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Old 28th June 2008   #25
CompactDestruction
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Join Date: Apr 2007
Location: Yorkshire, UK
Posts: 27
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I can shed some light on this. Basically MK64 runs at 30 fps. However in multiplayer the original console couldn't sustain this framerate. So Nintendo made it skip frames, so the console was rendering less frames per second but it would show the game at the proper speed.

But the Wii is more powerful so in multiplayer it can still render a solid 30fps, but because the game is still skipping frames the game runs faster than its meant to.

Also there is no music in multiplayer in the original title presumably for performance issues.
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