PDA

View Full Version : Landstalker


SKTTR
18th August 2007, 04:21 PM
This one was always around at the mid 90ies but I never had the chance to play it.

As far as stories went, Landstalker proved to be a little different from the average RPG on the market in the early 1990s. Several hundred years into the game’s past, a tyrant by the name of King Nole ruled the land, and his armies swept across the continent, seizing control of more and more territory, and with it more and more treasure. Eventually, the evil king was destroyed, but no one ever did figure out where he had hidden all of the loot that he had collected over the years, and in time his vast treasure became legend. Now, centuries later, players take control of an ambitious treasure hunting wood elf named Nigel. Through a chance encounter he meets a fairy named Friday who claims to have some clues as to where the treasure of King Nole can be found, so the two cut a deal and their quest for untold fortunes begins. This proved a refreshing change from what was the norm in RPG storytelling at the time. Gamers were pretty much guaranteed to be charged with the task of saving the world from some terrible evil back then, and here we had a hero who simply wanted to line his pockets.

My friend says it's a Mega Drive cult classic, definately worth 800 Points.
And somehow I just feel it's been great. :D



http://www.segaforever.de/games/megadrive/reviews/landstalker/landstalker_pic_start.gif
It was even translated for Germany and France ;D

What really had people split on Landstalker, though, was its use of an isometric view. The perspective had been around for quite some time on various computer platforms, and proved quite manageable thanks to games like The Last Ninja, but it was relatively untested on a console. As such, there was a fair amount of skepticism as to how well it would work on the Genesis. The controls certainly weren’t all that intuitive out of the box, but with some practice they did become manageable. About the only time one really needed to worry about the control scheme was during particularly delicate platforming sequences, where one wrong move could send poor Nigel off a cliff, or into some spikes. However, the key to Landstalker securing itself as one of the most remembered action RPGs of the 16-bit era came in the game’s ability to combine action with a good dose of exploration and puzzle solving. Any time one walked into a new dungeon, they knew full well they would discover countless chambers full of traps, treasure, and monsters, with enough challenges to keep them busy for quite some time.


http://www.mac-emu.net/IMG/Landstalker04.png

Also nice to see was the by now well-established artwork of Mitaki Yo****aka, who created that “Climax look” for their RPGs, with his unique character designs. There were even a number of sound effects lifted right from the company’s previous work on the Shining games. It was this mix of the familiar, with new features like the game’s isometric view, and focus on exploration that made the game so much fun.

http://www.mac-emu.net/IMG/Landstalker07.png

To this day, there has been a lot of speculation as to whether or not Climax can recapture the quality of Landstalker, and make a proper sequel. The company took a couple of stabs at psuedo-sequels with LadyStalker for the SNES, and later with Dark Savior for the Sega Saturn. While both of them continued with the isometric adventuring of Landstalker, they were never as popular. Compounding the problem is that a lot of those who responsible for Landstalker have long since left Climax, having formed a new company called Matrix Software, which was responsible for the Alundra games on the PlayStation, and have contracted out their services to help with other projects.

That in mind, at this year’s Tokyo Games Show, Climax announced that they are working on a new Landstalker for the Sony PSP. While long-time fans of the series rejoice at the thoughts of the developer finally taking a stab at revitalizing the game, the question still remains: Will it be as good as the original Genesis game even if the majority of the staffers who initially created that game have moved on?

(Info by Mr. Nash)

wychwood_drinker
18th August 2007, 08:02 PM
very informative. thank you. :)


working on being a journalist?

kelvingreen
19th August 2007, 11:04 AM
I don't know I'd call it an rpg. It's more like the Zelda series, a genre we used to call "arcade adventure" back in the olden days. ;)

The isometric viewpoint looked great, and certainly did a lot for the Mega Drive's graphical reputation at a time when the SNES had a reputation as a graphics powerhouse. Unfortunately, it did prove to be problematic during certain parts of the game, particularly when there were different planes to move among, as the viewpoint didn't do a great job of distinguishing which bits were higher than others.

Still, Landstalker is a great game, and well worth a look on VC when it arrives.

Pegasus
9th September 2007, 09:47 AM
Just got the game today. Pretty fun. I can't help but laugh every time I get an extra heart and it says "You found Life Stock!" as if a cow, sheep, or goat is about to pop out of the treasure chest.

I pity those folks who had to play it via the d-pad, though. The movement controls with it are more than awkward. Thankfully, I can use the classic controller's analog stick instead. Works like a charm.

Pegasus
13th September 2007, 12:09 AM
My brief review of Landstalker, as added to the game's comment/review page:

Now that I've completed it, I can say that it is indeed a fun game with some slight flaws. It's mainly the controls I had a quibble with. I don't recommend anyone to play Landstalker with the d-pad. It is way too awkward. Using the classic controller's analog stick instead works wonders on the playability. Still, some of the platforming can take a bit of trial and error, since it is difficult to judge depth of field sometimes. Also, some of the puzzles require a bit too much precise timing; I'm talking milli-seconds here.

That aside, overall the game makes for a fun, albeit a rather linear, adventure. Yes, one can explore a bit, but, most of time, the game pretty much tells you what needs to be done. It can be quite challenging towards the middle of the game, but towards the end it becomes almost a bit too easy.

I'm a bit curious why there's only one set of two sounds for every type of monster, including bosses. One for getting hurt and one for dying. You'd think they could have made at least a few more.

While some may want to compare it to Zelda, I find that hard to do. The game is a lot more involved in platforming, action and some rather creative puzzles than the older Zeldas. Also, your character doesn't care about saving the world. No, it's all about big piles of gold!

Recommendable to anyone who wants to experience something a bit different from the (sometimes overused) Zelda formula.

4/5

Edit: Forgot to mention its length. It's a good fourteen to fifteen hours of gameplay.

"L"
6th October 2007, 01:01 PM
So do the battles in this game, work the same as that of the Zelda and Alundra games, or more of Final fantasy, or Final fantasy Tatics games.

I'm thinking of getting S&P along with this, or Story of Thor, this week. help!

kelvingreen
6th October 2007, 05:15 PM
Battles are more like Zelda. Landstalker really isn't an rpg in the traditional sense.

"L"
10th October 2007, 03:11 PM
Two more questions:

What works better, Gamecube controller or Classic?

I loved Alundra, so i take it this should be an instant buy?

kelvingreen
10th October 2007, 06:06 PM
Either controller is good, but you'll want to use the analogue stick rather than the d-pad, as the controls can be a bit fiddly on Landstalker.

Visuals aside, it's not a lot like Alundra (excellent game, that), but it is a definite must-buy.

INpixl
11th October 2007, 05:49 PM
It was about 13-14 years ago (I was 11) since last time I played this title, but it still managed to floor me this second run through. Definitely one of my favourite games of all time. Everything from clever puzzles, amazing design and grand music makes this game a stellar experience.

It's comparable to Zelda in the sense of plattforming and action but the dungeon formula is a bit altered since you don't get a special item in every dungeon, though that doesn't make this game laking the least bit at all. (I should point out that I am definitely a Zelda fan.)

What really sticks out though, is the fact that there's some more villages in this game than most Zelda games. And there's lots of small sidequests that leads to bonus items that'll help you through your adventure.

Some have been complaining about the controls, but that's NOT an issue if you play with the analog stick of the classic controller.

Do not miss out on this experience! If you're on the fence about buying... I'm giving this the zeal of quality. :)