View Full Version : Street Fighter 2- Download or be patient?
Mendez
22nd June 2007, 12:25 AM
Well, I've completely had enough of waiting for Hyper Fighting, and I'm on the verge of getting The World Warrior.
I know the PAL one is really slow (though I don't know how slow), but I'm not sure now that it will bother me too much, and I'm desperate to play it.
I'd download without thinking about it now, but it'd be just my luck that I download The World Warrior now, then they'll release Hyper Fighting next week.
Is it something that matters hugely, or should I just get it now?
iNma
22nd June 2007, 12:30 AM
Take it from a life-long 2D fighter player: wait. If it were the arcade version, I'd say get it, as it was an incredibly refined game, but on top of the slower speed on PAL (17.5%, in case you were wondering), the SNES conversion is missing a lot of animation frames (stuff like the replacement of Ryu/Ken's vertical jumping MK with the LK animation and so on) that means you're getting a compromised game at best, and a poor reflection of a great game at worst. Turbo fixed a lot of these problems, and is probably the pick of the three SFII releases for the SNES anyway, so just wait for that. You'll not regret it.
Mendez
22nd June 2007, 12:32 AM
Take it from a life-long 2D fighter player: wait. If it were the arcade version, I'd say get it, as it was an incredibly refined game, but on top of the slower speed on PAL (17.5%, in case you were wondering), the SNES conversion is missing a lot of animation frames (stuff like the replacement of Ryu/Ken's vertical jumping MK with the LK animation and so on) that means you're getting a compromised game at best, and a poor reflection of a great game at worst. Turbo fixed a lot of these problems, and is probably the pick of the three SFII releases for the SNES anyway, so just wait for that. You'll not regret it.Ah. I was really on the verge of getting it, but you've made me change my mind. Let's just hope Turbo comes soon then!
Taint Smack
22nd June 2007, 04:40 AM
How many SF II games were available on the SNES? My friend has Super Street Fighter II, it's pretty fun. And then there's World Warior and Turbo, any others?
I'll be getting Turbo by the way, I can wait.
Jonno
22nd June 2007, 04:58 AM
How many SF II games were available on the SNES? My friend has Super Street Fighter II, it's pretty fun. And then there's World Warior and Turbo, any others?
I'll be getting Turbo by the way, I can wait.
Street Fighter SNES Games:
World Warrior
Turbo
The New Challengers
Alpha 2
facownage
22nd June 2007, 05:19 AM
yeah man theres no doubt...you must get turbo.
i feel your pain on the wait bro :x
Taint Smack
22nd June 2007, 05:44 AM
How many SF II games were available on the SNES? My friend has Super Street Fighter II, it's pretty fun. And then there's World Warior and Turbo, any others?
I'll be getting Turbo by the way, I can wait.
Street Fighter SNES Games:
World Warrior
Turbo
The New Challengers
Alpha 2Yes, The New Challengers, that's the one my friend has. Thanks. :)
Mendez
22nd June 2007, 12:32 PM
It's really annoying though, why do Nintendo have to release them one by one? It's just tricking people who might not know there's more versions...
Jazzem
22nd June 2007, 02:10 PM
I think it may be for the better if there's a little wait, for the sake of those who downloaded the World Warrior. Imagine if you had downloaded it, only for a few months after to have a far superior version appear for the same price! Might just be fair so that at least those who downloaded it had the benefit of Street Fighting just that bit earlier.
I shall still be getting Turbo though :D I must have a VC version of the game, after my addiction to the Mega Drive plug in and play!
Kevin
23rd June 2007, 02:27 PM
Super Street Fighter II was great.
iNma
23rd June 2007, 02:34 PM
Super Street Fighter II was great.
Well, Kev. I hate do disagree with you, but I will. Super Street Fighter II was a buggy shambles of a game that could barely be played competitively because all you had to do was choose T. Hawk and take advantage of his non-existent recovery times and invincibility frames when doing the 360+P throw (which if done 3 times would end the match). It was symptomatic of Capcom's dark time, when the games were unfinished and rushed out in incomplete states by the marketing department so that they could release the update 2 months later.
Super Street Fighter II Turbo, on the other hand, is a work of art, as much as videogames can be, and according to most reports, is what the programmers were aiming for from the very beginning. Also, see Street Fighter Alpha vs. Alpha 2, SFEX vs. SFEX Plus, later Mega Man X games etc. etc. ad nauseum.
Kevin
23rd June 2007, 02:45 PM
Super Street Fighter II was great.
Well, Kev. I hate do disagree with you, but I will. Super Street Fighter II was a buggy shambles of a game that could barely be played competitively because all you had to do was choose T. Hawk and take advantage of his non-existent recovery times and invincibility frames when doing the 360+P throw (which if done 3 times would end the match). It was symptomatic of Capcom's dark time, when the games were unfinished and rushed out in incomplete states by the marketing department so that they could release the update 2 months later.
Super Street Fighter II Turbo, on the other hand, is a work of art, as much as videogames can be, and according to most reports, is what the programmers were aiming for from the very beginning. Also, see Street Fighter Alpha vs. Alpha 2, SFEX vs. SFEX Plus, later Mega Man X games etc. etc. ad nauseum.
That's because I forgot to write Turbo after II. :oops: I meant Super Street Fighter II Turbo. Yeah, the non turbo version was just ok courtesy of T-Hawk.
yoshi175
23rd June 2007, 03:19 PM
What consoles was Super street fighter 2 turbo on?
iNma
23rd June 2007, 03:31 PM
What consoles was Super street fighter 2 turbo on?
At the time near its release, only the 3DO, but that wasn't arcade perfect. Later on, the PSX and Saturn as part of compilations, the Dreamcast as a Matching Service release (online order from Sega only, online matches), then the PS2 and XBox as part of a bundle with SFIII: 3rd Strike.... and the GBA as well. Capcom is about to release a completely redrawn 1080p version for XBLA and PSN in the next year.
Hyper Street Fighter II was essentially SSF2T with some added options. So that adds a few more consoles and a new arcade release.
All-in-all it's one of the most ported Street Fighter incarnations, and it's still played competitively at pretty much every tournament you'd care to mention.
link64
23rd June 2007, 03:36 PM
The Sharp X68000 also had its own version which I would imagine is arcade perfect.
iNma
23rd June 2007, 03:41 PM
The Sharp X68000 also had its own version which I would imagine is arcade perfect.
Not of Turbo, of the original Super Street Fighter II. But speaking of computers, there was a limited-release PC version released in late 1995, but it was awful.
antster1983
25th June 2007, 02:47 PM
Well Street Fighter II Turbo is now available for download in the US. Patience is indeed a virtue. Just Europe has to be a bit more patient... :cry:
Flojomojo
25th June 2007, 07:08 PM
I have and liked this on the SNES, but with the HD version on the way to the 360, I just can't pull the trigger on the download here. :(
iNma
25th June 2007, 07:23 PM
I have and liked this on the SNES, but with the HD version on the way to the 360, I just can't pull the trigger on the download here. :(
Different game, bud. That's Super Street Fighter II Turbo.
Mendez
25th June 2007, 08:21 PM
At least we'll be getting it soon now...
I'd proably have been pretty gutted it I had downloaded it a few days ago to see Turbo on American VC today. Thanks for telling me not to because I would have otherwise :)
tylo5
25th June 2007, 09:50 PM
If I were to buy only one fighting game on the virtual console...ever is this the one to pick up or are is something superior, in anyones opinion? :mrgreen:
SKTTR
25th June 2007, 10:17 PM
The best fighting games on SNES was the Street Fighter series.
Street Fighter II is forgettable compared to the FAST Street Fighter II Turbo and the double amount of characters in Super Street Fighter II. Only the music in Street Fighter II was better than in the other ones, where they were remixed, but that's just my taste. Street Fighter Alpha 2 is a completely re-newed SF-game, worth a look if you got one of the other 3 and it's just as good.
The only good other fighting game that comes to mind is Killer Instinct by Rare, which got a huge fanbase cause of that crazy Combo sytem.
There were plenty of other SNES-fighting-games, but they're not worth any 800 Wii Points...
Mortal Kombat (better get the bloody MD version), Mortal Kombat II, Mortal Kombat 3, Ultimate Mortal Kombat 3, Weaponlord (pretty good in my opinion but hard as hell), Primal Rage, Rise of the Robots (fall of the robots), Shaq Fu, Brutal - Paws of Fury and many others, but most of them were rubbish...
On N64 there were a few good and many bad ones.
Killer Instinct Gold (Very good port of the arcade Killer Instinct 2)
Mace - The Dark Age (Good port of the arcade)
Mortal Kombat Trilogy (Average, many fighters were missing)
Dark Rift (fun for a very short time)
Bio F.R.E.A.K.S. (it's ok)
Mortal Kombat 4 (well, the first 3D Mortal Kombat)
Rakugakids (erase this)
G.A.S.P!! Fighters NEXTream / Deadly Arts (i want to forget that)
iNma
25th June 2007, 11:44 PM
Street Fighter Alpha 2 is a completely re-newed SF-game, worth a look if you got one of the other 3 and it's just as good.
SFA2 on the SNES was appaling. Wasn't even the same game as the arcade, so many frames were taken out. It was also painfully slow, and was simply an exercise in getting as much cash as possible out of the huge installed user base of the SNES in '95. The Saturn conversion released almost at the same time shames the SNES version to an unimaginable degree. Truth is, the SNES was awful for fighting games, and the only two really worth getting were the original SFII and SFII Turbo. Super was just as poor a conversion as Alpha 2.
The Clay Fighter games were fun enough for 5 minutes, there was a game called Tuff e Nuff which no-one probably remembers, there were about 4 Dragon Ball Z fighters which I actually had a bit of fun with, though they seem clunky and over-complicated today.
There were a bunch of SNK conversions to the SNES which weren't mentioned, and out of them the World Heroes games are actually worth a look. Other than that, the real 2D fighter lovers either stayed in the arcades or bought a Neo Geo.
Sektor
26th June 2007, 10:58 AM
Im so very danm confused :cry: What is the best street fighter and why!!?
Everyone is confusing me :?
Thnkx
iNma
26th June 2007, 01:04 PM
Im so very danm confused :cry: What is the best street fighter and why!!?
The best Street Fighter game in toto is Super Street Fighter II Turbo, followed by Street Fighter III 3rd Strike or Street Fighter Alpha 3. Yours truly would rank 3rd Strike first, but that's just personal opinion. As to the reason why, it boils down to why these games were made in the first place: competitive play. Timings, character balance and move priorities, shortage of exploitable glitches and flow and offensive bent. In terms of character balancing, SSFIIT is near-peerless (only Last Blade 3 gets close), and the addition of overheads and supers introduced new tactics that were simply not available before, adding a level of depth and polish to the series. nearly 15 years of competitive play (it's still at every major tournament) attests to this fact, whereas most games tend to last a year or two competitively (see every vs. game ever made).
SFA3 (though I personally prefer SFA2, again) introduced the concept of multiple isms, allowing for distinctly different playing styles for each of the given characters. Some work better in one, others in another, but it not only allowed for easy entry into competitive play (choose A-ism and you're off), but also the possibility of going defensive (X-ism) or devising totally new offensive strategies (V-ism). At this point, the coders also removed some of the great dividers between different characters, by simplifying counters, giving everyone air throws and making throws higher risk with whiff animations. SFA3 is also still played competitively.
SFIII:3rd Strike was the culmination of the SFIII series, and fixed a lot of the character balance problems that afflicted previous versions. However, parrying is the great leveller, and a good parrier with the 'poorest' character in the game can still win a match. The introduction of a bunch of new characters and red parrying (parrying out of a block to counter) also evened things out. In and of itself, SFIII was a welcome return to the basic play of SFII after years of bombastic VS. games and the multiple supers and counters of Alpha. One Super Art gets chosen by a character before a match, so they need to be taken into consideration as part of overall tactics as well. EX moves (two-button specials) also deepended the tactical aspect. However, SFIII is extremely complicated, much more so than previous games, where opponent size and positioning will affect even the simplest combos. Years of joy in learning the ins and outs of that.
As for the best SF game on the SNES, I've said it before, it's Street Fighter II Turbo. World Warrior is too simplistic by today's standards, and Super was soooo glitchy and unbalanced that all it takes is a cheap button-basher with the right character to beat you. Not fun. Turbo is faster, has as many moves, and is much closer to the timing of the arcade game than Super. Short answer: get Turbo Street Fighter II Hyper Fighting.
If you want to get even more confused, go to shoryuken.com and read a bunch of a-h*s discussing which frames to press buttons on. :D
yamiiguy
27th June 2007, 06:46 PM
I already downloaded the PAL version of World Warrior and I don't find it slow at all, I am however thinking of downloading Turbo Hyper Fighting when it comes out but I was wondering is it the same plot of World Warrior? I know you can play as the bosses in it but I was wondering if they were still bosses if you know what I mean?
link64
27th June 2007, 08:19 PM
Im so very danm confused :cry: What is the best street fighter and why!!?
The best Street Fighter game in toto is Super Street Fighter II Turbo, followed by Street Fighter III 3rd Strike or Street Fighter Alpha 3. Yours truly would rank 3rd Strike first, but that's just personal opinion. As to the reason why, it boils down to why these games were made in the first place: competitive play. Timings, character balance and move priorities, shortage of exploitable glitches and flow and offensive bent. In terms of character balancing, SSFIIT is near-peerless (only Last Blade 3 gets close), and the addition of overheads and supers introduced new tactics that were simply not available before, adding a level of depth and polish to the series. nearly 15 years of competitive play (it's still at every major tournament) attests to this fact, whereas most games tend to last a year or two competitively (see every vs. game ever made).
SFA3 (though I personally prefer SFA2, again) introduced the concept of multiple isms, allowing for distinctly different playing styles for each of the given characters. Some work better in one, others in another, but it not only allowed for easy entry into competitive play (choose A-ism and you're off), but also the possibility of going defensive (X-ism) or devising totally new offensive strategies (V-ism). At this point, the coders also removed some of the great dividers between different characters, by simplifying counters, giving everyone air throws and making throws higher risk with whiff animations. SFA3 is also still played competitively.
SFIII:3rd Strike was the culmination of the SFIII series, and fixed a lot of the character balance problems that afflicted previous versions. However, parrying is the great leveller, and a good parrier with the 'poorest' character in the game can still win a match. The introduction of a bunch of new characters and red parrying (parrying out of a block to counter) also evened things out. In and of itself, SFIII was a welcome return to the basic play of SFII after years of bombastic VS. games and the multiple supers and counters of Alpha. One Super Art gets chosen by a character before a match, so they need to be taken into consideration as part of overall tactics as well. EX moves (two-button specials) also deepended the tactical aspect. However, SFIII is extremely complicated, much more so than previous games, where opponent size and positioning will affect even the simplest combos. Years of joy in learning the ins and outs of that.
As for the best SF game on the SNES, I've said it before, it's Street Fighter II Turbo. World Warrior is too simplistic by today's standards, and Super was soooo glitchy and unbalanced that all it takes is a cheap button-basher with the right character to beat you. Not fun. Turbo is faster, has as many moves, and is much closer to the timing of the arcade game than Super. Short answer: get Turbo Street Fighter II Hyper Fighting.
If you want to get even more confused, go to shoryuken.com and read a bunch of a-h*s discussing which frames to press buttons on. :D
there’s a last blade 3?
On another note capcom classics collection has Street fighter 2 hyper fighting.
iNma
27th June 2007, 09:21 PM
there’s a last blade 3?
On another note capcom classics collection has Street fighter 2 hyper fighting.
Nope, total mistype. Meant 2. My favourite game ever, that, by the by, as the avatar will attest to :D
antster1983
27th June 2007, 09:52 PM
I already downloaded the PAL version of World Warrior and I don't find it slow at all, I am however thinking of downloading Turbo Hyper Fighting when it comes out but I was wondering is it the same plot of World Warrior? I know you can play as the bosses in it but I was wondering if they were still bosses if you know what I mean?
Yes they are.
Sektor
27th June 2007, 10:05 PM
Im so very danm confused :cry: What is the best street fighter and why!!?
The best Street Fighter game in toto is Super Street Fighter II Turbo, followed by Street Fighter III 3rd Strike or Street Fighter Alpha 3. Yours truly would rank 3rd Strike first, but that's just personal opinion. As to the reason why, it boils down to why these games were made in the first place: competitive play. Timings, character balance and move priorities, shortage of exploitable glitches and flow and offensive bent. In terms of character balancing, SSFIIT is near-peerless (only Last Blade 3 gets close), and the addition of overheads and supers introduced new tactics that were simply not available before, adding a level of depth and polish to the series. nearly 15 years of competitive play (it's still at every major tournament) attests to this fact, whereas most games tend to last a year or two competitively (see every vs. game ever made).
SFA3 (though I personally prefer SFA2, again) introduced the concept of multiple isms, allowing for distinctly different playing styles for each of the given characters. Some work better in one, others in another, but it not only allowed for easy entry into competitive play (choose A-ism and you're off), but also the possibility of going defensive (X-ism) or devising totally new offensive strategies (V-ism). At this point, the coders also removed some of the great dividers between different characters, by simplifying counters, giving everyone air throws and making throws higher risk with whiff animations. SFA3 is also still played competitively.
SFIII:3rd Strike was the culmination of the SFIII series, and fixed a lot of the character balance problems that afflicted previous versions. However, parrying is the great leveller, and a good parrier with the 'poorest' character in the game can still win a match. The introduction of a bunch of new characters and red parrying (parrying out of a block to counter) also evened things out. In and of itself, SFIII was a welcome return to the basic play of SFII after years of bombastic VS. games and the multiple supers and counters of Alpha. One Super Art gets chosen by a character before a match, so they need to be taken into consideration as part of overall tactics as well. EX moves (two-button specials) also deepended the tactical aspect. However, SFIII is extremely complicated, much more so than previous games, where opponent size and positioning will affect even the simplest combos. Years of joy in learning the ins and outs of that.
As for the best SF game on the SNES, I've said it before, it's Street Fighter II Turbo. World Warrior is too simplistic by today's standards, and Super was soooo glitchy and unbalanced that all it takes is a cheap button-basher with the right character to beat you. Not fun. Turbo is faster, has as many moves, and is much closer to the timing of the arcade game than Super. Short answer: get Turbo Street Fighter II Hyper Fighting.
If you want to get even more confused, go to shoryuken.com and read a bunch of a-h*s discussing which frames to press buttons on. :D
Hehe thanks man
I will get turbo then, that the one i had on my snes :D
Ninten
1st July 2007, 07:52 AM
First off, kudos to iNma. You, sir, are a sage among 2-D fighting gamers.
I have already downloaded Street Fighter II Turbo, having passed on World Warriors, and can say it is everything it's cracked up to be. You can feel when a fighting game has it's timings down right and SFII Turbo is an excellent example of that.
Jazzem
2nd July 2007, 01:22 AM
Gaaaaaaaaaaaaaaaaaaaah!
Give us Turbo all ready! >=(
I hope you Americans are happy, pah ¬_¬ You have my beloved Sonic 2 as well!
Mendez
2nd July 2007, 01:58 AM
Gaaaaaaaaaaaaaaaaaaaah!
Give us Turbo all ready! >=(
I hope you Americans are happy, pah ¬_¬ You have my beloved Sonic 2 as well!But that's all set to change Thursday night :wink:
I'm very tempted to download Sonic 2 on Thursday. It's certainly my favourite Sonic game, and it's a nuisance having to load up the Mega Collection, as well as plug in my memory and controller every time I want to play. I usually end up deciding I can't be bothered, and then play something else instead..
Jazzem
20th July 2007, 01:18 AM
The game is now out in Europe! :D Rejoice!
Mendez
20th July 2007, 01:20 AM
I would have been gutted if I hadn't made this topic, as I would have downloaded the The World Warrior last month. I even went to the screen ready to download it once or twice...
Thanks for making me wait guys :D
Jazzem
20th July 2007, 01:49 AM
If you want to thank them even more, play it on Normal or with no stars. You'll see ;)
It's a shame you can't play turbo mode with the normal costumes though (Aside from your character having his/her), Zangief with blue scars doesn't seem quite right!
Sektor
20th July 2007, 11:34 AM
Yer i have got turbo and i am wonderin how to do special moves, i am trying to master m.bision and cannot do his moves, it says to 'briefly' hold down the back arrow and then forward and any punch, i am doing this and
it is not working. =[
Any help?
Jazzem
20th July 2007, 01:08 PM
You're using the operations menu's special moves list I take it Jonny?
Remember they're written as though you're facing to the right, you should reverse them if you're facing left.
Sektor
23rd July 2007, 01:08 PM
Is it just me or is vega hard as hell to master?
JackL
23rd July 2007, 02:57 PM
This might be a stupid question but would it be worth waiting for the Mega Drive port "Street Fighter 2: Special Champion Edition?" It is a combination of Hyper Fighting and Champion Edition so that can't be all bad?
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