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Monark
10th November 2007, 12:57 AM
From what I understand the recommended bluetooth distance on the Wii is 15 feet, Of course it works farther then that.

Well when I play Sega Virtual Console games on the Wii from about 6 feet away the buttons dont hold. By this i mean if I am playing Sonic 2 or Gunstar Heros, and i hold down the character, he jumps back up in the stand up position. This makes it hard for me to do charge moves, or just to stay ducked.

Has anyone else experienced this? It is only with the Sega VC games. SNES and the rest work fine...

Thanks..

ICEknight
10th November 2007, 09:11 PM
Hmm, that happened to me several times in Streets of Rage 2 and Dynamite Headdy, whatever my distance to the console was. If I held the + button, it would pause and unpause in random intervals. Also, the sound was even more off than usual when these problems appeared.


First sound inaccuracy and now control issues... SEGA should really release an update for their MegaDrive emulator.


EDIT: Out of curiosity, are you also using a PAL system (50Hz)?

Monark
12th November 2007, 05:59 AM
Nope NTSC at 60 hertz. It is really bugging me and I can't find anyone with this same problem...

Joxe
12th November 2007, 08:42 AM
Sega games works fine on my console. What seems weird is that it's only on Sega games, if it was a controller issue it would've showed on all games. Does it get any worser/better if you stand on another point in the room?

ICEknight
12th November 2007, 10:55 AM
Nope NTSC at 60 hertz. It is really bugging me and I can't find anyone with this same problem...
I've had the same problem, but it doesn't always happen. I'm running them at 50Hz, so it might be a universal problem unrelated to the refresh rate... and all the other VC systems don't show these problems, so it's not the remote's fault.

Sega games works fine on my console. What seems weird is that it's only on Sega games
That's because SEGA's MegaDrive emulator is faulty, while Nintendo's and Hudson's just don't have these bugs.

Monark
13th November 2007, 12:50 AM
It is for all Sega VC games. It is constantly throughout all games at all points. If i held pause, it would pause, then unpause, then pause again, without me ever letting go and pushing it again.

Joxe
13th November 2007, 09:44 PM
Since the Sega emulator is faulty...maybe you can remove and redownload all Sega games again, will that remove the emulator maybe?

Kind of a long shot, but maybe it works...

ICEknight
13th November 2007, 10:42 PM
Every game includes the emulator in the same package.

Monark
14th November 2007, 09:17 AM
I have tried to redownload them, but i still get the same problems. I am interested in how the emulator works. The emulator is downloaded separately with each game purchased?

ICEknight
14th November 2007, 10:33 AM
No, the emulator is downloaded at the same time of each game. They're both combined and can't be separated.


So we have as many identical emulators as games of the same system we've downloaded, wasting some significant space in the Wii's memory.

Joxe
14th November 2007, 06:05 PM
Really? I thought the emulator just was downloaded once because if the common miscalculation of needed blocks when downloading games. It usually show more blocks than needed.

ICEknight
15th November 2007, 01:07 PM
If it was downloaded separately, you'd be able to see it in the data management options.

Also, there wouldn't be any games that don't support interlace mode, because the emulator included with the newer games does.

Joxe
17th November 2007, 09:15 PM
Makes sense, thanks for clarifying things for me.

SKTTR
18th November 2007, 04:33 AM
I always thought all the games are emulated by the Wii's hardware.

ZueriHB
21st November 2007, 01:22 PM
I always thought all the games are emulated by the Wii's hardware.

The Emulator they are talking about, is a Software Application which Runs on the Wii Hardware.

ICEknight
21st November 2007, 02:51 PM
By the way, I've checked again and this bug does indeed always happen to me in the SEGA games, sometimes more often, sometimes less.

I've just tried holding the START button and the games would eventually go in and out of the PAUSE mode on its own. This also makes using the charged attacks more difficult to time in Streets of Rage II, for example, as you have to hold the button until you want to trigger them, but many times you end up using them randomly before you want to.

ZueriHB
21st November 2007, 02:56 PM
Does this also happen with a GameCube pad?