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Old 26th July 2007
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Default DKC 2 (A SNES game) is bigger than SM 64 (A N64 game)

For ages i've wondered what was so groundbreaking about SM 64 and this just helps prove my point.

SM 64 requires 93 blocks whereas DKC 2 requires 99.

That's incredibly messed up!

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Old 26th July 2007
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Heh, I noticed that. DKC 2 must have been one of the bigger SNES games file size wise. Wasn't Super Metroid meant to be rather large too?
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Old 26th July 2007
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I don't care how big DKC 2 is. That proves that SM 64 is tiny, because the 3D probably takes up 30-40 of those blocks.

That is truly shocking
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Old 26th July 2007
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Well, don't forget that Donkey Kong 2 was one of the later SNES games, as opposed to Mario being practically the first. Also, due to the cart limitations, Mario had to re-use textures a lot, so it wasn't complex for a 3D game.

Still, is kooky as you say. Every other N64 game seems to be 100+ blocks (Paper Mario and OOT 250+ at least!)
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Old 26th July 2007
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Super Metroid is 24 MBit = smaller than DKC
Donkey Kong Country 1 & 2 & 3 is 32 MBit

The biggest SNES games were (there were a few that were 48 Bit):

Tales of Phantasia
Street Fighter 2 Alpha

Super Mario 64 was one of the smallest N64 games (in terms of memory).
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Old 27th July 2007
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i have a theory. think of how much crap is thrown into DKC2...continuous animations, interactive scenery changing constantly (wind, rain, snow, etc)
every level looks different from one another (and so much detail to the random objects within!). therefore, there are a lot more files than SM 64.

SM64 uses 3d yes, but thats one file, also including the simple tree models, few kinds of enemies (1 file each), and scenery files: you figure, grass, wood, metal, and sand.

there are only a few files that are reused over and over, whereas DKC has to find in itself multiples of different files at a time.

im a little lit, so maybe this doesnt make much sense haha
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Old 27th July 2007
ICEknight ICEknight is offline
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Quote:
Originally Posted by facownage
therefore, there are a lot more files than SM 64.

SM64 uses 3d yes, but thats one file, also including the simple tree models, few kinds of enemies (1 file each), and scenery files: you figure, grass, wood, metal, and sand.

there are only a few files that are reused over and over, whereas DKC has to find in itself multiples of different files at a time.
More files? You sure don't know what you're talking about.

It's just that DKC uses a lot of animation frames that possibly aren't even compressed, making it much bigger than an early-gen 3D game with little detailed textures.
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Old 27th July 2007
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Quote:
Originally Posted by ICEknight
Quote:
Originally Posted by facownage
therefore, there are a lot more files than SM 64.

SM64 uses 3d yes, but thats one file, also including the simple tree models, few kinds of enemies (1 file each), and scenery files: you figure, grass, wood, metal, and sand.

there are only a few files that are reused over and over, whereas DKC has to find in itself multiples of different files at a time.
More files? You sure don't know what you're talking about.

It's just that DKC uses a lot of animation frames that possibly aren't even compressed, making it much bigger than an early-gen 3D game with little detailed textures.
each object and sound has its own file
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Old 27th July 2007
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No, everything's compiled in the same file.
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Old 27th July 2007
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Quote:
Originally Posted by ICEknight
No, everything's compiled in the same file.
thats why when u DL ROM's, they seem to run slower. the roms are compressed more than the original cartridges, and the emulator doesnt process like original system. these are both reasons

how do you think people make games? its organized into separate parts, not one collaboration of messiness.

the SNES system works in layers, as well as with multiple memory ports called "attribute memory" (AM). audio, video, and backgrounds are each accessed thru its own port. audio deals with the sound effects and music. video uses 3 different types of AM to access, individually, sprites, video, and palette data (colors). these are all accessed separately.

as for 3d games such as SM64, i shouldnt have to really explain it. u can check it on wiki and/or take this small example.

look at any game uve installed on the computer...thinking of a game that takes up little space but is in 3d (counter-strike, anyone?) all these games have their own separate little "folders" as i call them for the different parts of the game.

excuse me for not using the best terminology, but the point is there

but all this doesnt really matter. the main point i tried to make was that, simply, there is less "stuff" for a system to access in a simple 3d game than in a complex 2d game

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