View Full Version : Sega/Mega CD games on VC possible?
KeroKero
24th January 2008, 09:36 PM
Do you guys think we'll ever see Sega/Mega CD games on the VC? I don't see why not as we already have TG16CD games on the VC, I don't think that any of the Sega CD games got over 100MB in data (correct me if I'm wrong); Sonic CD was less than that, so I could see it fitting in the Wii's internal memory or on an SD card.
I wouldn't mind seeing Sega CD games considering I never had a SCD for my Genesis, and it would be cool to play some of the games, especially Snatcher.
What do you think?
Neil Koch
24th January 2008, 11:24 PM
I think the Sega CD games actually came pretty close to filling up a CD because of the video most of them used. They probably could do some sort of compression, but the video on SCD games already looked bad enough.
I would love to see SCD games on the VC though. Why Nintendo thought 512MB of internal memory was enough is beyond me. Probably so they can eventually gouge us with some sort of hard drive "expansion".
SegaFan
24th January 2008, 11:31 PM
I don't see why not. Although it's not Sega's most loved hardware there are a few good games on it that'll make it worth while. I think they should do the Master System first though.
I don't think that any of the Sega CD games got over 100MB in data (correct me if I'm wrong)
I'm pretty sure some games were quite a bit more than that actually. There were some games that came on 2 CDs, meaning they must have at least filled up the 500MB capacity available on one CD.
I guess they would compress the audio, that would make the files smaller.
nintendoduffin
25th January 2008, 12:32 AM
Video and audio compression technology has come a long way since the mid 90s so I think this might be possible.
SegaFan
25th January 2008, 10:06 AM
They probably could do some sort of compression, but the video on SCD games already looked bad enough.I think that was more down to the technical limitations of the hardware (slow CD drive, limited resolution, limited number of colours) than compression. There were a few "Mega CD 32X" games, which were CD games that required a MD 32X and a Mega CD (there weren't many released for obvious reasons), and these had much better quality video without having any more space.
I don't think the music on Mega CD had any compression, often the soundtrack was just stored as audio tracks on the CD. With modern audio compression most people wouldn't notice a difference.
Angelic Lapras King
25th January 2008, 11:44 AM
Hopefully it should be possible, somehow some way.
Either that, or Sega starts taking notes from SNK (IE Compalation discs...)
The shoemaker
26th January 2008, 05:18 AM
Well maybe, since the master system is coming out, there may be a chance. I want to try the dreamcast though, or was it the satern? hmmmmmm (thinks hard)
ICEknight
26th January 2008, 05:52 AM
It's perfectly possible, if they compress the audio like Hudson did for the TurboGrafx CD games, and perhaps they can even compress the data and load it to RAM... but this is SEGA, so they'd either use poor compression or do something else wrong with the emu.
Well maybe, since the master system is coming out, there may be a chance. I want to try the dreamcast though, or was it the satern? hmmmmmm (thinks hard)
If you really want to try them, either get a DC or a Saturn second hand or wait patiently for the Wii 3, because none of those are gonna happen on this Wii generation.
It's not a "who knows, perhaps they will", it's a "not technically possible" matter. The closest thing they can do is porting them, like the upcoming HOTD2&3 and the rumored Space Channel 5.
SegaFan
26th January 2008, 08:53 PM
Does anyone know why they ported the PC version of Sonic CD in Sonic Gems Collection instead of the Mega CD version? Could that be because there are problems emulating the Mega CD?
Angelic Lapras King
27th January 2008, 12:55 AM
Proberly it was easier, just like how they used the PC Port of Sonic R instead of the Saturn version (And we all know why...)
The shoemaker
27th January 2008, 12:58 AM
Proberly it was easier, just like how they used the PC Port of Sonic R instead of the Saturn version (And we all know why...)
Why???????????
Angelic Lapras King
27th January 2008, 01:03 AM
Saturn is hard to emulate from.
ZueriHB
27th January 2008, 09:31 AM
Does anyone know why they ported the PC version of Sonic CD in Sonic Gems Collection instead of the Mega CD version? Could that be because there are problems emulating the Mega CD?
It could be that the PC Version offered better colours (especially in the videos).
People here do not seem to know that the Mega-CD had an additional CPU inside (The PCE CD-ROM din't add more than 2 PCM channels, if I'm right).
BUt I reccommend both Wikipedia Articles, for the Mega-CD (http://en.wikipedia.org/wiki/Mega-CD) and the PCE CD-ROM (http://en.wikipedia.org/wiki/PC_engine#TurboGrafx-CD).
Andy
27th January 2008, 11:22 PM
I've ripped a number of Mega CD games onto my PC to play via an emulator (got rid of the console years ago but still have the games).
The file sizes are quite large really - Sonic CD is 156MB, Final Fight CD is 60MB, Snatcher is 162MB and Road Avenger (all FMV) is 265MB to give a couple of examples.
However these are including the MP3 music tracks and are not compressed in any way. I reckon with modern compression techniques you'd be able to get these games down to a fraction of the file size they once were. It's definately possible to get all these games to a size much smaller than any Neo Geo or N64 VC releases. I hope they try too - having Snatcher on my Wii would make me very happy.
ICEknight
28th January 2008, 12:45 AM
It could be that the PC Version offered better colours (especially in the videos).
Only in the videos. The rest of the game should have looked exactly the same, but they also screwed that up in Gems Collection and some color effects are actually missing (like the water color, which is transparent here).
I'm thinking they used the PC version just because that was the only way to implement the new restored FMV into the game.
I've ripped a number of Mega CD games onto my PC to play via an emulator (got rid of the console years ago but still have the games).
The file sizes are quite large really - Sonic CD is 156MB, Final Fight CD is 60MB, Snatcher is 162MB and Road Avenger (all FMV) is 265MB to give a couple of examples.
However these are including the MP3 music tracks and are not compressed in any way. I reckon with modern compression techniques you'd be able to get these games down to a fraction of the file size they once were.
Having MP3s means that all the music is already compressed.
I guess Hudson is already using some compression format for their CD games, or else they'd be like around 500Mb with all the music uncompressed.
ZueriHB
29th January 2008, 05:50 AM
(...)
Having MP3s means that all the music is already compressed.
I guess Hudson is already using some compression format for their CD games, or else they'd be like around 500Mb with all the music uncompressed.
Example: Urusei Yatsura - Dear My Friends, Original Size (Data-Track), 318 Megabytes, Music Tracks (MP3), 13 Megabytes.
Compressed with WinRAR: 118 Megabytes.
A 1:3 Ratio is not that bad. But still larger than all N64 and most Neo Geo Titles.
Tull
1st February 2008, 10:25 PM
I guess Hudson is already using some compression format for their CD games
Thats right.
Andy
5th February 2008, 10:57 AM
Having MP3s means that all the music is already compressed.
No I think I just ripped them using itunes on the default setting. These days you can compress those MegaCD tunes much smaller than how I did it and still keep the quality.
I also reckon you could get a perfect emulation of the two disc Night Trap these days and keep the download relatively small. After all, the video quality was hardly the highest.
ICEknight
5th February 2008, 11:51 PM
Having MP3s means that all the music is already compressed.
No
Yes.
~~~~~~~~
Andy
6th February 2008, 01:23 AM
Erm no. You don't know what quality (kbps) I ripped my MP3s at - for all you know I ripped them as unnecessarily high as I could.
It's not very polite to quote one word of someone's post to make it sound like they're wrong when they said something completely different. I don't recall saying "no" to the fact MP3s are compressed. I said "No I think I just ripped them using itunes on the default setting." meaning I didn't take the time to make them as small as possible, thus not making my Mega CD game ISOs as small as they possibly could be.
Jesus - bloody internet!
ICEknight
7th February 2008, 01:33 PM
However these are including the MP3 music tracks and are not compressed in any way.
Having MP3s means that all the music is already compressed.
No
Yes
It's not very polite to quote one word of someone's post to make it sound like they're wrong when they said something completely different. I don't recall saying "no" to the fact MP3s are compressed.
MP3 are always compressed, more or less, that's the point of them.
For 1:1 quality, you make WAV files or BIN+CUE images, which are uncompressed formats.
You can try converting your MP3s to WAV and see they become bigger.
Andy
7th February 2008, 02:38 PM
Aye I know how MP3s work - I've been using them since the 90's. Read my first post again, "not compressed in any way" is referring to the entire game files after the initial rip from the CDs (the music files are a given) - y'know, I like didn't try and do anything to reduce their size. Thought that'd be obvious considering I mention Road Avenger and that game file doesn't even contain any music tracks.
mechanix
7th February 2008, 08:48 PM
Any chance of 32X games on VC? I'd love their versions of Mortal Kombat 2 & Doom...
Angelic Lapras King
7th February 2008, 09:24 PM
Any chance of 32X games on VC? I'd love their versions of Mortal Kombat 2 & Doom...
I d say so, if they did something simlar to TGCD and TGDUO titles by putting them into on catagory (By putting 32X titles in the MD catagory). Heck, they re doing it with GG games in the SMS catagory so why not?
ICEknight
7th February 2008, 11:20 PM
Aye I know how MP3s work - I've been using them since the 90's. Read my first post again, "not compressed in any way" is referring to the entire game files after the initial rip from the CDs (the music files are a given) - y'know, I like didn't try and do anything to reduce their size. Thought that'd be obvious considering I mention Road Avenger and that game file doesn't even contain any music tracks.
...It does. I remember that at least the Continue music is recorded in Redbook audio. =|
mechanix
8th February 2008, 09:22 PM
It'd be awesome if they did. God, a decent version of Doom with the classic controller would be sweet. and MK2 was always awesome with a SNES pad...
Angelic Lapras King
8th February 2008, 09:29 PM
And I wanna play Knuckles Chaotix T.T
SegaFan
8th February 2008, 11:13 PM
It'd be awesome if they did. God, a decent version of Doom with the classic controller would be sweet. and MK2 was always awesome with a SNES pad...
The 32X version isn't a good version of Doom, and I don't think id are supporting the VC anyway (they said something about it).
mechanix
13th February 2008, 10:02 PM
Boo. Oh well. What else on 32x was worth playing then? (used a friend's, never had my own...)
ICEknight
13th February 2008, 10:27 PM
Chaotix, Tempo, Space Harrier (great conversion), Virtua Fighter (not so great, but we're not getting Saturn games) and... there must be something else worthwile that I can't remember.
Angelic Lapras King
14th February 2008, 12:45 AM
Since it wasnt supported much, the 32X failed and didnt have a big libary of games. I believe there were MegaCD32X games that used both add ons.
Neil Koch
18th February 2008, 02:53 AM
Yes there were, but they were just new versions of a few FMV games like Corpse Killer and Night Trap.
theUndead_feature
18th February 2008, 04:37 AM
The 32X version isn't a good version of Doom, and I don't think id are supporting the VC anyway (they said something about it).
And the SNES version sucked as well. Too bad they never properly ported Doom until the GBA. I wouldn't mind that version. I'd pay through the nose for a straight WiiWare Doom.
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