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Old 30th June 2007   #18
shrapnel
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Join Date: Jun 2007
Location: USA
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Quote:
Originally Posted by Spore
But this is how companies work, you really have to face the fact. Say you are the owner of a company. You have the option to sell a game for 10 dollars online or for 30 to 60 in stores with a few new features or whatever. You would not choose 10 dollars. Even if you say you would, you wouldn't.
you also need to face the financial facts of the cost of production to manufacture said game. Plus supply and demand of the population to pay 30-60 dollars for a 1996 game you can get on ebay for under 10 bucks even with added content. Your also ignoring the fact that it cost almost nothing to release the exact same content for download compared to the costs of manufacturing, distributing, giving the wholesaler their cut, and programmers arnt going to "add features" for free, plus microsoft/sony/nintendo will still get a share of the profit assuming it would be released on all platforms. and what do you mean thats how companies work? If thats the case then please name some games that have been re-released on next gen consoles with the same graphics from the 32/64 bit era thats _not_ a collectors edition with several other games within it. Activision is not going to take to the time to re-distribute a single N64 game when they have the option to through it up on VC much quicker and cheaper while still raking in a decent profit.

But of course we don't really know who is going to do what, but all im going to say is that you are going to see Goldeneye on VC before you end up seeing some kind of remake on a store shelf.

And in regards of your question about what i would do if i was said company... release it on VC for more than 10 bucks due to demand, XBL with online support for like $15-20, and i don't even know what sony's online system is but do something with that if i could. Completely ignore the manufacturing/distribution costs of a little 64bit game and through it up for download.
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