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Old 13th August 2007
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Default What do you think about Quest 64?

i was wandering what people actually thought about this game seeing as tho it was one of many RPG games for 64. that was actually different from most games. in my opinion this game was good but it lacked in many areas but was a very good game to play.

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Old 13th August 2007
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One of many RPGs for the N64?

Let's count....

All N64 RPG's.

1. Paper Mario Nintendo / Intelligent Systems (Released on VC)
2. Hybrid Heaven THQ/ H20 Entertainment
3. Aidyn Chronicles: The First Mage THQ / H20 Entertainment
4. Holy Magic Century / Quest 64 Konami / Imagineer

5. Ogre Battle 64: Person of Lordly Caliber (US Only) Nintendo/Atlus, Quest

6. Shiren The Wanderer (JP Only) Chunsoft
7. Wonder Project J2 (JP Only) Enix
8. Doubutso Bancho (JP Only) Nintendo / Saru Brunei

yes.. that's many.


Imo Quest 64 is the worst of all the N64-RPG's.

Not that it's bad, I played through it.. because... I found it for 10€ and it was an RPG in a time where RPG's for Nintendo consoles were nearly non-existent.

The music is nice and it has big landscapes. Leveling up near a city inn so that you can travel far is a must.
The combination of spells is a cool feature and searching for spirit spots takes some time.

But...

1) it has random battle encounters
2) it has no epic story - "search for your father and the magic book" is all there is to it.
3) if you don't use your map and compass you'll get lost in the bland environments.
4) there are no party members.
5) you can't get money and therefore you can't buy anything.
6) if you get killed you have to load your game from the last city inn.
7) as you progress, cities are like dead. closed doors. no inhabitants.
the ending is a joke.

I don't recommend Quest 64. It's boring altogether.

But I recommend Paper Mario, Aidyn Chronicles and Hybrid Heaven.
Paper Mario is fun.
Aidyn Chronicles is big.
Hybrid Heaven is unique.

Last edited by SKTTR; 11th September 2007 at 01:32 PM..
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Old 14th August 2007
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i see your point but one thing i done understand is why do you think its bad because of its random battle encounters. that part just seems wierd seeing as tho Rpgs are mainly that way (at least the ones ive played)
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Old 14th August 2007
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Excessive random encounters are horrible in any game. They're just one of many flaws in Quest 64.
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Old 15th August 2007
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i guess everyone has there own opinion. in my opinion i actually prefer to have random battle encounters it makes the game just a little more difficult because of it. but thats just me. to all ones own opinion. i guess. But anyways what about the spell combinations i think they could use that part of the game and create something great from it. or just have more games that have magic casters as the main character.
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Old 15th August 2007
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oh dude i tottaly remember this game.
I thought it was really fun and had a nice feel to it. I dont really have a problem with random battles...some RPGs do it, some dont. A problem i did have was wandering through caves just hoping i would making it out but not knowing where i was because everything looks the same...
I almost beat it too. I got to the last boss fought him and died and while i was fighting I used up all my health items and then accedently saved so there was no way to get more and so i couldnt beat it.

I wouldnt say it was a solid RPG but i would say its fun...I liked the battle system.
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Old 15th August 2007
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yes the battle system was really good so the random battles are not that much of a negative thing in this game. the game is just lacking in other points.
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Old 15th August 2007
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I don't have an issue with random battles as such, more the way they're implemented in rpg video games. It's one thing to come across a monster randomly, it's quite another to be forced into a battle scene every other step. I prefer a bit of strategy to the encounter, like in FFXII NWN or Warriors of the Eternal Sun, where the encounter is random, but whether it becomes a battle is entirely up to you.

Ambushes would be fine, of course, because if you're not careful, you deserve to be jumped. But that's not how they're implemented in games as yet. I don't think it's a matter of technology being up to it either; it's just that the random battle has become such a staple of the genre that few developers have thought of doing it any other way.
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Old 15th August 2007
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so you would prefer that the monsters be visible only at certain times or when you approach them so that you can move out of the way or attack head on? well i guess i see your point in that type of random battle encounters but would it be more difficult or less with this type of approach. hmm... well i think i prefer just to kill everything i see.... well thats just me? what does everyone else think?
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Old 15th August 2007
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I would prefer the monsters (or npcs or whatever) be visible so that you can choose to approach them and attack/talk/steal/etc or not. That's not to say that the encounter should be entirely scripted; you could still have randomly generated encounters, but I prefer to have the choice of how to deal with them.

And again, if the monsters are hiding, and my characters can't see them (a low intelligence or initiative stat, for example), then yes, I don't mind them jumping out and initiating combat. But to have every encounter be like that wears a bit thin.

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