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View Full Version : Castlevania the new generation?, damn!


yoshi175
18th July 2007, 07:23 PM
Why is bloodlines renamed the new generation and all the blood removed, that just sucks it better be the bloodlines one when it comes to VC

iNma
18th July 2007, 08:51 PM
Why is bloodlines renamed the new generation and all the blood removed, that just sucks it better be the bloodlines one when it comes to VC

Someone else will say it if I won't, so here goes: this really belongs in the MD section.

As for your question, it all boils down to corporate paranoia about games. It wouldn't surprise me if the Night Trap/violent videogames scandal that was happening at about the same time had an effect on this decision, despite Sega's traditional leniency towards mature themes in games on their console.

Balrog
18th July 2007, 09:39 PM
Which is probably why the Genesis died WAY before the SNES did: as well as Mortal Kombat. Most who bought the Genesis were kids. (Well most)

iNma
18th July 2007, 09:57 PM
Which is probably why the Genesis died WAY before the SNES did: as well as Mortal Kombat. Most who bought the Genesis were kids. (Well most)

Leniency means they didn't have a problem with it. Sega marketed the Genesis the same way that Sony markets the Playstations, i.e. not for kids. In fact, I would be shocked if the truth wasn't the exact opposite, and the kids were the ones that bought the SNES. And the Genesis died before the SNES because Nintendo couldn't get off their proverbials and make a new-gen console until 2 years down the line, not because of an inferiority, perceived or otherwise, on the part of the Mega Drive.

Balrog
18th July 2007, 10:00 PM
Which is probably why the Genesis died WAY before the SNES did: as well as Mortal Kombat. Most who bought the Genesis were kids. (Well most)

Leniency means they didn't have a problem with it. Sega marketed the Genesis the same way that Sony markets the Playstations, i.e. not for kids. In fact, I would be shocked if the truth wasn't the exact opposite, and the kids were the ones that bought the SNES. And the Genesis died before the SNES because Nintendo couldn't get off their proverbials and make a new-gen console until 2 years down the line, not because of an inferiority, perceived or otherwise, on the part of the Mega Drive.

SO wait, it's the SATURN'S fault the Genesis died?

Sorry I missread the above post.

iNma
18th July 2007, 10:09 PM
Sega Mega Drive: Available 1988 in Japan
Sega Saturn: Available 1995 in Japan
Gap between consoles: 7 years

Super Nintendo: Available late 1990/1991 in Japan
Nintendo 64: Available 1996 in Japan
Gap between consoles: 5 years

Nothing killed the MD. Not the SNES, not the Saturn, not low sales, not kiddies...
Nintendo were simply late to the party both times, and the fact that the SNES was widely available for a year or so after the appearance of the N64 simply speaks to the fact that it was still a relatively young console when the next generation started. Sega had realised it was time to move on.

Balrog
18th July 2007, 10:11 PM
Wait I get it, they decided to put their next plans into motion and stop the Genesis?

link64
19th July 2007, 02:14 PM
Sega Mega Drive: Available 1988 in Japan
Sega Saturn: Available 1995 in Japan
Gap between consoles: 7 years

Super Nintendo: Available late 1990/1991 in Japan
Nintendo 64: Available 1996 in Japan
Gap between consoles: 5 years

Nothing killed the MD. Not the SNES, not the Saturn, not low sales, not kiddies...
Nintendo were simply late to the party both times, and the fact that the SNES was widely available for a year or so after the appearance of the N64 simply speaks to the fact that it was still a relatively young console when the next generation started. Sega had realised it was time to move on.

Not really they pretty much abandoned it by 1994 and the N64 was meant to be launched in 1995 but had to be delayed due to lack of software they supported the master system well into the 16 bit era so why could they not support the mega drive more.

http://en.wikipedia.org/wiki/Mega_Drive

http://en.wikipedia.org/wiki/Master_system

http://en.wikipedia.org/wiki/N64

iNma
19th July 2007, 07:01 PM
they supported the master system well into the 16 bit era so why could they not support the mega drive more.

http://en.wikipedia.org/wiki/Mega_Drive

http://en.wikipedia.org/wiki/Master_system

http://en.wikipedia.org/wiki/N64

Though it's not a well-known fact, the MD actually had built-in chip support for Master System games (i.e. it was backwards-compatible), and it was thus not past its usable life by the time the MD rolled around. The MD hadn't been abandoned by 1994, it's software development had, on the insistence of Sega itself, been moved to unsuccessful add-ons such as the 32X; this combined with the announcement of Sony to release the PlayStation hastened development of Sega's eventual next-gen system, the Saturn. The confused hardware development regime in the company certainly did not help in either of these decisions.

And the MD was degress of magnitude more successful than the Master System had been. Nintendo's delay of the N64 launch was not so much due to software shortages (whatever wikipedia wants to claim) as it was secondary to Nintendo's problems in getting the hardware not only to fulfil its promised power, but to do so economically, something its competition had not succeeded in.

I direct you to issues of Edge featuring interviews with developers from the companies during the relevant time, primarily those from November 1995 to December 1996.