View Full Version : Is a Street Fighter 2 Special Champion Edition release on the VC likely?
KeroKero
12th October 2007, 08:06 PM
Is a VC release of Street Fighter 2 SCE likely to happen for the VC? I mean we already got Street Fighter 2 World Warrior and Turbo on SNES, so why not the Genesis/Megadrive game?
I happen to favor the Genesis/Megadrive version over the SNES Turbo game anyday, I mean the code to have more speed on Champion mode, plus the arcade like sound quality over the SNES game makes it better (this is my opinion, yours may differ); Turbo mode also has more stars, even though the SNES port had to input a code.
So is this a possibility or not gonna happen?
Angelic Lapras King
12th October 2007, 08:12 PM
Its possible, as a filler release I reckon.
kelvingreen
12th October 2007, 10:27 PM
I too prefer the Mega Drive version, but I suspect we won't see it. Maybe as a filler as ALK says, but even then I'm not sure.
Angelic Lapras King
12th October 2007, 11:00 PM
Well, we ve seen both the NES and TG versions of Gradius on the VC already so its defintly possible.
kelvingreen
13th October 2007, 05:22 PM
I did see the Mega Drive version of SFII in Woolworth's today, for £9, as one of those plug-directly-into-the-TV games. If it never comes to VC, there's a decent alternative.
Sonic
15th October 2007, 08:50 PM
The sound on the Megadrive version was horrible compared to the SNES version. Even my die hard Megadrive owning friend begrudgingly addmitted so at the time. Still it wasn't too bad a job, seeing as the Megadrive was technically inferior to the SNES.
ICEknight
15th October 2007, 09:07 PM
Well, we ve seen both the NES and TG versions of Gradius on the VC already so its defintly possible.
We still haven't seen them both outside Japan, so maybe not...
kelvingreen
15th October 2007, 09:12 PM
The sound on the Megadrive version was horrible compared to the SNES version. Even my die hard Megadrive owning friend begrudgingly addmitted so at the time. Still it wasn't too bad a job, seeing as the Megadrive was technically inferior to the SNES.
That's odd; it's usually the other way around, with the Mega Drive's sound capabilities making a mockery of the SNES'. The poor little thing was working very hard to deliver SFII though, so I wouldn't be surprised if some corners were cut.
Sonic
15th October 2007, 09:24 PM
That's odd; it's usually the other way around, with the Mega Drive's sound capabilities making a mockery of the SNES'. The poor little thing was working very hard to deliver SFII though, so I wouldn't be surprised if some corners were cut.
I don't think anything on the Megadrive could match the audio treats that Castlevania IV, Axelay, and Super Aleste had to offer. Wasn't the SNES the first console with Stereo sound too?
We'll have to agree to disagree on that one.
Balrog
15th October 2007, 10:26 PM
I don't think anything on the Megadrive could match the audio treats that Castlevania IV, Axelay, and Super Aleste had to offer. Wasn't the SNES the first console with Stereo sound too?
We'll have to agree to disagree on that one.
Gunstar Heroes. Honestly, for a Gen game, it had some good music! Most of the Treasure games tend to, specificaly Yu Yu Hakusho.
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Possibly. Still want SSFII though...
The SNES and Mega Drive/Genesis received a port of Super Street Fighter II a year after their respective SF2'T port, but was a commercial failure at retail and a financial hit to Capcom who had overestimated consumer demand. This was a sign that the audience was not willing to pay for annual updates of SFII, especially when Super Street Fighter II Turbo already superseded Super Street Fighter II in the arcades and fixed many of the complaints people had of SSF2. There was also endless speculation that Capcom would release Super Street Fighter II Turbo in less than a year, causing people to wait for what was thought to be the inevitable SSF2T release though no port was ultimately released. Despite this, Capcom plans to release this game on the Wii Virtual (http://en.wikipedia.org/wiki/Virtual_Console) Console sometime in 2007.
(Edited out the citation neededs)
ICEknight
15th October 2007, 10:27 PM
Wasn't the SNES the first console with Stereo sound too?
No. No way.
Even the Game Boy had stereo sound.
SKTTR
15th October 2007, 11:08 PM
The SNES owns the Mega Drive in the sound department.
There are many games with great soundtracks out for Mega Drive:
Sonic, Gunstar Heroes, Dynamite Headdy, Streets of Rage, Toe Jam & Earl, Gain Ground and Ecco to name a few but i have played Zombies for SNES and Mega Drive and Street Fighter II for SNES and Mega Drive.
And the first thing that really stuck out were the terrible midi versions of beautiful SNES songs that came from the Mega Drive sound chip.
For me personally, music and music quality is more important than graphic and graphic quality. If the music is rubbish the game will have no charm, no atmosphere.
Anyway, the Mega Drive has it's moments for sure, but the SNES not only had a superior sound chip but also superior componists.
kelvingreen
16th October 2007, 06:54 PM
Well, I stand corrected. It's well known that the SNES had better graphics capabilities, but I thought the MD had the better sound hardware. Apparently not.
Maxx the Slash
29th October 2007, 05:20 PM
Will any Sega Genesis Street Fighter game come out on the Virtual Console?
I highly doubt it. The SNES versions were far superior. All attack buttons are available in the SNES versions on the fly. The Genesis SF games required that you press the Start button to switch between punches and kicks, which removed any Pause function. That was annoying as hell.
I say we set fire to the Genesis versions of Street Fighter II and forget they ever existed.
ICEknight
30th October 2007, 12:00 AM
The SNES versions were far superior. All attack buttons are available in the SNES versions on the fly. The Genesis SF games required that you press the Start button to switch between punches and kicks, which removed any Pause function. That was annoying as hell.
Actually, the button layout was better in the Genesis. You just didn't have one of those (awesome) 6-button pads.
Maxx the Slash
30th October 2007, 06:03 AM
It wasn't awesome. It didn't enable a Pause function, it still made the Start button completely worthless.
ICEknight
30th October 2007, 05:54 PM
Yes, it did enable an additional pause function.
kelvingreen
2nd November 2007, 10:17 PM
Yes, the MD six button pad was quite nifty. It should have been there from the start, but better late than never.
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