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Old 20th June 2007
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Default Contra 4 announced for DS

KONAMI ANNOUNCES CONTRA 4 FOR NINTENDO DS

Explosive Action Series Celebrates 20th Anniversary with Unique Dual Screen Presentation, New Gameplay Elements and Cooperative Multiplayer Mayhem

REDWOOD CITY, Calif. – June 20, 2007 – Konami Digital Entertainment, Inc., today announced Contra 4 (working title) for the Nintendo DS™. Marking the 20th anniversary of the quintessential action franchise, the game pushes 2D side-scrolling action in an all-new direction with gunplay that spans two full screens, original gameplay mechanics that grant players deadlier abilities than ever before, and frantic multiplayer functionality.

Contra 4 takes place two years after the events of Contra III: The Alien Wars. After saving earth from invasion by Red Falcon, Bill Rizer and Lance Bean are confronted with a new extraterrestrial menace: the terrifying Black Viper. Joined by hard-boiled mercenaries Mad Dog and Scorpion, the warriors must once again wage war against an entire army of invaders.

Refining the 2D side-scrolling genre the series established 20 years ago, Contra 4 delivers pure action at a fever pitch as players jump, shoot, and dodge oncoming hazards. Utilizing a new dual screen presentation, the action spans both screens of the Nintendo DS, giving players the opportunity to battle across expansive environments in which death can come from any direction. The use of both screens for the game’s core action also allows for massive boss battles as players try to seek and destroy the weak points of sky-high enemies. A first for the series, Contra 4 introduces a grappling hook accessory that lets players grab onto elements of the environment directly above them. Whether using it to avoid oncoming dangers or attack from a strategic vantage point, the grappling hook allows for new combat situations and dramatic set pieces that underscore the game’s adrenaline-soaked pedigree.

Continuing the multiplayer tradition of previous games in the series, Contra 4 lets two players battle together against Black Viper’s army of vile alien forces and reclaim Earth for mankind.

Developed by WayForward Technologies, Contra 4 is planned for release on the Nintendo DS in 2007. For more information on the game and the Contra franchise, please visit: www.konami.com.

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It doesn't get much better than this folks!! Bring it on!

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Old 20th June 2007
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SWEET!

Hope it's WI-FI.
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Old 20th June 2007
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I hope there’s no touch screen nonsense like a certain Castlevania game I know.
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Old 21st June 2007
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Quote:
Originally Posted by link64
I hope there’s no touch screen nonsense like a certain Castlevania game I know.
Yeah, same here. That'll ruin it for sure. Hopefully there won't be much touch screen touching for Contra 4. The button scheme will do just fine, thank you.
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Old 21st June 2007
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Wooo! As long as it isn't touch screen, this will rock
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Old 21st June 2007
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ALLELUIA!!!!

I do not think there are gameplaykilling touch features in the game. This would ruin the (2D)contra-gameplay. And Konami should know that.
They did not continue the needless and handicap touch features from DoS to PoR. This should give us hope.
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Old 21st June 2007
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I've never understood why a game has to have some sort of touch feature, even if it's just minimal.
There's no point in using the feature for the sake of it, but if they don't magazines like ONM put the percentage down
It really does get on my nerves, as a lot of the time I do like to use just buttons (like with Picross DS)
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Old 21st June 2007
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oh goodie! a new Contra game
... hmm I am a li'l worried about the devolopers tho.... the onley good game that team made imo (and that i can remember) is Sigma star saga
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Old 21st June 2007
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Quote:
Originally Posted by Mendez
(like with Picross DS)
Wouldn't TETRIS be a better example?
Picross is perfect with the stylus.
I personally use 2 hands, with my left hand selecting the tool, I don't like to move the stylus to change it.
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Old 21st June 2007
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Quote:
Originally Posted by neuzd
Quote:
Originally Posted by Mendez
(like with Picross DS)
Wouldn't TETRIS be a better example?
Picross is perfect with the stylus.
I personally use 2 hands, with my left hand selecting the tool, I don't like to move the stylus to change it.
Nah, I find it much easier to use B for the crosses, much much faster. I also find the zoom feature terrible to use. It might be partly because I've been playing Picross for nearly a decade using the control pad though..
But yeah, Tetris is also a good example. They had a go at making touch screen features for a new mode, (as people always do) and failed miserably.

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