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Ocarina
12th August 2008, 11:03 PM
I never played Super Mario Sunshine, should I?

Joxe
12th August 2008, 11:17 PM
One of the few Mario games I enjoyed for some reason, maybe because it's easier. I always end up dead on normal Mario games...Sonic ftw.

hansolo350
12th August 2008, 11:59 PM
You should play it if you enjoyed 64 or Galaxy, if you haven't played those two pick one or both of them up because they are better.

darthmix
13th August 2008, 04:05 AM
Sure, play it. It's an above-average 3D platformer. Just don't expect a masterpiece on the level of Mario 64 or Galaxy.

Ocarina
13th August 2008, 08:43 AM
Ok thanks, I'll buy it off Ebay.:D

SegaFan
13th August 2008, 11:02 AM
Quite a few members on this forum don't like it but it's one of my favourite Mario games, definitely buy it.

Tull
13th August 2008, 11:03 AM
I never played Super Mario Sunshine, should I?

You are missing out.

Ocarina
13th August 2008, 12:47 PM
Well I've heard it's an outcast like Majoras Mask.

Jogurt the Yogurt
13th August 2008, 01:41 PM
Well I've heard it's an outcast like Majoras Mask.

The only difference being that Majora's Mask is actually good.

mechanix
13th August 2008, 01:44 PM
I liked it. It kind of didn't have the hype of 64, so when I got round to playing it I didn't think 'everyone says this is a masterpiece'.

It's certainly got a nice coherent feel to the game, rather than the usual ice/lava/cave/swamp set, which are mostly still there, but infused with the feel of a tropical island.

It gets teeth grindingly hard on the later stars though...

Ocarina
13th August 2008, 02:07 PM
It gets teeth grindingly hard on the later stars though...

You see I diden't even know stars where in this Game.

Ocarina
13th August 2008, 02:09 PM
The only difference being that Majora's Mask is actually good.

I love Majoras Mask but not in a gay, just because I love it dosen't mean I want to "bum" it.

mechanix
13th August 2008, 02:09 PM
shines/stars, whatever.

Collecting enough blue coins felt like work, not play.

darthmix
13th August 2008, 05:04 PM
The bonus stages - where shadow mario steals your water cannon and you have to run a little obstacle course in space to get it back - those were probably my favorite part of the game. They had a nice, classic Mario feel. And looking back they might've been the precursor to some of the gameplay elements we saw in Galaxy.

max herman
13th August 2008, 09:19 PM
//

shines/stars, whatever.

Collecting enough blue coins felt like work, not play.

The blue coins were the best part- they seriously added
to its lifespan. The sheer size of the game and the exploration
required far exceeded any of the other outings (64 was small and
Galaxy was linear with too much spoonfeeding), making this the
best instalment in the series.

buy buy buy!

//

Ocarina
19th August 2008, 07:49 AM
buy buy buy!

You sound like a "Adult" WebSite advertising. Back to the Thread, I will BUY BUY BUY!

megacody
19th August 2008, 08:36 PM
I'm sorry to all, but while I enjoy the game somewhat, I would have to say Super Mario Sunshine was the worst of the best Super Mario games. Super Mario Lost Levels, Super Mario Galaxy, Super Mario 64, Super Mario Bros. 1-3, Super Mario World 1-2, all pass Super Mario Sunshine, in my opinion. It's still an okay game though.

Jogurt the Yogurt
19th August 2008, 09:59 PM
I'm sorry to all, but while I enjoy the game somewhat, I would have to say Super Mario Sunshine was the worst of the best Super Mario games. Super Mario Lost Levels, Super Mario Galaxy, Super Mario 64, Super Mario Bros. 1-3, Super Mario World 1-2, all pass Super Mario Sunshine, in my opinion. It's still an okay game though.

Don't feel bad. I agree with you on this.

Mickeymac
19th August 2008, 11:17 PM
Super Mario Sunshine is actually one of my favorite Mario games. I was never big on SM64, and I didn't have as much fun with Galaxy as I did Sunshine, it was too linear for my tastes. I love it when I'm able to grab another Shine when I'm suppose to be looking for a completely different one, and I love messing around in the Plaza. The water pack was the coolest though, and it let you do a bunch of things you could only dream of doing in Super Mario 64. Sure, it wasn't the toughest Mario game, but it certainly was a ton of Fun!

Ocarina
20th August 2008, 03:39 AM
So far it sounds good, I'll buy it soon.;)

Jiggy37
24th August 2008, 07:41 AM
If Mario Sunshine had been nothing except the levels played without FLUDD, then it would probably be my favorite 3D Mario. The rest of the game is still good, mind you, but it can't even begin to compare to that stuff with its awesome pure platforming and high challenge level, so it kind of sucks that you do in fact have to play levels that aren't set out in the middle of open space. :p Despite that, it still ended up being my second favorite 3D Mario and I don't have much bad to say about it. Great game.

Ocarina
24th August 2008, 09:11 AM
If Mario Sunshine had been nothing except the levels played without FLUDD, then it would probably be my favorite 3D Mario. The rest of the game is still good, mind you, but it can't even begin to compare to that stuff with its awesome pure platforming and high challenge level, so it kind of sucks that you do in fact have to play levels that aren't set out in the middle of open space. :p Despite that, it still ended up being my second favorite 3D Mario and I don't have much bad to say about it. Great game.

Sounds good, I'll buy it from EBGames for $10.:)

Mickeymac
24th August 2008, 10:18 AM
FLUDD was actually my favorite part, especially since you can change the nozzles( I absolutely love the Rocket Nozzle).

Oh, and $10 is about how much I spent on my copy, and it was 10 bucks well spent!

Ocarina
24th August 2008, 10:32 AM
FLUDD was actually my favorite part, especially since you can change the nozzles( I absolutely love the Rocket Nozzle).
I'm guessing "FLUDD" is a water level.

[quote=Mickeymac;77317]Oh, and $10 is about how much I spent on my copy, and it was 10 bucks well spent!
Gamecube games are nice and cheap now.:D

Mickeymac
24th August 2008, 10:47 AM
[quote=Mickeymac;77317]FLUDD was actually my favorite part, especially since you can change the nozzles( I absolutely love the Rocket Nozzle).
I'm guessing "FLUDD" is a water level.

"F.L.U.D.D." is the name of the water pack that is center to Super Mario Sunshine's gameplay. I found it quite unique and enjoyable. You usually just have a spray nozzle and a jet nozzle, but during some levels you have access to to much cooler ones( kinda like the hats form Super Mario 64). There are also some levels that take away the waterpack, and those ones were very well designed, but very difficult, especially if you get as used to using the jet-nozzle as I did :P.

Ocarina
24th August 2008, 11:13 AM
[quote=Ocarina;77318]

"F.L.U.D.D." is the name of the water pack that is center to Super Mario Sunshine's gameplay. I found it quite unique and enjoyable. You usually just have a spray nozzle and a jet nozzle, but during some levels you have access to to much cooler ones( kinda like the hats form Super Mario 64). There are also some levels that take away the waterpack, and those ones were very well designed, but very difficult, especially if you get as used to using the jet-nozzle as I did :P.

Oh, you ment the thing on mario back.
OK I understand you what you mean now.

Yossarian
17th September 2008, 09:03 AM
I finally rented this one and its not as bad as I feared! The camera can be evil when you have lots of high scenery but I like it so far. It's very different from the rest of the series. The boss battles with the FLUDD are different too.

It does have moments that remind me of Killer7 though. It opens with a creepy laugh and when Mario appears he does so forming from tiny coloured blobs much like when you switch personalities in Killer7. :lolo:

Kanti 3000
17th September 2008, 09:13 AM
I finally rented this one and its not as bad as I feared! The camera can be evil when you have lots of high scenery but I like it so far. It's very different from the rest of the series. The boss battles with the FLUDD are different too.

It does have moments that remind me of Killer7 though. It opens with a creepy laugh and when Mario appears he does so forming from tiny coloured blobs much like when you switch personalities in Killer7. :lolo:

lmao. I never realized it but your'e right!
In the name of Mario? *O-^-O*


As for sunshine, I really feel it gets a bad rap. Sure it's no galaxy, and fludd is slightly annoying, bet honestly I think its better than Super Mario 64. Its a really fun game, so I not quite sure why all the animosity towards it...

merman
17th September 2008, 12:13 PM
The caves with their pure 3D platforming are excellent. There are a lot of clever ideas in there, with the control method changing a lot. But in the end it doesn't flow as well as Mario 64. Looking back now you can see a logical progression from 64 to Sunshine to Galaxy...

darthmix
17th September 2008, 07:26 PM
The analogy you hear a lot is that the progression of the 3D mario games echoes that of the NES mario games in terms of quality. Super Mario Bros. = Super Mario 64, the game that introduced the basic play mechanics and blew everyone's mind; Super Mario Bros. 2 (doki doki version) = Super Mario Sunshine, a good game but the black sheep of the series that introduced new gameplay mechanics that just didn't stick; Super Mario Bros. 3 = Super Mario Galaxy, a return to form for the series that took the original design and raised it to new levels of brilliace.

Kanti 3000
17th September 2008, 09:07 PM
The analogy you hear a lot is that the progression of the 3D mario games echoes that of the NES mario games in terms of quality. Super Mario Bros. = Super Mario 64, the game that introduced the basic play mechanics and blew everyone's mind; Super Mario Bros. 2 (doki doki version) = Super Mario Sunshine, a good game but the black sheep of the series that introduced new gameplay mechanics that just didn't stick; Super Mario Bros. 3 = Super Mario Galaxy, a return to form for the series that took the original design and raised it to new levels of brilliace.
True, that is a good way to put it. Althought I feel a little bad lumping Mario Sunshine in with Super Mario Bros. 2
C'mon I think Sunshine deserves better than that.

Jogurt the Yogurt
17th September 2008, 09:12 PM
True, that is a good way to put it. Althought I feel a little bad lumping Mario Sunshine in with Super Mario Bros. 2
C'mon I think Sunshine deserves better than that.

I was just going to say, I think Super Mario Bros. 2 deserves better than that! :D

darthmix
17th September 2008, 10:02 PM
I like Super Mario Sunshine and the doki doki SMB2. The analogy is not intended to dump on either of them. But they both represent a departure from their series, in that they introduced gameplay elements that weren't entirely embraced by fans or critics, and which didn't carry over into the rest of the series. They were qualified successes, and stand in contrast to the unqualified successes that immediately preceeded and followed them.

Tides of Chaos
17th September 2008, 10:15 PM
I was just going to say, I think Super Mario Bros. 2 deserves better than that! :D
I second that amendment! SMB 2 is just ripped on because of it originally being Doki Doki Panic. It was still made by Miyamoto and I've had a blast playing it on the VC.

Sunshine, however, I can't have a real opinion of I guess because I haven't enjoyed really ANY of the 3D Mario platformers....at least, not as much as everyone else. They're ok, but none of them blow me away or anything. I just don't like 3D platformers.

EDIT: Saw darthmix's new post. Yeah, I agree with that.

Kanti 3000
18th September 2008, 03:11 AM
I second that amendment! SMB 2 is just ripped on because of it originally being Doki Doki Panic. It was still made by Miyamoto and I've had a blast playing it on the VC.

Sunshine, however, I can't have a real opinion of I guess because I haven't enjoyed really ANY of the 3D Mario platformers....at least, not as much as everyone else. They're ok, but none of them blow me away or anything. I just don't like 3D platformers.

EDIT: Saw darthmix's new post. Yeah, I agree with that.
I don't rip on SMB 2 because it was originally Doki Doki Panic, I just paticularly like the gameplay. Not sure why, I just could never get that into it.
But yeah, I agree with Darthmix's post for the most part too, they are all great games. I just happen to like SMB2 the least, heh.

Refa
27th September 2008, 01:14 AM
//



The blue coins were the best part- they seriously added
to its lifespan. The sheer size of the game and the exploration
required far exceeded any of the other outings (64 was small and
Galaxy was linear with too much spoonfeeding), making this the
best instalment in the series.

buy buy buy!

//

What are you on (no offense)? Super Mario Sunshine artificially added replay value without doing anything major (think Donkey Kong Country). Looking around and collecting coins can (and WILL) get very repetitive, and will become no FUN at all. But that's NOT what I care about (despite its flaws, Sunshine was a great Super Mario 64 clone... er, I mean... Original Game). How can you think Galaxy is worse than Sunshine? Galaxy combined Mario and the Wii mote to make the BEST 3-D Mario game ever with better powerups, more extras, better level design, nonlinnearity to a good degree (when I think Super Mario Sunshine, I think the original Legend Of Zelda in terms of its nonlinnearity; more like NO DIRECTION), and was just a better game. After Galaxy, there's no other 3-D REAL Mario game you want to go to (sans New Super Mario Bros, which is 3-D from a technical perspective).

digiki
2nd November 2008, 08:16 PM
The only difference being that Majora's Mask is a masterpiece.

Fix'd

Sunshine is quite good, it doesn't really flow as well as 64 or Galaxy though.

WiiMan192
2nd November 2008, 09:21 PM
Yeah, personally I enjoyed Super Mario Sunshine more than most. Its tropical island theme worked, it's harder than any Mario Game I've played (including 64) and it's just plain good. Hopefully it'll be released on the 'Play on Wii' series :)

SAB
2nd November 2008, 10:12 PM
Super Mario Sunshine really is a great game, though it's been quite some time since I've actually played it. I agree with WiiMan, it'd be nice to see this on the "Play On Wii" series.

Fuzzy
3rd November 2008, 01:55 PM
I haven't played through it fully, because i am yet to get a memory card, however i think the graphics look nice, and it's been pretty fun so far.

Betagam7
3rd November 2008, 05:23 PM
Its difficult to say whether having like Mario 64 and Galaxy you'd find this fun.
Rather than comparing it to Majoras Mask, perhaps a better comparison would be that this is the 3D version of what Super Mario USA (2) on the NES was.
Completely different setting and world theme (bar two bad guys and the usual heroes) and like that game completely different controls from your standard Mario game.

As a casual gamer, my girlfriend loved Galaxy after having never having played a videogame since SMB on the NES. I downloaded 64 for her and she played it a bit but, lets be honest, after Galaxy, 64 looks kind of ropey and has some camera issues so she got a bit bored of it.

I thought SMS might be a nice "in between" but she played it for half an hour and gave up. She couldn't get the control mechanics of the FLUDD (to be fair she couldn't swim in galaxy either) so she's gone back to Galaxy now.

I think that shows that the game just isn't for everyone

wii-c-kid
4th November 2008, 04:04 PM
Its difficult to say whether having like Mario 64 and Galaxy you'd find this fun.
Rather than comparing it to Majoras Mask, perhaps a better comparison would be that this is the 3D version of what Super Mario USA (2) on the NES was.
Completely different setting and world theme (bar two bad guys and the usual heroes) and like that game completely different controls from your standard Mario game.

As a casual gamer, my girlfriend loved Galaxy after having never having played a videogame since SMB on the NES. I downloaded 64 for her and she played it a bit but, lets be honest, after Galaxy, 64 looks kind of ropey and has some camera issues so she got a bit bored of it.

I thought SMS might be a nice "in between" but she played it for half an hour and gave up. She couldn't get the control mechanics of the FLUDD (to be fair she couldn't swim in galaxy either) so she's gone back to Galaxy now.

I think that shows that the game just isn't for everyone

Let's be honest - by today's standards Mario 64 is just horrible. Sunshine was a very good game and to honest, I personally wasn't half as impressed with Galaxy as I was with Sunshine. In fact, the bit that impressed me most about Galaxy was how little imagination most of the worlds really had plus it was just as easy as Sunshine, if not easier.

Oh, and outside of the village intro, the graphics really weren't that impressive either. The boss battles were the best bits and they were too easy and there really wasn't any good incentive to collect all 120 star pieces - getting Luigi was like opening reversed versions of tracks on a racing game (i.e. boring, unimaginative and only for the obsessive completest, not someone who actually just enjoys the game for what it is)

Betagam7
4th November 2008, 04:35 PM
I'd disagree with you about Galaxy lacking imagination. One of the things that drew my lass into the game was opening up the new worlds and seeing what they had to offer.
I agree though that 64 has aged horribly, which is a pity as it really was amazing in its time, but its difficult to educate the new generation as to why that is.
I think the problem with Sunshine (which I really liked incidently) is that its control system polarises people. Mario games have always been simple to pick up and play for casual gamers and hardcore alike, bút this one required pad dexterity that the others just didn't. No problem for you and I but for Nintendo's new demographic (and my GF alas) too difficult a transition.
Oh...and Sunshine really did overuse the coin challenges and chase segments.
As for opening up Luigi, it certainly beat what Mario 64 gave us (Yoshi and a sparkly jump)

wii-c-kid
5th November 2008, 02:37 PM
I'd disagree with you about Galaxy lacking imagination. One of the things that drew my lass into the game was opening up the new worlds and seeing what they had to offer.
I agree though that 64 has aged horribly, which is a pity as it really was amazing in its time, but its difficult to educate the new generation as to why that is.
I think the problem with Sunshine (which I really liked incidently) is that its control system polarises people. Mario games have always been simple to pick up and play for casual gamers and hardcore alike, bút this one required pad dexterity that the others just didn't. No problem for you and I but for Nintendo's new demographic (and my GF alas) too difficult a transition.
Oh...and Sunshine really did overuse the coin challenges and chase segments.
As for opening up Luigi, it certainly beat what Mario 64 gave us (Yoshi and a sparkly jump)

Yep, my wife had problems with FLUDD until she decided she'd just take her time and do it how she wanted to instead of trying to do it like me. Both Galaxy and Sunshine both had their really creative stand out moments, but for some reason I just found Sunshine more fun to play - Galaxy just felt stale outside of those moments of genious. Once you got the hang of the controls in Sunshine it was amazing how creative you could really be which added quite a bit more replayability to the game, with Galaxy you're just stuck with what you've got and the odd dubious power-up that could have been avoided entirely.

Both games make serious over-use of their mechanics though: Galaxy could have done much better just making the base 60 levels a lot more involving and difficult (I doubt even 'casual' gamers would struggle to get through the best part of 90 stars) Likewise, Sunshine could have benefitted from a level cut. Whilst I beat Bowser and went back for more in Sunshine, I actually struggled to complete Galaxy first time around after I got to the 100th star, simply because I felt most of what had past was largely a waste of time. Oh, and the Bowser boss battles were just mind-numbingly awful - much worse than Mario's final encounter with Bowser in Sunshine.

Mario 64 for me has always been a bit over-rated. Again, it has its moments but I grew up preferring Rayman 2, Rocket on Wheels and the Banjo series (the same went for most N64 racers against Nintendo's F-Zero X and Mario Kart 64) Whilst Nintendo introduced the magic, everyone else did the job much better.

Betagam7
5th November 2008, 05:02 PM
Rayman 2 was lovely (although I had the DC version) and I still have Rocket: Robot on Wheels, it would be a nice addition to the VC but as things stand we'll be lucky if we see Beetle Adventure Racing before 2010!

wii-c-kid
5th November 2008, 09:26 PM
Rayman 2 was lovely (although I had the DC version) and I still have Rocket: Robot on Wheels, it would be a nice addition to the VC but as things stand we'll be lucky if we see Beetle Adventure Racing before 2010!

Ah, good old Beetle Adventure Racing. My favourite N64 racer - closely followed by Ridge Racer.

digiki
5th November 2008, 11:46 PM
Let's be honest - by today's standards Mario 64 is just horrible.

Um, how? All Sunshine and Galaxy had over 64 was graphics. Sunshine and Galaxy both relied on gimmicks ( FLUDD, and gravity) that were cool for a while but once your used to them they lose their charm and rather just have straight up gameplay.

Both Galaxy and Sunshine both had their really creative stand out moments, but for some reason I just found Sunshine more fun to play - Galaxy just felt stale outside of those moments of genious. Once you got the hang of the controls in Sunshine it was amazing how creative you could really be which added quite a bit more replayability to the game, with Galaxy you're just stuck with what you've got and the odd dubious power-up that could have been avoided entirely.


Galaxy was really restricting, with only one way of getting places often times. Sunshine had a fair amount of freedom, but I'd say not nearly as much as 64 a.k.a. freedom central. Whether it's wall- kicking the front wall to the 2nd level of Bob- omb Battlefield, or turning around and longjumping to the pole at the start of Rainbow Road, there were all sorts of little shortcuts one could take if they were clever due to Nintendo letting you play how you wanted instead of telling you not to do things. ( just like how Mario Kart 64 allowed things like hopping half of Rainbow Road off the start because you don't get picked up after a certain drop distance)

Betagam7
6th November 2008, 12:40 AM
Um, how? All Sunshine and Galaxy had over 64 was graphics. Sunshine and Galaxy both relied on gimmicks ( FLUDD, and gravity) that were cool for a while but once your used to them they lose their charm and rather just have straight up gameplay.)


I have to agree with him. It's just aged really horribly. The glitching and camera issues are bad enough, but the game just feels so slow and unresponsive after Galaxy and even Sunshine (which had its own camera issues).
When I first played Mario 64 I genuinelly believed there'd never be a be a better game...sadly it hasn't stood the test of time well (as most 3d games havnt) unlike SMB 1 which remains timeless

Joxe
6th November 2008, 11:45 AM
Might say that the game itself hasn't aged too bad, but the way you control it has. Although you must remember that the game is 12 years old, name one game from that age that hasn't been aged at all. It's mostly because the 3D era was beginning then and several experiments were done (Full Motion Video is a great example). Making a game that doesn't age at all is next to impossible since the video game business is always moving. Try playing one of todays HD-Era games in 10-12 years and (hopefully) you will shout "Too brown!" at the TV ;)

Betagam7
6th November 2008, 02:49 PM
That's kind of my point about SMB though. Its the one game that, for me, remains timeless. The 2d Era ages alot better than the 3d "realistic" era.
I'm sure a remake of SM64 would go down well though as fundamentally the game is good but the engine makes it look creaky. To those of us who are old enough to not be able to refer to the N64 as "retro" it will always be an amazing memory the way that game just reinvented videogames.
It must be interesting to have missed that generation and be looking back on it through the eyes of someone who grew up with the current gen instead of the C64

Fuzzy
21st November 2008, 03:40 PM
I've played SMS for a while now (until the 4th level), and even though i wouldnt class it as one of the best mario games, it is still quite fun, and i am happy playing it until then end!

SAB
21st November 2008, 04:53 PM
I've played SMS for a while now (until the 4th level), and even though i wouldnt class it as one of the best mario games, it is still quite fun, and i am happy playing it until then end!

True that, this game is very fun.

RetroNL
21st November 2008, 05:07 PM
This game did not impress me that much like mario 64 and Galaxy, In my opinion this was an OK game. (and yes I played it through)