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Old 20th February 2008
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Default Kirby's Adventure Review

1: Kirby’s Adventure: 500 Wii Points
Kirby’s Adventure is a platformer for the NES and VC. The original Kirby game (called Kirby’s Dream Land, for the GB) was made for beginners that were new to gaming, while Kirby’s Adventure keeps that up, experienced gamers can still enjoy this little game, and is great to play after a exhausting day at work (or in my case, school J).

The graphics are okay for the NES, but a little more colour would be nice, as most of the bad-guys are sepia, and Kirby turns into the same colour when he copies an ability. (We will talk about that later)

The music is nice, but like the graphics, they could use a little more work, sure the music is good, sure you will be humming it in your head for weeks, but something is missing, I think the problem is that the music sounds like a bunch of bips, beeps, and boops, mixed together, to make music. In later Kirby games, (Like Kirby Squeak Squad, for DS) the music is great, so really, it’s just outdated J.

So, lets get onto the gameplay, well, think about Mario, Sonic, and Kirby is like them, actually, Kirby is like Yoshi Island if you have ever played that. So Kirby is just more of the whole run and jump, grab the items, don’t get hurt thing, but Kirby has 2 gimmicks that make this game fun and unique, the first gimmick, Copy abilities, Kirby can copy an ability from an bad-guy and use it to help himself proceed, for example, say that there was a cannon that took you to a secret place, but there was a fuse you had to light before you got into the cannon, so, Kirby could copy a bad-guy with the fire ability, and use it to light the fuse, so then he can get into the cannon, and get blasted to the secret place. The second gimmick is flying, yes, you can fly where-ever you want, when you want, so now you are probably thinking, “what is the fun of this game if you can just fly over everything?” well, guess again, as there are lots of bad-guys in the air as well, so flying ISN’T always the best way to go. So apart from these 2 gimmicks, it’s just pretty much a normal platformer.

So, how long will the game last you? Well, the main game will not take you too long to complete, but once you have done that, then you will have to find all the hidden switches, and THEN, you will unlock a hard mode and you will have to do the same thing again with an increased difficulty, so it will last you quite a while.

Overall, I think Kirby’s Adventure is a good game but don’t get it just yet, wait until you have had a really exhausting day and need a way to unwind; Kirby is great for those kinds of days, otherwise the easiness may put it down.

Presentation: 6.9
Graphics: 7.3
Sound: 7.8
Game-play: 8.0
Lasting Appeal: 7.7
Overall: 7.9

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Old 20th February 2008
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nice review.
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Old 21st February 2008
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[/quote] The graphics are okay for the NES, but a little more colour would be nice,
[/quote]
This is when I stopped reading.
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Old 21st February 2008
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That's hard to agree with. A 7.9? The series of blips and bleeps was all video games had up until, what, SEGA CD? I'm not sure, but it did encompase the entire 8 to 16 to 32 bit era.

I suppose a lot of your review has to do with how you're looking at the game. Are you seeing it from the point of view as a VC game, and comparing it to anything else the VC has? Or are you evaluating it as an NES game?
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Old 21st February 2008
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Quote:
Originally Posted by The shoemaker View Post
nice review.
Thanks
The graphics are okay for the NES, but a little more colour would be nice,
[/quote]
This is when I stopped reading. [/quote]
Don't you agree with me? I just thought that compared to the great graphics in things like Megaman 2
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Originally Posted by theUndead_feature View Post
That's hard to agree with. A 7.9? The series of blips and bleeps was all video games had up until, what, SEGA CD? I'm not sure, but it did encompase the entire 8 to 16 to 32 bit era.

I suppose a lot of your review has to do with how you're looking at the game. Are you seeing it from the point of view as a VC game, and comparing it to anything else the VC has? Or are you evaluating it as an NES game?
Sorry guys, please go easy on me, this is just my second review, so they still aren't the best, thanks for the constructive Criticism though, maybe 7.9 was a little harsh.
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Old 21st February 2008
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If I had to review this review I would review it with a review score of 4/10.
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Old 21st February 2008
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Originally Posted by Spore View Post
If I had to review this review I would review it with a review score of 4/10.
*SIGH* You could at least say why my reviews suck so bad, Spore, then again, you hate most things
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Old 21st February 2008
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Quote:
Originally Posted by Pocketim
*SIGH* You could at least say why my reviews suck so bad, Spore, then again, you hate most things
Because I just LOVE to help people:

My first complaint is your reaction to the graphics. You talk about how the game isn't colorful enough in your review. First of all, let us consider that the NES can only display so many different colors at once. The NES is able to choose 12 colors for the sprites, 12 for the tiles (images that make up a level), and one color for the background. Kirby makes full use of every available color in every way it can. You would be hard pressed to find many NES games that are more colorful. What you also may want to talk about besides just color are how well the sprites are drawn and their character animations. These are just as important (more important) than the colors the game shows off. Were the animations fluid? Were the sprites sharp and well drawn? More emphasis on those aspects while reviewing a game like this are important.

Another complaint I have is your silly criticism of the music being just "bip bops and boops". It is an NES game, you don't get orchestrated work with the NES. I also laughed when you said the music was "outdated J". I'm not sure what the J meant but comparing the music in one game to the music in a game made a decade and a half later is not how one generally should review older material. Heh, outdated, duh.

My next complaint is how you talk about the gameplay. In a review you shouldn't try to relate the gameplay to other games and leave it at that. This because many times your viewers wouldn't have played those games and would be quite lost in your explanation. This doesn't matter much here though because I'm going to assume that most here have played those games. Other than that, all I can say is to go slightly more in-depth with the controls in later reviews. Are the controls responsive? Are they easy to master or learn?

The rest of the review seems fine to me. Now let me just nipick a few more things here. You didn't explain much on why you gave the game the rating you did on the topic of presentation. You should consider buying a thesaurus and pump some more varied vocabulary into the review to avoid having dry writing. Also, I would reccomend going through your reviews before you post them to weed out small spelling and grammatical errors as they aren't professional (I know you aren't trying to be "professional" but it detracts from the review nonetheless). Next, you seem to be needlessly assing a decimal score to each topic. I would reccomend going only by ones or .5's when reviewing a game. Another small thing I would reccomend is for you to create a brief one sentence synopsis after each score to remind the reader why you rated the game the way you did.

In conclusion, I "reviewed your review" poorly because it both lacked many aspects I have come to expect in a typical game review and the game was scored in comparison to today's standards and not the era in which it was created. I believe that you can write fantastic reviews for a plethora of games if you were to follow a couple of these guidelines. I hate (insert love) to insult and nitpick your work but I felt that it could have been done much better by you. This is why, my friend, I didn't enjoy your review.

Happy?
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Old 21st February 2008
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Quote:
Originally Posted by Spore View Post
Because I just LOVE to help people:

My first complaint is your reaction to the graphics. You talk about how the game isn't colorful enough in your review. First of all, let us consider that the NES can only display so many different colors at once. The NES is able to choose 12 colors for the sprites, 12 for the tiles (images that make up a level), and one color for the background. Kirby makes full use of every available color in every way it can. You would be hard pressed to find many NES games that are more colorful. What you also may want to talk about besides just color are how well the sprites are drawn and their character animations. These are just as important (more important) than the colors the game shows off. Were the animations fluid? Were the sprites sharp and well drawn? More emphasis on those aspects while reviewing a game like this are important.

Another complaint I have is your silly criticism of the music being just "bip bops and boops". It is an NES game, you don't get orchestrated work with the NES. I also laughed when you said the music was "outdated J". I'm not sure what the J meant but comparing the music in one game to the music in a game made a decade and a half later is not how one generally should review older material. Heh, outdated, duh.

My next complaint is how you talk about the gameplay. In a review you shouldn't try to relate the gameplay to other games and leave it at that. This because many times your viewers wouldn't have played those games and would be quite lost in your explanation. This doesn't matter much here though because I'm going to assume that most here have played those games. Other than that, all I can say is to go slightly more in-depth with the controls in later reviews. Are the controls responsive? Are they easy to master or learn?

The rest of the review seems fine to me. Now let me just nipick a few more things here. You didn't explain much on why you gave the game the rating you did on the topic of presentation. You should consider buying a thesaurus and pump some more varied vocabulary into the review to avoid having dry writing. Also, I would reccomend going through your reviews before you post them to weed out small spelling and grammatical errors as they aren't professional (I know you aren't trying to be "professional" but it detracts from the review nonetheless). Next, you seem to be needlessly assing a decimal score to each topic. I would reccomend going only by ones or .5's when reviewing a game. Another small thing I would reccomend is for you to create a brief one sentence synopsis after each score to remind the reader why you rated the game the way you did.

In conclusion, I "reviewed your review" poorly because it both lacked many aspects I have come to expect in a typical game review and the game was scored in comparison to today's standards and not the era in which it was created. I believe that you can write fantastic reviews for a plethora of games if you were to follow a couple of these guidelines. I hate (insert love) to insult and nitpick your work but I felt that it could have been done much better by you. This is why, my friend, I didn't enjoy your review.

Happy?
Thanks Spore, just remember, I wasn't even alive when the NES was out so its hard for me to know what is the best that the NES can do, well, I figured out that everyone hates my review so I guess I need more practice.
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Old 21st February 2008
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Originally Posted by Pocketim View Post
Thanks Spore, just remember, I wasn't even alive when the NES was out so its hard for me to know what is the best that the NES can do, well, I figured out that everyone hates my review so I guess I need more practice.
You're well on your way, but I wouldn't try and fall back on that "I wasn't even around" excuse. I wasn't either, and I can safely say I know my way around the ol' toaster (and it's games) pretty good.

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