View Full Version : Viva Pinata DS and Quake DS.
DEMON212
7th August 2007, 01:37 AM
http://uk.ds.ign.com/articles/809/809067p1.html
http://uk.ds.ign.com/articles/810/810648p1.html
neuzd
7th August 2007, 10:25 AM
: (
I'm at work and we got a filter that blocks web pages based on categories (games, entertainment, gambling, etc..).
If you link something this way without a line I can't even understand what are we talking about.
Did you link to official news? Homebrew? Articles that say that these games are canceled? Release dates?
Mendez
7th August 2007, 11:23 AM
Viva Pinata Breaking Open on DS
Rare confirms it's in the works and a full-on garden sim from the original game's team.
by Rob Burman and Matt Casamassina (http://uk.ds.ign.com/email.html), IGN UK
UK, July 30, 2007 - Viva Pinata (http://uk.ds.ign.com/objects/953/953406.html) is coming to Nintendo DS and Rare has confirmed that it's a version of a the original 360 garden sim, rather than a mini-game collection similar to the recently announced Viva Pinata: Party Animals for Microsoft's home console.
Following its unveiling at Comic-Con in the States, initial details of the DS version have been revealed on the Pinata Island forums (http://pinataisland.info/forum/showthread.php?t=4499). One Rare employee explained that "it's the same game [as the 360 title], starting with ruined garden, attracting Pinata, growing flowers and trees, buying things from shops. Like Viva Pinata PC it takes advantage of the hardware available, so you interact using the stylus."
More details and a first screenshot surfaced on Rare's official website. Here's the official posting:
"You'll also be given free rein with an expanded selection of tools and tool actions, upgraded forms of the Journal and Encyclopedia, and brand new game modes such as Sandbox (for full and easy access to your favourite Pi¿atas) and Episodes (tying in more closely to the TV series and allowing fans of the show to spend quality time with familiar faces).
"But one of the biggest changes is obviously the control method, with stylus input transforming the way in which you interact with your menagerie. Design, nurture, instruct, protect and care for your garden and animals through direct touch. The DS Wi-Fi service also lets you send prime Pi¿ata specimens to your friends, making the act of parading your Doenut around in a humiliating pirate outfit easier than ever."
The title is developed by the same team that created the Xbox 360 project. Check out the first screen in our media section below.
I never knew Rob Burman works for IGN now 0.o (Old NOM person)
Quake Arena Heading to DS
John Carmack says so. So it must be so.
US, August 3, 2007 - At John Carmack's keynote speech tonight at this year's QuakeCon, the millionaire programmer made mention that there may be a version of Quake Arena in the works for the Nintendo DS.
During the keynote he mentioned that, conceptually, he'd like it to be a game that's more restrictive, limited movement via D-pad like Doom and not "touch controlled" like Metroid Prime Hunters.
No other details have been revealed, but we'll keep on this announcement.
Quake 3 Arena is a multiplayer-focused version of the Quake series, originally developed on the PC back in 1999. In the past, Quake has unofficially been ported to the Nintendo DS by the underground programming scene, but not as a full retail product.
neuzd
7th August 2007, 11:38 AM
During the keynote he mentioned that, conceptually, he'd like it to be a game that's more restrictive, limited movement via D-pad like Doom and not "touch controlled" like Metroid Prime Hunters.
Bad, bad, bad, bad, bad, bad, idea!!!!
Hunters is just the best console FPS ever (speaking of controls).
And he wants us to renounce to analog control???????
I can't believe it.
Mendez
7th August 2007, 11:46 AM
I hate the Hunters controls. It's just far too awkward for me.
D-Pad control FTW!
neuzd
7th August 2007, 11:56 AM
I hate the Hunters controls. It's just far too awkward for me.
D-Pad control FTW!
Again??????
Hunters had a total of 8 different configurations, the standard 4 which are doubled by the "invert Y axis" option. Since it's one of the most obvious option you can have in a FPS, you can still count 4, and chose to use the "only buttons" config, but I think those who pretend to play an FPS without analog controls are unwilling to properly play the game, and they will hardly suffer against a trained human opponent.
It's like playing F-Zero without using the turbo, or any Super Mario and avoiding coins and items.
Find some time to get used to it, experiment inverting the Y axis, but you're really putting aside the most awesome feature of the game.
For me, if there's no analog control, Carmack can go quake himself.
Jonno
7th August 2007, 08:42 PM
I may just buy this 'Viva Pinata DS'. Not too sure yet though.
DEMON212
8th August 2007, 03:17 PM
Again??????
Hunters had a total of 8 different configurations, the standard 4 which are doubled by the "invert Y axis" option. Since it's one of the most obvious option you can have in a FPS, you can still count 4, and chose to use the "only buttons" config, but I think those who pretend to play an FPS without analog controls are unwilling to properly play the game, and they will hardly suffer against a trained human opponent.
It's like playing F-Zero without using the turbo, or any Super Mario and avoiding coins and items.
Find some time to get used to it, experiment inverting the Y axis, but you're really putting aside the most awesome feature of the game.
For me, if there's no analog control, Carmack can go quake himself.
Totally agree. Metroid Hunter and I have been waiting for this for years now, and then he goes and ruins it!
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