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However it's well known one of the main complaints about sonic games of the last decade have been the inclusion of his stupid friends whose levels usually sucked. I'd say this is far from worrying as to be fair tails and knuckles were the only good friends sonic's ever had. Though knuckles levels on sonic adv 1 + 2 were pretty bad.
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It's a well known complaint, but my least favourite Sonic games in the last 10 years were Sonic and the Secret Rings and Sonic and the Black Knight, which both just had Sonic as the only playable character. Sega has already done "just Sonic", several times, and that never stopped the complaints. Or perhaps it's the gameplay that people really don't like and not the number of characters, but the only complaints I've had about the gameplay were times where it lacked variety which could have been solved by having more characters.
It may be controversial, but the best designed Sonic game in my opinion was Sonic 2006. OK it was ruined by glitches, but on paper it had the best levels, the best balance and choice of characters. That was just enough to make up for its faults and I really enjoyed it, actually. Compare and contrast to Sonic Unleashed which had no glitches but quite safe and less interesting design (although the PS3/360 version was better balanced and I enjoyed that version at least).
If I'm being negative about Needlemouse I don't mean to be. I'll still get it and look forward to it. I like how Sonic appears in different types of games. I just don't understand why exactly this game needs to exist. It's giving critics everything they've asked for but it's nothing that other recent games haven't given before that were ignored anyway. Whatever they do to please critics it will be ignored, so if they're going to still make Sonic games then why not go with what works than what critics (who don't play them anyway) think they want?