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R.O.B.
8th August 2008, 03:30 AM
Pitstop II - Commodore 64

<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr><td width="110" align="left" valign="top"><img width="100" height="100" border="1" src="http://www.vc-reviews.com/images/games/c64/pitstop_ii/tiny.jpg" alt="" /></td><td valign="top">Pitstop II is the first racing game that brings you the thrill of battling an opponent, the excitement of fighting for the lead out on the track and the suspense of struggling to be the first out of the pits. Realistic first-person graphics and a split-screen display allow you and another player t..</td></tr></table>

4 star(s)

Read the Pitstop II Virtual Console review (http://www.vc-reviews.com/games/c64/pitstop_ii)

Source: vc-reviews.com

Joxe
8th August 2008, 10:41 AM
Although I'm a fan of racing games I won't buy this one, racing games are the genre that really have benefited in later years because of the stronger machines that run them. But I certainly think that this could be fun if you played it in the past.

merman
10th August 2008, 01:34 AM
The one question I would have - did they reprogram the controls? On the original C64 game you have to hold forward on the stick to accelarate, and as soon as you let go you slow down (leading to aching arms). Unless they've mapped it to a button, I could see this being awkward on the Wiimote...

Joxe
10th August 2008, 11:15 AM
Oh, that might be a major controller issue then, I thought that the car automatically accelerated and that it brakes when pushing the button. It's like that on some of the Java racing games available for cellphones which I think is a rather good way of simplifying the controls a bit.