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Old 4th July 2009   #13
digiki
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Quote:
Originally Posted by KeeperBvK View Post
There are so many different ways to design turnbased battles. What are they like here? What makes 'em better than those in Super Mario RPG?
Mabye they don't take forever, or don't have a bad, unfitting battle theme, or maybe they just aren't ugly?

Although leaving a review with more questions than answers is probably a bad sign in most cases.
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