View Full Version : Bad Ports?
ebm62980
27th February 2008, 07:17 PM
It seems like alot the NES games on the VC have alot of texture flickering. Mainly Super Mario Bros 3 (on moving platforms) and Castlevania 1&2 (enemies seem to flicker alot), these are the ones Ive noticed the most.
I dont remember these have this flickering back when I played them on the original NES...but then again I probably wasnt the graphics ***** I am now back when I was 8.
hippiecrite
27th February 2008, 09:43 PM
There's a ton of sprite flicker and slow down when too much is going on on the original NES hardware. It's definitely there. Every VC game I've played has all the slow down and other graphical anomalies exactly where I remember them.
Neil Koch
27th February 2008, 11:50 PM
Like hippiecrite said, the NES was pretty notorious back in day for turning into a flicker/slowdown fest when there was too many sprites on the screen. The early SNES games suffered from this also.
ebm62980
28th February 2008, 03:47 PM
Cool...thanks for the replies. For some reason I just dont remember them being this bad but Im sure I didnt care back then. I havent noticed it in any SNES games, those seem like solid ports.
hippiecrite
28th February 2008, 05:24 PM
Cool...thanks for the replies. For some reason I just dont remember them being this bad but Im sure I didnt care back then. I havent noticed it in any SNES games, those seem like solid ports.
Try Super Castlevania IV. Tons of slow down on the second half of Level 4.
The shoemaker
1st March 2008, 05:05 AM
Cool...thanks for the replies. For some reason I just dont remember them being this bad but Im sure I didnt care back then. I havent noticed it in any SNES games, those seem like solid ports.
The answer to your question is in one of the SMB3 threads. I can't remember too much, but I think it was because, back then we diddn't have these high tech TV's and stuff so the NES always had that border, because it never used that part of the screen.
Tull
1st March 2008, 07:12 PM
I like the Castlevania screenflashing when picking up the Cross(not boomerang)
fakeplasticball
1st May 2008, 01:24 AM
FYI: Worst game for flicker was Super Dodgeball for NES. wow.
Do you guys think they could fix the emulation to correct the flickering or was that a part of the programming or hardware restrictions?
Jogurt the Yogurt
1st May 2008, 03:53 AM
Do you guys think they could fix the emulation to correct the flickering or was that a part of the programming or hardware restrictions?
Yeah, it has nothing to do with the emulation. Nothing is "broken". The same stuff happens on the original hardware.
Flamin Skull
1st May 2008, 05:23 AM
FYI: Worst game for flicker was Super Dodgeball for NES. wow.
Do you guys think they could fix the emulation to correct the flickering or was that a part of the programming or hardware restrictions?
Is Super Dodgeball on VC now?????:confused::confused::confused:
ICEknight
1st May 2008, 06:04 AM
Is Super Dodgeball on VC now?????:confused::confused::confused:
...Nobody said such a thing.
brooks83
1st May 2008, 07:53 AM
I haven't seen it mentioned anywhere on vc-reviews or on this forum, but Super Dodge Ball has been rated and is on the coming soon list. Aksys seems to be good about releasing their games quickly, so hopefully it will come soon! I have never played it before and would love to try it out
ICEknight
1st May 2008, 05:26 PM
I like the Castlevania screenflashing when picking up the Cross(not boomerang)
That was completely unrelated.
Tull
4th May 2008, 06:06 PM
http://www.youtube.com/watch?v=j03DVgCTLQs
50-53sec
fakeplasticball
8th May 2008, 12:34 AM
It's crazy you could remember a glitch like that. Even the Old Castlevania was prone to NES problems.
To add to this post, has anyone found Pokemon Puzzle League to be hiccup-itty. In Puzzle League 3D mode the speed and fluidity of the puzzle pieces are problematic.
Now that I think of it Mario Kart race speed were also inconsistent. My siblings and I would win races in 45secs or less.... The cow level was the worst for it.
Tull
8th May 2008, 01:03 AM
It's crazy you could remember a glitch like that.
Nah, it bugged me a lot while playing through it on the VC ;)
shuntsu
8th May 2008, 03:38 PM
The original NES had some pretty bad limits on how many sprites could be in motion at one time on the screen without flickering. The hardware was generally just pretty limited on how much it could draw at once on the screen. When too many things are on screen at once, you get flicker, or sometimes the game could force the hardware to simply draw everything with much less flicker and you got slowdowns instead (several battles in the original Zelda come to mind).
Just about any NES game has the flickering issue - Contra, Metal Gear, Ninja Gaiden, you name it.
Now I have used some emulators that can make NES games virtually flicker-free, but the VC attempts to recreate the original game experience and performs no upscaling, screen filtering, or any other technique to improve picture quality for NES games.
sco0504
11th May 2008, 08:49 PM
Kid Icarus slows down like mad especially when going against the grims.
ICEknight
18th May 2008, 04:22 PM
...And that didn't happen in the original?
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