're collecting a whole bunch of **** games anyway. A couple things from the website I'm not fond of: They keep referring to Robotnik as eggman as they retell the story of sonic 1-3&knuckles The homing attack is in this game... Last edited by Ouenben; 5th February 2010 at 01:00 PM. | |
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| | #89 | |
| Banzai Bill Join Date: Jul 2007 Location: UK Age: 26
Posts: 1,559
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| | #90 | |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
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| | #91 | |
| Para-goomba | Quote:
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| | #92 |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Probably because that's what he's called in Japan. Yuji Naka may have retconned Robotnik as offical but does it mean any more than Nintendo trying to insist that Mario's Protagonist has the full name of Bowser Koopa?
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 |
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| | #93 |
| Mega mole Join Date: May 2008 Location: That London
Posts: 1,975
| I hope they remove it unless they make it work this time. The homing attack is a lazy device, why can't we be allowed to aim and jump normally? |
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| | #94 | |
| Do you like my helmet? | Quote:
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| | #95 |
| Mega mole | Good catch...Antagonist would be Bowser Koopa |
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| | #96 | |
| Lemmy Koopa Join Date: Jun 2008 Location: a battered old suitcase in a hotel someplace
Posts: 4,875
| Quote:
__________________ Click Here for the Virtual Console Pal Conversion Guide The PAL VC problem Connection Ambassador for a free 500 Wii points 3905 4162 2529 6338 Last edited by Betagam7; 9th February 2010 at 02:46 PM. | |
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| | #97 |
| Para-goomba | This one is too by dimps. Good news for sonic advance/Rush fans. I'm not that big on rush/unleashed 2D sections being essentially "hold boost and jump every now again on the extremely linear level" Still got hope for this game but the recent leaked footage showed some dodgy jumping and collision with enemies and problems with going up a loop de loop, hopefully just do to it being an early build. http://kotaku.com/5473427/sega-not-developing-sonic-4 The title screen and actual graphics seem kinda bland to me though, I'd of preferred actual 2D than all these 3D models, ah well. |
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| | #98 |
| Jumping Piranha Plant | Figured Id bump this up since we now have a release date. For those not aware : 7th Iphone/Ipod/Ipad - Not sure on Price 11th Wiiware (NA) - 1500 Points 12th PSN (NA) - £12 13th XBLA & PSN (EU) - 1200 Points/£12 15th Wiiware (EU) - 1500 Points So what are you getting it for? Is the price too high for an episodic game? And what have you thought of the game so far based on the previews and trailers? Ill post links to the trailers on the first post later on for those who havent seen them. Discuss... Also just so you know the game contains 4 Zones with 3 Acts and a Boss Act (So 4 Acts total). There is also a 5th zone that serves as a final boss much like Death Egg Zone in S2 or Doomsday Zone in S3K.
__________________ Latest Shop Download : Dr Mario RX, FFCC, Toki Tori & Lost Winds Fave Game : Sonic The Hedgehog 2 NES : 9 - Megadrive : 4 - SNES : 4 - TurboGrafx : 4 - N64 : 4 - Wii Ware : 4 - Total : 25 |
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| | #99 | |
| Mega mole Join Date: May 2008 Location: That London
Posts: 1,975
| Quote:
I also want to see what sort of replay value will be in the WW version. Will it have achievements, time trials and other modes? I share Ouenben's concerns about linear levels too. | |
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| | #100 |
| Iggy Koopa | Of course, it comes to XBLA on the day I go back to College.
__________________ Last edited by Mickeymac; 4th October 2010 at 11:01 PM. |
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| | #101 |
| Morton Koopa Jr Join Date: Jul 2008 Age: 19
Posts: 4,240
| I'm more excited for Sonic Colors; looks prettier. |
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| | #102 | |
| Jumping Piranha Plant | Quote:
Lost Labyrinth is based around Labyrinth on Sonic 1. But it has had a giant boulder that you ride on added, a Mine Cart ride added, A candle that lights the way for you and lets you blow up explosives added and several other parts added (Theres a few things ive heard about but havent seen myself). Casino Street is based around Casino Night on Sonic 2 with a few elements from Carnival Night on Sonic 3 thrown in. Theres also the card platforms added in, A card corkscrew and some kind of Card Bingo (They like cards lol). Mad Gear Zone is based around Metropolis Zone on Sonic 2. I didnt see much new here besides a Gear you run on to open a door, A Gear you run on to move further up in the level (But Metropolis Zone had something similar to this too) and some rotating platforms. But the trailer did make this level look challenging and fun too. So there does seem to be new little gimmicks thrown into every stage which is pretty much what the older games did. Each level had something unique about it and its pretty much the same way here. As for how linear the levels are its something ive been concerned about too. Based on previews though it seems like they're are plenty of branching paths to take and it certainly doesnt look like a "Hold Right to win game". Ive heard there is going to be a time trial and online leaderboards. Im not quite sure if there will be any other game modes and as for replay value there will be collecting the chaos emeralds and replaying levels as super sonic. Time Trial should add replay value too since if there is branching paths it could take some time to find the quickest one. Based on everything ive seen and heard though I think the game looks like it could be worth the money and im pretty pumped up for it. I am looking forward to colours more but this isnt far behind. Im going to be getting it on XBLA (For HD & Achievements) and probably get it on wiiware at a later date (For the classic controller).
__________________ Latest Shop Download : Dr Mario RX, FFCC, Toki Tori & Lost Winds Fave Game : Sonic The Hedgehog 2 NES : 9 - Megadrive : 4 - SNES : 4 - TurboGrafx : 4 - N64 : 4 - Wii Ware : 4 - Total : 25 | |
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