View Full Version : Shining Force!
Sockapal
5th August 2007, 08:33 AM
Hey I downloaded Shining Force, and absolutely love it! It's everything that I remember it being. However, is there any word on SF2 coming out for the VC? That would absolutely make my year! Thanks! :small-boo:
Joxe
5th August 2007, 09:00 AM
I thought of downloading it, but I was looking at some videos on YouTube and kept being annoyed everytime by the music that is in the battles and never reaches beyond 10 seconds. And of course the lack of money ;)
I think it would be better if they just kept the background music from the battle itself while characters are attacking. But apart from that it looks like a really good game.
kelvingreen
5th August 2007, 10:20 AM
It is a great game, although the random levelling-up is a bit of a pain; you get random ability boosts when you level up, including nothing at all sometimes!
I believe the sequel has also been rated, but I don't think it's been given a release date yet.
Sockapal
6th August 2007, 08:59 AM
Alright, sweet, thanks Kelvin, I just wanted to make sure it's coming out at SOME point, so it's good that it was rated. :D
kelvingreen
6th August 2007, 06:20 PM
No problemo. ;)
Mendez
26th August 2007, 03:01 PM
The game looks good, I'm not sure if I should take the plunge and download it though. I don't have as much free time as I used to, which I'm sure this will demand a lot of, and I've very easily dissapointed in games.
The Youtube video's look good, but the game does look very repetative.
kelvingreen
26th August 2007, 09:22 PM
Actually, Shining Force is relatively short as far as rpgs go, as it's more about the battles than the plot. You do have to do a fair bit of "grinding", but you have to do that in any rpg, and the plot itself doesn't go on too long.
Joxe
27th August 2007, 06:44 PM
Less story, more fighting eh?
Ok, I don't think it suits me. I often say that a japanese RPG often is a book presented as a game. The battles shouldn't be the important part of the game, I'll gladly take more advanced dialog and a improved story.
From my point of view, that's the problem with Breath of Fire II. The translation is too crude so you're probably missing out on lots of personality of the characters and it also makes it harder to follow the story.
kelvingreen
27th August 2007, 09:06 PM
I wouldn't say it's a flaw though. The game's focus is on battles, and that's where the depth is, in the tactics and skills of the combatants. The plot is only needed to get you from one battle to another.
Joxe
28th August 2007, 05:42 PM
I was mostly thinking of the FF games (and some other games like it) were the battles aren't the important part of the game. It's much harder to make a battle oriented RPG since the battle system must be perfect so the player won't lose interest. I think it won't suit me that well since I would always get annoyed by the music that repeats all the time and go play Soldier Blade in pure rage ;)
It's probably a good game, but I'm more the "story-RPG" person.
kelvingreen
28th August 2007, 08:09 PM
No it's a fair point. You've got to be into the battle system itself to get the most out of the game.
I'd forgotten to mention the music, which is good, but very repetitive, which is another minor flaw.
I'm not doing a great job of selling it, am I? ;)
Pegasus
12th September 2007, 11:42 PM
I really like the game. When I read that it is similar to Fire Emblem that was enough for me to stop thinking and start buying. ;) And it does share some commonalities - no counter-attacks here, though. I don't know why anyone would want to brand it as an RPG. (As the Wii shop is doing. =/) Like Fire Emblem it is foremost a strategy game with some very light RPG elements thrown in.
I have no problem having the game auto-level my characters in these types of games. I also like that it does allow me to free-roam a bit in-between battles. While juggling the inventory can be a little tedious, it isn't too cumbersome. The only thing I'm missing is being able to look up a character's stats during a battle and being able to see the enemies' max movement "radius" before moving my own troops.
That aside, I find it still to be a very fun game.
Edit: Durr! I keep forgetting the third button on Genesis games. I can view my own troops stats, after all, as well as the ones from opposing forces.
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