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  #1  
Old 1st April 2008
BullKitty56 BullKitty56 is offline
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Default Blazing Lasers Power Up System

could someone give me a detailed explanation of the Blazing Lasers power up system, this is what i think i understand,

Roman Numerals are main weapon from 1-4
Green Powerups are side weapons
Grey powerups are types of defensive weapons
The S is a shield

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  #2  
Old 1st April 2008
ICEknight ICEknight is offline
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You have read the Operations Guide, right?

Just making sure...
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  #3  
Old 3rd April 2008
BullKitty56 BullKitty56 is offline
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i don't own the game, i am just debating whether or not its worth it because power ups seem very confusing
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  #4  
Old 4th April 2008
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Diebythesword Diebythesword is offline
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It was confusing to me at first too but I think each number has about 6 levels of power. Then theres the 3 sub weapons; missiles, shield, and a little support body to help you. The green "F" means it will power up your weapon to full power. Each power up you pick up will also give you a bomb. The pink circles are like credits, sometimes if you get a lot it will power up your weapon. Also, whenever you see a power up that just stays still and you could shoot at it, keep shooting at it and it will it will start glowing and if you get it, it will act as a bomb to destroy everything on the screen. You should get it though its one of the best shmups on the vc right now.

Last edited by Diebythesword; 4th April 2008 at 08:38 PM.
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  #5  
Old 5th April 2008
BullKitty56 BullKitty56 is offline
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thankyou, that sounds very interesting, maybe i will pick it up tonight
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  #6  
Old 5th April 2008
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Diebythesword Diebythesword is offline
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No problem. Let me know what you think!
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  #7  
Old 15th May 2008
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I own the actual TurboGrafx game. The following is directly from the manual except for anything in brackets []. Bracketed stuff is what I put in for clarification.

"Increasing Firepower: As you move to higher levels, the power of your lazer[sic] cannon can also be increased by capturing gel capsules that are dropped by certain enemies.

Photon Blaster [Roman Numeral I] Each lazer[sic] blast produces up to three explosions.

Field Thunder [Roman Numeral III] A powerful lazer[sic] stream. As your level increases, the lazer[sic] will change its field of attack and pattern.

Power Wave [Roman Numeral II] This is a lazer[sic] beam for wide-range attacks. As your power level increases the beam increases its width.

Ring Blaster [Roman Numeral IV] Forms a protective barrier around your Star Fighter. The number of rings increases as your power level goes up.

Characters Possessing Power Up "Gels": When you destroy certain members of the Dark Squadron, "gels" appear which can be retrieved to increase your ship's firepower. The enemy characters possessing these "gels" have distinctive characteristics, so try to remember them as you play. As the level progresses, 2, 3 or more items may appear in succession. To maximize your firepower, capture them all!

Power Up Items:

Homing Missile: Enhances your Star Fighter by adding guided missiles which fire in many directions and seek out alien ships.

Shield: Strengthens your Star Fighter's shields for additional protection.

Multi-Body: Dopple-ship that follows the movements of your Star Fighter for additional firepower.

Full Fire: This item strengthens the power of you weapons.

Completing Each Level--Collecting "Gels": When an enemy is destroyed, a purple ball may appear. By collecting the following number of power-up balls, you can increase your Star Fighter's weapon level accordingly:
Level 0 to level 1 - 1 ball
Level 1 to level 2 - 2 balls
Level 2 to level 3 - 4 balls
Level 3 to level 4 - 8 balls
Level 4 to level 5 - 12 balls
Level 5 to level 6 - 16 balls"

And that's how the manual puts it. The best way is to try it yourself. It will become pretty obvious after you play it a few times.

Sorry for the long post. It's two pages in the manual.

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