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#1
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It seems like alot the NES games on the VC have alot of texture flickering. Mainly Super Mario Bros 3 (on moving platforms) and Castlevania 1&2 (enemies seem to flicker alot), these are the ones Ive noticed the most.
I dont remember these have this flickering back when I played them on the original NES...but then again I probably wasnt the graphics ***** I am now back when I was 8. |
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#2
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There's a ton of sprite flicker and slow down when too much is going on on the original NES hardware. It's definitely there. Every VC game I've played has all the slow down and other graphical anomalies exactly where I remember them.
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#3
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Like hippiecrite said, the NES was pretty notorious back in day for turning into a flicker/slowdown fest when there was too many sprites on the screen. The early SNES games suffered from this also.
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#4
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Cool...thanks for the replies. For some reason I just dont remember them being this bad but Im sure I didnt care back then. I havent noticed it in any SNES games, those seem like solid ports.
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#5
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Try Super Castlevania IV. Tons of slow down on the second half of Level 4.
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#6
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The answer to your question is in one of the SMB3 threads. I can't remember too much, but I think it was because, back then we diddn't have these high tech TV's and stuff so the NES always had that border, because it never used that part of the screen.
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Brawl Number: 4210 3662 3998 Mario Kart Wii Number: 0645 7218 0220 ![]() Currently Playing: Okami Wii, Fire Emblem: Radiant Dawn. . |
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#7
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I like the Castlevania screenflashing when picking up the Cross(not boomerang)
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#9
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Yeah, it has nothing to do with the emulation. Nothing is "broken". The same stuff happens on the original hardware.
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#10
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Quote:
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SSBB FC- 4768-7214-4034 MKWii FC- 4468 1607 5362 "life itself is your teacher and you are in a state of constant learning" Bruce Lee VC games- -25 -17 -10 Gen-10 TG16-5 NG-2
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