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#1
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For ages i've wondered what was so groundbreaking about SM 64 and this just helps prove my point.
SM 64 requires 93 blocks whereas DKC 2 requires 99. That's incredibly messed up!
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Some people are born with an opinion, others just follow someone elses. Jo-seph Sakic, is a legend, is a legend. Jo-seph Sakic, is a legend, is a legend. The Best Guitarist To Ever Live Was Born In Hampstead, London England in 1965. Saul Hudson A.K.A SLASH! Please check out my VC/SNES/N64/PSN/PS1/Wii/NGC/XBL:A/Wii Ware Video Reviews http://youtube.com/profile?user=DEIVION212 |
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#2
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Heh, I noticed that. DKC 2 must have been one of the bigger SNES games file size wise. Wasn't Super Metroid meant to be rather large too?
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#3
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I don't care how big DKC 2 is. That proves that SM 64 is tiny, because the 3D probably takes up 30-40 of those blocks.
That is truly shocking
__________________
Some people are born with an opinion, others just follow someone elses. Jo-seph Sakic, is a legend, is a legend. Jo-seph Sakic, is a legend, is a legend. The Best Guitarist To Ever Live Was Born In Hampstead, London England in 1965. Saul Hudson A.K.A SLASH! Please check out my VC/SNES/N64/PSN/PS1/Wii/NGC/XBL:A/Wii Ware Video Reviews http://youtube.com/profile?user=DEIVION212 |
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#4
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Well, don't forget that Donkey Kong 2 was one of the later SNES games, as opposed to Mario being practically the first. Also, due to the cart limitations, Mario had to re-use textures a lot, so it wasn't complex for a 3D game.
Still, is kooky as you say. Every other N64 game seems to be 100+ blocks (Paper Mario and OOT 250+ at least!)
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Bomberman Blast Code: 0860 5860 7960 |
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#5
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Super Metroid is 24 MBit = smaller than DKC
Donkey Kong Country 1 & 2 & 3 is 32 MBit The biggest SNES games were (there were a few that were 48 Bit): Tales of Phantasia Street Fighter 2 Alpha Super Mario 64 was one of the smallest N64 games (in terms of memory). |
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#6
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i have a theory. think of how much crap is thrown into DKC2...continuous animations, interactive scenery changing constantly (wind, rain, snow, etc)
every level looks different from one another (and so much detail to the random objects within!). therefore, there are a lot more files than SM 64. SM64 uses 3d yes, but thats one file, also including the simple tree models, few kinds of enemies (1 file each), and scenery files: you figure, grass, wood, metal, and sand. there are only a few files that are reused over and over, whereas DKC has to find in itself multiples of different files at a time. im a little lit, so maybe this doesnt make much sense haha |
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#7
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Quote:
It's just that DKC uses a lot of animation frames that possibly aren't even compressed, making it much bigger than an early-gen 3D game with little detailed textures. |
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#8
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Quote:
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#9
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No, everything's compiled in the same file.
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#10
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Quote:
how do you think people make games? its organized into separate parts, not one collaboration of messiness. the SNES system works in layers, as well as with multiple memory ports called "attribute memory" (AM). audio, video, and backgrounds are each accessed thru its own port. audio deals with the sound effects and music. video uses 3 different types of AM to access, individually, sprites, video, and palette data (colors). these are all accessed separately. as for 3d games such as SM64, i shouldnt have to really explain it. u can check it on wiki and/or take this small example. look at any game uve installed on the computer...thinking of a game that takes up little space but is in 3d (counter-strike, anyone?) all these games have their own separate little "folders" as i call them for the different parts of the game. excuse me for not using the best terminology, but the point is there but all this doesnt really matter. the main point i tried to make was that, simply, there is less "stuff" for a system to access in a simple 3d game than in a complex 2d game |
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