I'm sure the name choice was a strategic marketing decision. Wonky sense of humour is fine, but sometimes games that are named along their wonky sense of humour don't reach as wide an audience as they would like. So make the game great to ensure good reviews and word of mouth, then give it a generic name that's appealing to a certain wider demographic ("Hey, sword and soldiers! It must have some RPGish or strategy elements in there!") to mop up a few extra sales off the fence.
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